<?xml version="1.0" standalone="no" ?>

<hudManager name="safeArea">
	<initialiser>SafeArea</initialiser>
	<DEBUG_FrameCounter>
		<AspectCorrection Enabled="true">
			<ReferencePoint x="1.0" y="0.0" />
		</AspectCorrection>
		<initialiser></initialiser>
		<HudBox>
			<Mins x="0.3" y="0.0" />
			<Maxs x="0.6" y="0.05" />
		</HudBox>
		<Colour>White</Colour>
		<Font>Humanst521 Cn BT</Font>
		<Scale>0.6</Scale>
		<HudUpdateMask>26</HudUpdateMask>
		<HudRenderMask>26</HudRenderMask>
	</DEBUG_FrameCounter>
	<BowlingControlElementFaceBtn Enabled="false" Visible="false">
        <!-- FACE BUTTON BOWLING ITEMS -->
		<HudBox>
			<Mins x="0.0"	y="0.0" />
			<Maxs x="1.0"	y="1.0" />
		</HudBox>
        
        <ConfidenceElement Visible="true" Active="true" isBowler="true">
            <initialiser></initialiser>
            <HudBox>
                <!-- Confidence elements drawn in raw screen space -->
				<Mins x="0.000"    y="0.000" />
				<Maxs x="0.276"    y="0.053" />
            </HudBox>

            <!-- Name Cartouche Images and Textbox -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.0" />
                    <Maxs x="1.0"		y="0.75" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.0"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"     y="0.0" />
                            <Maxs x="15.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"		y="0.0" />
                        <Maxs x="1.0"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="16.0"    y="0.0" />
                            <Maxs x="31.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="1.0"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"   y="0.0" />
                            <Maxs x="47.0"   y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.00" />
                        <Maxs x="1.0"     y="0.925" />
                    </HudBox>
                    <Colour>#bcbdbfff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.35</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>
            
            <!-- Confidence Bar -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.78125" />
                    <Maxs x="1.0"		y="1.18125" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.35"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="3.0"    y="66.0" />
                            <Maxs x="31.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.35"		y="0.0" />
                        <Maxs x="0.95"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"   y="66.0" />
                            <Maxs x="63.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.95"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="66.0"   y="66.0" />
                            <Maxs x="93.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="-0.3" />
                        <Maxs x="1.0"     y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.3</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Stamina Bar -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="1.24375" />
                    <Maxs x="1.0"		y="1.64375" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.35"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="3.0"    y="66.0" />
                            <Maxs x="31.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.35"		y="0.0" />
                        <Maxs x="0.95"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"    y="66.0" />
                            <Maxs x="63.0"    y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.95"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="66.0"    y="66.0" />
                            <Maxs x="93.0"    y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="-0.3" />
                        <Maxs x="1.0"    y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.3</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>

            <HudUpdateMask>19</HudUpdateMask>
            <HudRenderMask>19</HudRenderMask>
        </ConfidenceElement>
        
        <DeliveryReviewElement Visible="true" Active="true">
            <initialiser></initialiser>
            <HudBox>
                <Mins x="0.0"    y="0.0" />
                <Maxs x="0.5" y="0.3" />
            </HudBox>

            <!-- Part_Header -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.0" />
                    <Maxs x="1.0"		y="0.25" />
                </HudBox>
                <!-- HeaderPart_TitleBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.125"	y="0.05" />
                        <Maxs x="1.05"		y="0.55" />
                    </HudBox>
                    <Colour>#231f20ff</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- HeaderPart_SubHeaderBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.125"	y="0.55" />
                        <Maxs x="1.025"		y="0.985" />
                    </HudBox>
                    <Colour>#636466ff</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- HeaderPart_IconBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.209"	y="-0.185" />
                        <Maxs x="-0.011"	y="1.145" />
                    </HudBox>
                    <Colour>#c8db2aff</Colour>
                    <Image File="hud/bowlingicons">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="384.0"    y="384.0" />
                            <Maxs x="512.0"    y="512.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- HeaderPart_Icon -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.21"		y="-0.186" />
                        <Maxs x="-0.01"		y="1.146" />
                    </HudBox>
                    <Colour>#231f20ff</Colour>
                    <Image File="hud/bowlingicons">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="128.0"    y="128.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- HeaderPart_DeliveryName -->
                <TextElement Text="REVERSE OUT SWINGER">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.0" />
                        <Maxs x="0.975"  y="0.5" />
                    </HudBox>
                    <Colour>#c8db2aff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.37</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
                <!-- HeaderPart_Special -->
                <TextElement Text="SPECIAL">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.0" />
                        <Maxs x="0.975"  y="0.5" />
                    </HudBox>
                    <Colour>#c8db2aff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.37</Scale>
                    <Alignment>Right</Alignment>
                </TextElement>
                <!-- HeaderPart_Speed -->
                <TextElement Text="162 KpH">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.5" />
                        <Maxs x="0.975"  y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.34</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
                <!-- HeaderPart_Cut -->
                <TextElement Text="NO SPIN/CUT">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.5" />
                        <Maxs x="0.975"  y="1.0" />
                    </HudBox>
                    <Colour>#bdbec2ff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.34</Scale>
                    <Alignment>Right</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Part_ScoreBox_1 -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.25" />
                    <Maxs x="0.25"		y="0.85" />
                </HudBox>
                <!-- ScoreBoxPart_Background -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0125"		y="0.025" />
                        <Maxs x="0.9875"		y="0.975" />
                    </HudBox>
                    <Colour>#231F2000</Colour>
                    <!--<Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>-->
                </ImageElement>
                <!-- ScoreBoxPart_ValueBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"		y="0.1" />
                        <Maxs x="0.9"		y="0.65" />
                    </HudBox>
                    <Colour>#231F20FF</Colour>
                <!--    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image> -->
                </ImageElement>
                <!-- ScoreBoxPart_Score -->
                <TextElement Text="90">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.05" />
                        <Maxs x="0.9"    y="0.6" />
                    </HudBox>
                    <Colour>#ff00ff00</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.9</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_1 -->
                <TextElement Text="REQ.">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.625" />
                        <Maxs x="0.9"    y="0.725" />
                    </HudBox>
                    <Colour>#ffff00ff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_2 -->
                <TextElement Text="RATING">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.775" />
                        <Maxs x="0.9"    y="0.875" />
                    </HudBox>
                    <Colour>#636466ff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
            </GroupElement>
            
            <!-- Part_ScoreBox_2 -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.25"		y="0.25" />
                    <Maxs x="0.5"		y="0.85" />
                </HudBox>
                <!-- ScoreBoxPart_Background -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0125"		y="0.025" />
                        <Maxs x="0.9875"		y="0.975" />
                    </HudBox>
                    <Colour>#231F2000</Colour>
                    <!-- <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image> -->
                </ImageElement>
                <!-- ScoreBoxPart_ValueBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"		y="0.1" />
                        <Maxs x="0.9"		y="0.65" />
                    </HudBox>
                    <Colour>#520F06FF</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- ScoreBoxPart_Score -->
                <TextElement Text="72">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.05" />
                        <Maxs x="0.9"    y="0.6" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>1.0</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_1 -->
                <TextElement Text="BOWLER">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.625" />
                        <Maxs x="0.9"    y="0.725" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_2 -->
                <TextElement Text="RATING">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.775" />
                        <Maxs x="0.9"    y="0.875" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Part_ScoreBox_3 -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.5"		y="0.25" />
                    <Maxs x="0.75"		y="0.85" />
                </HudBox>
                <!-- ScoreBoxPart_Background -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0125"		y="0.025" />
                        <Maxs x="0.9875"		y="0.975" />
                    </HudBox>
                    <Colour>#231F20FF</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- ScoreBoxPart_ValueBackground -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"		y="0.1" />
                        <Maxs x="0.9"		y="0.65" />
                    </HudBox>
                    <Colour>#231F20FF</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- ScoreBoxPart_Score -->
                <TextElement Text="90">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.05" />
                        <Maxs x="0.9"    y="0.6" />
                    </HudBox>
                    <Colour>#ff99ffff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>1.0</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_1 -->
                <TextElement Text="REQ. BALL">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.625" />
                        <Maxs x="0.9"    y="0.725" />
                    </HudBox>
                    <Colour>#00ffffff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- ScoreBoxPart_Text_2 -->
                <TextElement Text="AGE (%)">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.775" />
                        <Maxs x="0.9"    y="0.875" />
                    </HudBox>
                    <Colour>#636466ff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Part_ScoreBox_4 -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.75"		y="0.25" />
                    <Maxs x="1.0"		y="0.85" />
                </HudBox>
                <!-- ScoreBoxPart_Background 
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0125"		y="0.025" />
                        <Maxs x="0.9875"		y="0.975" />
                    </HudBox>
                    <Colour>#231F2000</Colour>
                    <!--<Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image> 
                </ImageElement>-->
                <!-- ScoreBoxPart_ValueBackground 
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"		y="0.1" />
                        <Maxs x="0.9"		y="0.65" />
                    </HudBox>
                    <Colour>#520F06FF</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>-->
                <!-- ScoreBoxPart_Score 
                <TextElement Text="90">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.05" />
                        <Maxs x="0.9"    y="0.6" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>1.0</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>-->
                <!-- ScoreBoxPart_Text_1 
                <TextElement Text="BALL">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.625" />
                        <Maxs x="0.9"    y="0.725" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>-->
                <!-- ScoreBoxPart_Text_2
                <TextElement Text="AGE (%)">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"    y="0.775" />
                        <Maxs x="0.9"    y="0.875" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.30</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
            </GroupElement> -->

            <!-- Part_InfoBox_1 -->
            <GroupElement Visible="false" Active="false">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.5"		y="0.25" />
                    <Maxs x="1.0"		y="0.85" />
                </HudBox>
                <!-- InfoBoxPart_Background -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.00625"	y="0.025" />
                        <Maxs x="0.99375"	y="0.975" />
                    </HudBox>
                    <Colour>#231F20C0</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- InfoBoxPart_Text_1 -->
                <TextElement Text="Increase your bowler's">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.25" />
                        <Maxs x="1.0"    y="0.35" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.32</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- InfoBoxPart_Text_2 -->
                <TextElement Text="skill to make this">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.425" />
                        <Maxs x="1.0"    y="0.525" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.32</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- InfoBoxPart_Text_3 -->
                <TextElement Text="delivery available.">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.60" />
                        <Maxs x="1.0"    y="0.70" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.32</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Part_InfoBox_2 -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.85" />
                    <Maxs x="1.0"		y="1.0" />
                </HudBox>
                <!-- InfoBoxPart_Background -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.003125"	y="0.025" />
                        <Maxs x="0.996875"	y="0.95" />
                    </HudBox>
                    <Colour>#520F06FF</Colour>
                    <Image File="hawkeye/white">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"    y="0.0" />
                            <Maxs x="1.0"    y="1.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <!-- InfoBoxPart_Text_1 -->
                <TextElement Text="Ball not worn out enough for this delivery type.">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.0" />
                        <Maxs x="1.0"    y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.32</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                <!-- NOTE: Following elements are not present! -->
                <!-- InfoBoxPart_Text_2 -->
                <!-- InfoBoxPart_Text_3 -->
            </GroupElement>
            
        </DeliveryReviewElement>

        <BowlFaceBtnElement Visible="false" Active="false">
            <AspectCorrection Enabled="true">
                <ReferencePoint x="1.0" y="1.0" />
            </AspectCorrection>
            <HudBox>
				<Mins x="0.6365"  y="0.5525" />
				<Maxs x="0.9615"  y="0.8775" />
            </HudBox>

            <FaceBtnTexture File="hud/BowlingIcons">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="0.0" />
                    <Maxs x="128.0" y="128.0" />
                </TextureCoordinates>
            </FaceBtnTexture>
            
            <ShoulderButtonTexture File="hud/but_multiplatform_shoulders">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="0.0" />
                    <Maxs x="128.0" y="128.0" />
                </TextureCoordinates>
            </ShoulderButtonTexture>

            <!-- Delivery selection images, positions and UVs calculated in code! 
                 There are eight items here because there are four background images
                 and four icons in front of them! -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>            
            
            <!-- Controller button help icons - UVs and positions set in code -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>            
            
            <!-- Delivery text, positions calculated in code!-->
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            
            <!-- Bowl Type Text and Background Image -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.15"		y="1.0" />
                    <Maxs x="0.20"		y="1.14" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"     y="0.0" />
                        <Maxs x="15.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.20"		y="1.0" />
                    <Maxs x="0.80"		y="1.14" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="16.0"    y="0.0" />
                        <Maxs x="31.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.80"		y="1.0" />
                    <Maxs x="0.85"		y="1.14" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="32.0"   y="0.0" />
                        <Maxs x="47.0"   y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="0.99" />
                    <Maxs x="1.05"  y="1.1" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.38</Scale>
                <Alignment>Centre</Alignment>
            </TextElement>
            
            <!-- Left/right shoulder buttons -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.17"  y="0.92" />
                    <Maxs x="0.15"   y="1.24" />
                </HudBox>
                <Image File="hud/but_multiplatform_shoulders">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="192.0" />
                        <Maxs x="255.0" y="383.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.85"  y="0.92" />
                    <Maxs x="1.17"  y="1.24" />
                </HudBox>
                <Image File="hud/but_multiplatform_shoulders">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0" y="192.0" />
                        <Maxs x="511.0" y="383.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <!-- Right stick up/down button and text description -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.78"		y="1.125" />
                    <Maxs x="1.1"		y="1.425" />
                </HudBox>
                <Image File="hud/but_multiplatform_stick_ud">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0"   y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <TextElement text="DELIVERY REVIEW">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.22" y="1.19" />
                    <Maxs x="0.78"  y="1.3" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>

            <!-- Right stick left/right button and text description -->
            <ImageElement visible="False">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.48"		y="1.125" />
                    <Maxs x="0.8"		y="1.425" />
                </HudBox>
                <Image File="hud/but_multiplatform_stick_ud">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"    y="384.0" />
                        <Maxs x="128.0"  y="512.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <TextElement text="MOVE" visible="False">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.22" y="1.19" />
                    <Maxs x="0.44"  y="1.3" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>

            <!-- Right stick in button and text description -->
            <ImageElement visible="False">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.78"		y="1.125" />
                    <Maxs x="1.1"		y="1.425" />
                </HudBox>
                <Image File="hud/but_multiplatform_fieldsettings">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="384.0"   y="128.0" />
                        <Maxs x="512.0"   y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <TextElement text="CHANGE CAMERA" visible="False">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.22" y="1.19" />
                    <Maxs x="0.78"  y="1.3" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>

            <HudUpdateMask>15</HudUpdateMask>
            <HudRenderMask>15</HudRenderMask>
        </BowlFaceBtnElement>

        <BowlingPowerMeterStandard Visible="false" Active="false">
			<HudBox>
				<Mins x="0.0"	y="0.0" />
				<Maxs x="0.275"	y="0.275" />
			</HudBox>

			<!-- Background -->
			<ImageElement>
				<initialiser></initialiser>
				<HudBox>
					<Mins x="-0.2"  y="0.0" />
					<Maxs x="0.8"  y="1.0" />
				</HudBox>
				<Image File="hud/bowling_standard">
					<TextureCoordinates Type="PixelRelative">
						<Mins x="0.0"   y="256.0" />
						<Maxs x="256.0"   y="512.0" />
					</TextureCoordinates>
				</Image>
			</ImageElement>

			<!-- Outline -->
			<ImageElement>
				<initialiser></initialiser>
				<HudBox>
					<Mins x="-0.2"  y="0.0" />
					<Maxs x="0.8"  y="1.0" />
				</HudBox>
				<Image File="hud/bowling_standard">
					<TextureCoordinates Type="PixelRelative">
						<Mins x="256.0" y="0.0" />
						<Maxs x="512.0" y="256.0" />
					</TextureCoordinates>
				</Image>
			</ImageElement>

			<!-- Meter phase text and background image -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.2"		y="1.0" />
                    <Maxs x="0.25"		y="1.15" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"     y="0.0" />
                        <Maxs x="15.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.25"		y="1.0" />
                    <Maxs x="0.75"		y="1.15" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="16.0"    y="0.0" />
                        <Maxs x="31.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.75"		y="1.0" />
                    <Maxs x="0.8"		y="1.15" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="32.0"   y="0.0" />
                        <Maxs x="47.0"   y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
			<TextElement Text="">
				<initialiser></initialiser>
				<HudBox>
					<Mins x="0.2" y="1.00" />
					<Maxs x="0.8" y="1.11" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.38</Scale>
				<Alignment>Centre</Alignment>
			</TextElement>


            <!-- Power phase text -->
			<TextElement Text="">
				<initialiser></initialiser>
				<HudBox>
					<Mins x="0.0" y="0.00" />
					<Maxs x="1.0" y="0.25" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.6</Scale>
				<Alignment>Right</Alignment>
			</TextElement>

            <!-- Release phase text -->
			<TextElement Text="">
				<initialiser></initialiser>
				<HudBox>
					<Mins x="0.0" y="0.00" />
					<Maxs x="1.0" y="0.25" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.6</Scale>
				<Alignment>Right</Alignment>
			</TextElement>
            
            <!-- White used for color blocks -->
			<BarFillTexture File="hud/bowling_standard">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="256.0" />
					<Maxs x="256.0"   y="512.0" />
				</TextureCoordinates>
			</BarFillTexture>
            
            <!-- White used for ticks -->
			<BarFillTexture File="hud/bowling_standard">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="256.0"   y="256.0" />
				</TextureCoordinates>
			</BarFillTexture>

			<HudUpdateMask>16</HudUpdateMask>
			<HudRenderMask>16</HudRenderMask>
		</BowlingPowerMeterStandard>

        <BowlingReticle Visible="false" Active="false">
			<initialiser></initialiser>
            <ReticleTexture>
                <Texture TextureType="Diffuse" File="hud/bowling">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="127.0" y="127.0" />
                    </TextureCoordinates>
                </Texture>
            </ReticleTexture>
            <GhostTexture>
                <Texture TextureType="Diffuse" File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0" y="144.0" />
                        <Maxs x="367.0" y="255.0" />
                    </TextureCoordinates>
                </Texture>
            </GhostTexture>
            <LeftSpinArrowTexture>
                <Texture TextureType="Diffuse" File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="368.0"   y="0.0" />
                        <Maxs x="431.0"   y="143.0" />
                    </TextureCoordinates>
                </Texture>
            </LeftSpinArrowTexture>
            <RightSpinArrowTexture>
                <Texture TextureType="Diffuse" File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="431.0"   y="0.0" />
                        <Maxs x="368.0"   y="143.0" />
                    </TextureCoordinates>
                </Texture>
            </RightSpinArrowTexture>
            <TriggerButtonTexture>
                <Texture TextureType="Diffuse" File="hud/but_multiplatform_shoulders">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"     y="0.0" />
                        <Maxs x="128.0"   y="128.0" />
                    </TextureCoordinates>
                </Texture>
            </TriggerButtonTexture>
            <HudUpdateMask>44</HudUpdateMask>
			<HudRenderMask>44</HudRenderMask>
		</BowlingReticle>


        <FieldFaceBtnElement Visible="true" Active="true">
            <AspectCorrection Enabled="true">
                <ReferencePoint x="1.0" y="1.0" />
            </AspectCorrection>
            <HudBox>
				<Mins x="0.2975"  y="0.6525" />
				<Maxs x="0.6225"  y="0.9775" />
            </HudBox>

            <FaceBtnTexture File="hud/BowlingIcons">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="0.0" />
                    <Maxs x="128.0" y="128.0" />
                </TextureCoordinates>
            </FaceBtnTexture>

            <!-- Delivery selection images, positions and UVs calculated in code! 
                 There are two items here because there is one icon with a background 
                 image and an icon in front -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/BowlingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>   

            <!-- Controller button help icons - UVs and positions set in code -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <!-- Delivery text, positions calculated in code!-->
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>

            <HudUpdateMask>45</HudUpdateMask>
            <HudRenderMask>45</HudRenderMask>
        </FieldFaceBtnElement>
        <HudUpdateMask>39</HudUpdateMask>
		<HudRenderMask>39</HudRenderMask>

	</BowlingControlElementFaceBtn>

    <FielderRing Visible="true" Active="true">
        <initialiser></initialiser>
        <HudUpdateMask>17</HudUpdateMask>
        <HudRenderMask>17</HudRenderMask>
    </FielderRing>

    <HawkEye Visible="true" Active="true">
        <initialiser></initialiser>
		<HawkEyeElement Colour="White">
			<Texture TextureType="Diffuse" File="Textures/HUD/HawkEye">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="128.0"   y="128.0" />
				</TextureCoordinates>
			</Texture>
			<Shader>Shaders/HW_PrimitivePNCT</Shader>
		</HawkEyeElement>
		<NumberOfBallsElement Colour="White">
			<Texture TextureType="Diffuse" File="Textures/HUD/NumberOfBalls">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="128.0"   y="128.0" />
				</TextureCoordinates>
			</Texture>
		</NumberOfBallsElement>
	</HawkEye>
	<Replay Visible="true" Active="true">
		<initialiser></initialiser>
			<ImageElement>
				<initialiser></initialiser>
                <HudBox>
                    <Mins x="0.85"	y="0.00" />
                    <Maxs x="1.00"	y="0.075" />
                </HudBox>
                <Image File="hud/replay">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"	y="0.0" />
                        <Maxs x="255.0"	y="127.0" />
                    </TextureCoordinates>
                </Image>
			</ImageElement>
		<HudUpdateMask>37</HudUpdateMask>
		<HudRenderMask>37</HudRenderMask>
	</Replay>

	<!-- 
        msak: This next flash element is hooked up to the pause button (p).
        Choose your anim to playtest. Press p to start and again to stop it.
        Also need to make Visible and Active to be true.
        
        NOTE: Texture size is no longer defined per element, since hudHudFlash elements
        now render to a static texture instead of a seperate one per element.
        The texture size is a constant defined in the hudHudFlashElement class.
  -->
	<FlashControlElement Visible="true" Active="true">
		<AspectCorrection Enabled="true">
			<ReferencePoint x="0.5" y="0.5" />
			<DesiredAspectRatio x="16.0" y="9.0" />
		</AspectCorrection>
		<HudBox>
			<Mins x="0.00" y="0.00" />
			<Maxs x="1.00" y="1.00" />
		</HudBox>
		<HudUpdateMask>0</HudUpdateMask>
		<HudRenderMask>0</HudRenderMask>
		<!--
  <FlashElementNonBlocking Visible="false" Active="false">
    <initialiser>
      <DarwinFile>global\hud\SelectNewBowler.dwa</DarwinFile>
      <UsesControllerInput>true</UsesControllerInput>
    </initialiser>
    <AspectCorrection Enabled="true">
      <ReferencePoint x="0.5" y="0.0" />
      <DesiredAspectRatio x="16.0" y="9.0" />
    </AspectCorrection>
    <HudBox>
      <Mins x="0.0" y="0.0" />
      <Maxs x="1.0" y="1.0" />
    </HudBox>
    <HudUpdateMask>4</HudUpdateMask>
    <HudRenderMask>4</HudRenderMask>
  </FlashElementNonBlocking>
  -->

		<FlashElementCoinToss Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\CoinToss.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>3</HudUpdateMask>
			<HudRenderMask>3</HudRenderMask>
		</FlashElementCoinToss>

		<FlashElementIncomingBowler Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\IncomingBowler.dwa</DarwinFile>
				<UsesControllerInput>false</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>7</HudUpdateMask>
			<HudRenderMask>7</HudRenderMask>
		</FlashElementIncomingBowler>

		<FlashElementIncomingBatsman Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\IncomingBatsman.dwa</DarwinFile>
				<UsesControllerInput>false</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>8</HudUpdateMask>
			<HudRenderMask>8</HudRenderMask>
		</FlashElementIncomingBatsman>

		<FlashElementOutgoingBatsman Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\OutgoingBatsman.dwa</DarwinFile>
				<UsesControllerInput>false</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>9</HudUpdateMask>
			<HudRenderMask>9</HudRenderMask>
		</FlashElementOutgoingBatsman>

		<FlashElementMatchSummary Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\MatchSummary.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="0.5" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>22</HudUpdateMask>
			<HudRenderMask>22</HudRenderMask>
		</FlashElementMatchSummary>

		<FlashElementUserReplay Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\UserReplay.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="0.5" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>29</HudUpdateMask>
			<HudRenderMask>29</HudRenderMask>
		</FlashElementUserReplay>

		<FlashElementSelectNewBowler Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SelectNewBowler.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>10</HudUpdateMask>
			<HudRenderMask>10</HudRenderMask>
		</FlashElementSelectNewBowler>

		<FlashElementSelectNewBatsmen Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SelectNewBatsman.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>11</HudUpdateMask>
			<HudRenderMask>11</HudRenderMask>
		</FlashElementSelectNewBatsmen>

		<FlashElementSelectBatOrField Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\BatOrFieldChoice.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>12</HudUpdateMask>
			<HudRenderMask>12</HudRenderMask>
		</FlashElementSelectBatOrField>

		<FlashElementSelectNewBall Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SelectNewBall.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>23</HudUpdateMask>
			<HudRenderMask>23</HudRenderMask>
		</FlashElementSelectNewBall>

		<FlashElementSelectPowerPlay Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SelectPowerPlay.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>24</HudUpdateMask>
			<HudRenderMask>24</HudRenderMask>
		</FlashElementSelectPowerPlay>

		<FlashElementSelectFollowOn Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SelectFollowOn.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.0" y="0.0" />
				<Maxs x="1.0" y="1.0" />
			</HudBox>
			<HudUpdateMask>32</HudUpdateMask>
			<HudRenderMask>32</HudRenderMask>
		</FlashElementSelectFollowOn>

		<FlashElementPauseMenu Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\PauseMenu.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>2</HudUpdateMask>
			<HudRenderMask>2</HudRenderMask>
		</FlashElementPauseMenu>

		<FlashElementScorePanel Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\MiniScoreHUD.dwa</DarwinFile>
				<UsesControllerInput>false</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.0" y="0.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.00" y="0.90" />
				<Maxs x="1.00" y="1.90" />
			</HudBox>
			<HudUpdateMask>6</HudUpdateMask>
			<HudRenderMask>6</HudRenderMask>
		</FlashElementScorePanel>

		<FlashElementUnlockNotifier Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\UnlockNotifier.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.0" y="0.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.00" y="0.00" />
				<Maxs x="1.00" y="1.00" />
			</HudBox>
			<HudUpdateMask>34</HudUpdateMask>
			<HudRenderMask>34</HudRenderMask>
		</FlashElementUnlockNotifier>
        
        <FlashElementSkillPointNotifier Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\SkillPointNotifier.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.0" y="0.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="0.00" y="0.00" />
				<Maxs x="1.00" y="1.00" />
			</HudBox>
			<HudUpdateMask>46</HudUpdateMask>
			<HudRenderMask>46</HudRenderMask>
		</FlashElementSkillPointNotifier>

		<FlashElementTutorialNotify Visible="true" Active="true">
			<initialiser>
				<DarwinFile>global\hud\Tutorial.dwa</DarwinFile>
				<UsesControllerInput>true</UsesControllerInput>
			</initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="1.0" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<HudBox>
				<Mins x="-0.10" y="-0.10" />
				<Maxs x="1.10" y="1.10" />
			</HudBox>
			<HudUpdateMask>27</HudUpdateMask>
			<HudRenderMask>27</HudRenderMask>
		</FlashElementTutorialNotify>

    <FlashElementWeatherPanel Visible="true" Active="true">
      <initialiser>
        <DarwinFile>global\hud\miniweatherhud.dwa</DarwinFile>
        <UsesControllerInput>false</UsesControllerInput>
      </initialiser>
      <AspectCorrection Enabled="true">
        <ReferencePoint x="0.5" y="0.5" />
        <DesiredAspectRatio x="16.0" y="9.0" />
      </AspectCorrection>
      <HudBox>
        <Mins x="0.0" y="0.0" />
        <Maxs x="1.0" y="1.0" />
      </HudBox>
      <HudUpdateMask>31</HudUpdateMask>
      <HudRenderMask>31</HudRenderMask>
    </FlashElementWeatherPanel>

    <NetworkNotifyElement Visible="false" Active="true">
	    <initialiser>
		    <DarwinFile>global\hud\networkwaitingforplayer.dwa</DarwinFile>
			<UsesControllerInput>true</UsesControllerInput>
        </initialiser>
		<AspectCorrection Enabled="true">
			<ReferencePoint x="0.5" y="1.0" />
			<DesiredAspectRatio x="16.0" y="9.0" />
		</AspectCorrection>
		<HudBox>
			<Mins x="0.0" y="0.0" />
			<Maxs x="1.0" y="1.0" />
		</HudBox>
		<HudUpdateMask>35</HudUpdateMask>
		<HudRenderMask>35</HudRenderMask>
    </NetworkNotifyElement>

  </FlashControlElement>

	<GroupElement Visible="false" Active="false">
		<AspectCorrection Enabled="true">
			<ReferencePoint x="1.0" y="0.0" />
			<DesiredAspectRatio x="16.0" y="9.0" />
		</AspectCorrection>
		<HudBox>
			<Mins x="0.79" y="0.575" />
			<Maxs x="1.00" y="0.855" />
		</HudBox>
        
		<!-- Is a border for the pitch view. -->
		<ImageElement>
			<initialiser></initialiser>
			<HudBox>
				<Mins x="-0.01535"	y="-0.020" />
				<Maxs x="1.012"		y="1.020" />
			</HudBox>
			<Image File="hud/TransparentGrey">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"     y="0.0" />
					<Maxs x="16.0"    y="16.0" />
				</TextureCoordinates>
			</Image>
		</ImageElement>

		<!-- Pitch view for the picture in picture effect-->
		<PitchView Visible="false" Active="false">
			<!--<AspectCorrection Enabled="true"><ReferencePoint x="1.0" y="0.0" /></AspectCorrection>-->
			<initialiser>
				<TextureDimensions Width="512" Height="512" />
			</initialiser>
			<HudBox>
				<Mins x="0.00" y="0.00" />
				<Maxs x="1.00" y="1.00" />
			</HudBox>

            <!-- The arrow showing which end to throw to -->
 <!--           <ImageElement>                                      -->
 <!--               <AspectCorrection Enabled="true">               -->
 <!--                   <ReferencePoint x="0.5" y="0.5" />          -->
 <!--                   <DesiredAspectRatio x="1.0" y="1.0" />      -->
 <!--               </AspectCorrection>                             -->
 <!--                                                               -->
 <!--               <initialiser></initialiser>                     -->
 <!--                                                               -->
 <!--               <HudBox>                                        -->
 <!--                   <Mins x="0.375"   y="0.375" />              -->
 <!--                   <Maxs x="0.625"  y="0.625" />               -->
 <!--               </HudBox>                                       -->
 <!--                                                               -->
 <!--               <Image File="hud/piparrow">                     -->
 <!--                   <TextureCoordinates Type="PixelRelative">   -->
 <!--                       <Mins x="0.0"     y="0.0" />            -->
 <!--                       <Maxs x="63.0"     y="63.0" />          -->
 <!--                   </TextureCoordinates>                       -->
 <!--               </Image>                                        -->
 <!--       </ImageElement>                                         -->

            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.15" y="1.08" />
                    <Maxs x="0.95"  y="1.11" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.38</Scale>
                <Alignment>Centre</Alignment>
            </TextElement>
            
            <!-- Up/Down Right Stick buttons -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.675"  y="1.02" />
                    <Maxs x="0.900"  y="1.32" />
                </HudBox>
                <Image File="hud/but_multiplatform_stick_ud">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
        </PitchView>

		<HudUpdateMask>25</HudUpdateMask>
		<HudRenderMask>25</HudRenderMask>
	</GroupElement>

    <BattingControlElementFaceBtn Visible="false" Active="false">
		<initialiser></initialiser>
		<HudBox>
			<Mins x="0.0" y="0.0" />
			<Maxs x="1.0"  y="1.0" />
		</HudBox>

        <GroupElement>
            <AspectCorrection Enabled="true">
                <ReferencePoint x="0.0" y="1.0" />
            </AspectCorrection>
            <HudBox>
				<Mins x="0.035"  y="0.5525" />
				<Maxs x="0.360"  y="0.8775" />            
            </HudBox>
            <RadarElement Visible="true" Active="true">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.2" y="-1.75" />
                    <Maxs x="0.8"  y="-0.75" />
                </HudBox>

                <!-- Radar background (and wind direction) -->
                <RadarTexture File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0"		y="256.0" />
                        <Maxs x="511.0"		y="511.0" />
                    </TextureCoordinates>
                </RadarTexture>

				<!-- Radar background (no wind direction) -->
                <RadarTexture File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"		y="0.0" />
                        <Maxs x="255.0"		y="255.0" />
                    </TextureCoordinates>
                </RadarTexture>

                <!-- Cone fill -->
                <RadarTexture File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"       y="256.0" />
                        <Maxs x="255.0"     y="511.0" />
                    </TextureCoordinates>
                </RadarTexture>

                <!-- Pitch Element x 1 -->
                <RadarTexture File="hud/radar">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0"     y="0.0" />
                        <Maxs x="271.0"     y="47.0" />
                    </TextureCoordinates>
                </RadarTexture>

               <!-- Fielder Elements x 9 - Positions are random -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Bowler Element x 1 -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Keeper Element x 1 -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Batsmen Elements x 2 -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Ball Element -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.5"   y="0.5" />
                        <Maxs x="0.55"  y="0.55" />
                    </HudBox>
                    <Image File="hud/radar">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"     y="80.0" />
                            <Maxs x="271.0"     y="95.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <HudUpdateMask>41</HudUpdateMask>
                <HudRenderMask>41</HudRenderMask>
            </RadarElement>

            <!-- Field Setting Text and Background Image -->
            <BattingFieldSettingElement>
    			<initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.2"		y="-1.75" />
                    <Maxs x="0.8"		y="-0.75" />
                </HudBox>
                
                <!-- Field setting text and background image -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.05"		y="1.0" />
                        <Maxs x="0.1"		y="1.14" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"     y="0.0" />
                            <Maxs x="15.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.1"		y="1.0" />
                        <Maxs x="0.9"		y="1.14" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="16.0"    y="0.0" />
                            <Maxs x="31.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.9"		y="1.0" />
                        <Maxs x="0.95"		y="1.14" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"   y="0.0" />
                            <Maxs x="47.0"   y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.05" y="0.99" />
                        <Maxs x="0.95" y="1.1" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.38</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                
                <!-- Left and right field setting change buttons -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.225"		y="0.925" />
                        <Maxs x="0.075"		y="1.225" />
                    </HudBox>
                    <Image File="hud/but_multiplatform_fieldsettings">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"   y="0.0" />
                            <Maxs x="128.0"   y="128.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.925"		y="0.925" />
                        <Maxs x="1.225"		y="1.225" />
                    </HudBox>
                    <Image File="hud/but_multiplatform_fieldsettings">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="128.0"   y="0.0" />
                            <Maxs x="256.0"   y="128.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                
                <!-- Left stick press button and text description -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.01"		y="1.125" />
                        <Maxs x="0.31"		y="1.425" />
                    </HudBox>
                    <Image File="hud/but_multiplatform_fieldsettings">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="256.0"   y="0.0" />
                            <Maxs x="384.0"   y="128.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement text="FIELD.SETTINGS">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.28" y="1.19" />
                        <Maxs x="1.02" y="1.3" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.35</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                
                <HudUpdateMask>42</HudUpdateMask>
                <HudRenderMask>42</HudRenderMask>
            </BattingFieldSettingElement>
            
        </GroupElement>

        <BatFaceBtnElement Visible="true" Active="true">
            <AspectCorrection Enabled="true">
                <ReferencePoint x="1.0" y="0.0" />
            </AspectCorrection>
            <HudBox>
				<Mins x="0.636875"  y="0.0975" />
				<Maxs x="0.961875"  y="0.4225" />
            </HudBox>

            <FaceBtnTexture File="hud/BattingIcons">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="0.0" />
                    <Maxs x="128.0" y="256.0" />
                </TextureCoordinates>
            </FaceBtnTexture>
            
            <ShoulderButtonTexture File="hud/but_multiplatform_shoulders">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="0.0" />
                    <Maxs x="128.0" y="128.0" />
                </TextureCoordinates>
            </ShoulderButtonTexture>
            <!-- PLAYER 1 FACE BUTTONS -->
            <!-- Face Button images, positions and UVs calculated in code! 
                 There are eight items here because there are four background images
                 and four icons in front of them! -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>            
            
            <!-- Controller button help icons - UVs and positions set in code -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.35" />
                </HudBox>
                <Image File="hud/HelpIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
                        <Maxs x="128.0" y="128.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
            <!-- Delivery text, positions calculated in code!-->
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            
            <!-- PLAYER 2 FACE BUTTONS -->
            <!-- Face Button images, positions and UVs calculated in code! 
                 There are eight items here because there are four background images
                 and four icons in front of them! -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"  y="0.0" />
                    <Maxs x="0.35"  y="0.7" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="0.0" />
	                    <Maxs x="128.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>            
            
            <!-- Batting icon text, positions calculated in code!-->
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Left</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.05" y="1.1" />
                    <Maxs x="1.05"  y="1.2" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>
            
            <!-- Plus and minus icons for queueing up/unqueueing -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.0" />
                    <Maxs x="0.3"		y="0.3" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0" y="256.0" />
                        <Maxs x="384.0" y="512.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.3" />
                    <Maxs x="0.3"		y="0.6" />
                </HudBox>
                <Image File="hud/BattingIcons">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0" y="256.0" />
                        <Maxs x="256.0" y="256.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            
            <!-- Footwork Text and Background Image -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.15"		y="-0.14" />
                    <Maxs x="0.20"		y="0.0" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"     y="0.0" />
                        <Maxs x="15.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.2"		y="-0.14" />
                    <Maxs x="0.8"		y="0.0" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="16.0"    y="0.0" />
                        <Maxs x="31.0"    y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.80"		y="-0.14" />
                    <Maxs x="0.85"		y="0.0" />
                </HudBox>
                <Image File="hud/HUDBars">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="32.0"   y="0.0" />
                        <Maxs x="47.0"   y="55.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <TextElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0" y="-0.15" />
                    <Maxs x="1.0"  y="-0.04" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.38</Scale>
                <Alignment>Centre</Alignment>
            </TextElement>
            
            <!-- Left/right shoulder buttons -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.17"  y="-0.22" />
                    <Maxs x="0.15"   y="0.1" />
                </HudBox>
                <Image File="hud/but_multiplatform_shoulders">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"   y="192.0" />
                        <Maxs x="255.0" y="383.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.17"  y="-0.02" />
                    <Maxs x="0.15"   y="0.30" />
                </HudBox>
                <Image File="hud/but_multiplatform_shoulders">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="256.0" y="192.0" />
                        <Maxs x="511.0" y="383.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>

            <!-- Order of the timing element is important, 
            assumption made about order -->
            <BattingTimingElement Active="true" Visible="true">
                <initialiser></initialiser>
                <HudBox>
                    <!-- .76 x .19 -->
                    <Mins x="0.12"  y="-0.19" />
                    <Maxs x="0.88"  y="0.0" />
                </HudBox>
                
                <!-- Miss Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#C63B34A0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>      
                
                <!-- Edge Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#F7931DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

				<!-- Poor Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#A3C62DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Hit Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#A3C62DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Perfect Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#597F38A0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Hit Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#A3C62DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

				<!-- Poor Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#A3C62DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Edge Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#F7931DA0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <!-- Miss Region -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Colour>#C63B34A0</Colour>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="0.0" />
                            <Maxs x="256.0"		y="63.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>                

                <!-- Outline -->
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0" y="0.0" />
                        <Maxs x="1.0"  y="1.0" />
                    </HudBox>
                    <Image File="hud/battingtiming">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"		y="64.0" />
                            <Maxs x="256.0"		y="127.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                
                <!-- Result text -->
                <TextElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.5" y="-0.7" />
                        <Maxs x="1.5"  y="0.3" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.38</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>

                <!-- Error text -->
                <TextElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.5" y="0.05" />
                        <Maxs x="1.5"  y="1.05" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.38</Scale>
                    <Alignment>Centre</Alignment>
                </TextElement>
                
                <HudUpdateMask>21</HudUpdateMask>
                <HudRenderMask>21</HudRenderMask>
            </BattingTimingElement>

            <!-- Right stick left/right button and text description -->
            <ImageElement>
                <initialiser></initialiser>
                <HudBox>
                    <!-- .32 x 0.3 -->
                    <Mins x="0.48"		y="-0.425" />
                    <Maxs x="0.8"		y="-0.125" />
                </HudBox>
                <Image File="hud/but_multiplatform_stick_ud">
                    <TextureCoordinates Type="PixelRelative">
                        <Mins x="0.0"    y="384.0" />
                        <Maxs x="128.0"  y="512.0" />
                    </TextureCoordinates>
                </Image>
            </ImageElement>
            <TextElement text="MOVE">
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="-0.22" y="-0.34" />
                    <Maxs x="0.44"  y="-0.23" />
                </HudBox>
                <Colour>White</Colour>
                <Font>Humanst521 Cn BT</Font>
                <Scale>0.35</Scale>
                <Alignment>Right</Alignment>
            </TextElement>                

            <HudUpdateMask>15</HudUpdateMask>
            <HudRenderMask>15</HudRenderMask>
        </BatFaceBtnElement>

		<ConfidenceElement Visible="true" Active="true" isBowler="false">
            <initialiser></initialiser>
            <HudBox>
                <!-- Confidence elements drawn in raw screen space -->
				<Mins x="0.000"    y="0.000" />
				<Maxs x="0.276"    y="0.053" />
            </HudBox>

            <!-- Name Cartouche Images and Textbox -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.0" />
                    <Maxs x="1.0"		y="0.75" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.0"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="0.0"     y="0.0" />
                            <Maxs x="15.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"		y="0.0" />
                        <Maxs x="1.0"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="16.0"    y="0.0" />
                            <Maxs x="31.0"    y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="1.0"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"   y="0.0" />
                            <Maxs x="47.0"   y="55.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>

                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="0.00" />
                        <Maxs x="1.0"     y="0.925" />
                    </HudBox>
                    <Colour>#bcbdbfff</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.35</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>
            
            <!-- Confidence Bar -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="0.78125" />
                    <Maxs x="1.0"		y="1.18125" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.35"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="3.0"    y="66.0" />
                            <Maxs x="31.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.35"		y="0.0" />
                        <Maxs x="0.95"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"   y="66.0" />
                            <Maxs x="63.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.95"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="66.0"   y="66.0" />
                            <Maxs x="93.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="-0.3" />
                        <Maxs x="1.0"     y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.3</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>

            <!-- Stamina Bar -->
            <GroupElement>
                <initialiser></initialiser>
                <HudBox>
                    <Mins x="0.0"		y="1.24375" />
                    <Maxs x="1.0"		y="1.64375" />
                </HudBox>

                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="-0.05"		y="0.0" />
                        <Maxs x="0.35"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="3.0"    y="66.0" />
                            <Maxs x="31.0"   y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.35"		y="0.0" />
                        <Maxs x="0.95"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="32.0"    y="66.0" />
                            <Maxs x="63.0"    y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <ImageElement>
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.95"		y="0.0" />
                        <Maxs x="1.05"		y="1.0" />
                    </HudBox>
                    <Image File="hud/HUDBars">
                        <TextureCoordinates Type="PixelRelative">
                            <Mins x="66.0"    y="66.0" />
                            <Maxs x="93.0"    y="93.0" />
                        </TextureCoordinates>
                    </Image>
                </ImageElement>
                <TextElement Text="">
                    <initialiser></initialiser>
                    <HudBox>
                        <Mins x="0.0"    y="-0.3" />
                        <Maxs x="1.0"    y="1.0" />
                    </HudBox>
                    <Colour>White</Colour>
                    <Font>Humanst521 Cn BT</Font>
                    <Scale>0.3</Scale>
                    <Alignment>Left</Alignment>
                </TextElement>
            </GroupElement>

			<HudUpdateMask>20</HudUpdateMask>
			<HudRenderMask>20</HudRenderMask>
		</ConfidenceElement>

        <HudUpdateMask>40</HudUpdateMask>
		<HudRenderMask>40</HudRenderMask>
	</BattingControlElementFaceBtn>

    <HelpIconNotificationElement Visible="false" Active="false">
        <AspectCorrection Enabled="true">
            <ReferencePoint x="0.5" y="0.5" />
        </AspectCorrection>
        <initialiser></initialiser>
		<HudBox>
            <Mins x="0.0" y="0.95" />
            <Maxs x="1.0" y="1.0" />
        </HudBox>
        <TextElement Text="PRESS">
            <initialiser></initialiser>
            <HudBox>
                <Mins x="0.0"  y="0.0" />
                <Maxs x="0.29" y="1.0" />
            </HudBox>
            <Colour>White</Colour>
            <Font>Humanst521 Cn BT</Font>
            <Scale>0.4</Scale>
            <Alignment>Right</Alignment>
        </TextElement>
        <ImageElement>
            <initialiser></initialiser>
            <HudBox>
                <Mins x="0.3"  y="-0.5" />
                <Maxs x="0.4" y="1.5" />
            </HudBox>
            <Image File="hud/HelpIcons">
                <TextureCoordinates Type="PixelRelative">
                    <Mins x="0.0"   y="384.0" />
                    <Maxs x="128.0" y="512.0" />
                </TextureCoordinates>
            </Image>
        </ImageElement>
        <TextElement Text="TO TOGGLE BUTTON HELP">
            <initialiser></initialiser>
            <HudBox>
                <Mins x="0.41" y="0.0" />
                <Maxs x="1.0"  y="1.0" />
            </HudBox>
            <Colour>White</Colour>
            <Font>Humanst521 Cn BT</Font>
            <Scale>0.4</Scale>
            <Alignment>Left</Alignment>
        </TextElement>
        <TextElement Text="PLAYER 1 BUTTON HELP OFF">
            <initialiser></initialiser>
            <HudBox>
                <Mins x="0.0" y="0.0" />
                <Maxs x="1.0"  y="1.0" />
            </HudBox>
            <Colour>White</Colour>
            <Font>Humanst521 Cn BT</Font>
            <Scale>0.4</Scale>
            <Alignment>Centre</Alignment>
        </TextElement>
        <HudUpdateMask>47</HudUpdateMask>
		<HudRenderMask>47</HudRenderMask>
    </HelpIconNotificationElement>

    <GraphControlElement>
        <ManhattanGraphElement>
			<initialiser></initialiser>
			<TextElement Text="Runs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.0" y="0.5" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
          <Mins x="-0.105" y="0.55" />
          <Maxs x="-0.155" y="0.6" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
                <RotationAngle>-90.0</RotationAngle>
			</TextElement>
			<TextElement Text="Overs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.5" y="1.0" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
					<Mins x="0.4" y="1.077" />
					<Maxs x="0.6" y="1.127" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
			</TextElement>
			<HudBox>
				<Mins x="0.205" y="0.27" />
				<Maxs x="0.975" y="0.82" />
			</HudBox>
		</ManhattanGraphElement>

		<WormGraphElement>
			<initialiser></initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="0.5" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<LineAlphaEdgeTexture File="hud/graphwormrectangle">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="64.0"   y="64.0" />
				</TextureCoordinates>
			</LineAlphaEdgeTexture>
			<LineCircleEdgeTexture File="hud/graphball">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="31.0"   y="31.0" />
				</TextureCoordinates>
			</LineCircleEdgeTexture>
			<TextElement Text="Runs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.0" y="0.5" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
          <Mins x="-0.115" y="0.55" />
          <Maxs x="-0.165" y="0.6" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
                <RotationAngle>-90.0</RotationAngle>
			</TextElement>
			<TextElement Text="Overs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.5" y="1.0" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
          <Mins x="0.4" y="1.077" />
          <Maxs x="0.6" y="1.127" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
			</TextElement>
			<HudBox>
        <Mins x="0.205" y="0.27" />
        <Maxs x="0.975" y="0.82" />
			</HudBox>
		</WormGraphElement>

        <RunRateGraphElement>
			<initialiser></initialiser>
			<AspectCorrection Enabled="true">
				<ReferencePoint x="0.5" y="0.5" />
				<DesiredAspectRatio x="16.0" y="9.0" />
			</AspectCorrection>
			<LineAlphaEdgeTexture File="hud/graphwormrectangle">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="64.0"   y="64.0" />
				</TextureCoordinates>
			</LineAlphaEdgeTexture>
			<LineCircleEdgeTexture File="hud/graphball">
				<TextureCoordinates Type="PixelRelative">
					<Mins x="0.0"   y="0.0" />
					<Maxs x="31.0"   y="31.0" />
				</TextureCoordinates>
			</LineCircleEdgeTexture>
			<TextElement Text="Runs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.0" y="0.5" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
          <Mins x="-0.105" y="0.55" />
          <Maxs x="-0.155" y="0.6" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
                <RotationAngle>-90.0</RotationAngle>
			</TextElement>
			<TextElement Text="Overs">
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.5" y="1.0" />
				</AspectCorrection>
				<initialiser></initialiser>
				<HudBox>
          <Mins x="0.4" y="1.077" />
          <Maxs x="0.6" y="1.127" />
				</HudBox>
				<Colour>White</Colour>
				<Font>Humanst521 Cn BT</Font>
				<Scale>0.45</Scale>
			</TextElement>
			<HudBox>
          <Mins x="0.205" y="0.27" />
        <Maxs x="0.975" y="0.82" />
			</HudBox>
		</RunRateGraphElement>

    <PartnershipsGraphElement>
      <initialiser></initialiser>
      <TextElement Text="Wickets">
        <AspectCorrection Enabled="true">
          <ReferencePoint x="0.0" y="0.5" />
        </AspectCorrection>
        <initialiser></initialiser>
        <HudBox>
          <Mins x="-0.105" y="0.65" />
          <Maxs x="-0.155" y="0.75" />
        </HudBox>
        <Colour>White</Colour>
        <Font>Humanst521 Cn BT</Font>
        <Scale>0.45</Scale>
        <RotationAngle>-90.0</RotationAngle>
      </TextElement>
      <TextElement Text="Runs">
        <AspectCorrection Enabled="true">
          <ReferencePoint x="0.5" y="1.0" />
        </AspectCorrection>
        <initialiser></initialiser>
        <HudBox>
          <Mins x="0.4" y="1.077" />
          <Maxs x="0.6" y="1.127" />
        </HudBox>
        <Colour>White</Colour>
        <Font>Humanst521 Cn BT</Font>
        <Scale>0.45</Scale>
      </TextElement>
      <HudBox>
        <Mins x="0.205" y="0.27" />
        <Maxs x="0.975" y="0.82" />
      </HudBox>
    </PartnershipsGraphElement>
    

    <TenOverBlockGraphElement>
      <initialiser></initialiser>
      <TextElement Text="Overs">
        <AspectCorrection Enabled="true">
          <ReferencePoint x="0.0" y="0.5" />
        </AspectCorrection>
        <initialiser></initialiser>
        <HudBox>
          <Mins x="-0.140" y="0.55" />
          <Maxs x="-0.190" y="0.6" />
        </HudBox>
        <Colour>White</Colour>
        <Font>Humanst521 Cn BT</Font>
        <Scale>0.45</Scale>
        <RotationAngle>-90.0</RotationAngle>
      </TextElement>
      <TextElement Text="Runs">
        <AspectCorrection Enabled="true">
          <ReferencePoint x="0.5" y="1.0" />
        </AspectCorrection>
        <initialiser></initialiser>
        <HudBox>
          <Mins x="0.4" y="1.077" />
          <Maxs x="0.6" y="1.127" /> 
        </HudBox>
        <Colour>White</Colour>
        <Font>Humanst521 Cn BT</Font>
        <Scale>0.45</Scale>
      </TextElement>
      <HudBox>
        <Mins x="0.205" y="0.27" />
        <Maxs x="0.975" y="0.82" />
      </HudBox>
    </TenOverBlockGraphElement>

		<FlashControlElement>
			<FlashElementGraphBackground>
				<initialiser>
					<DarwinFile>global\hud\matchgraphs.dwa</DarwinFile>
					<UsesControllerInput>true</UsesControllerInput>
				</initialiser>
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.5" y="1.0" />
					<DesiredAspectRatio x="16.0" y="9.0" />
				</AspectCorrection>
				<HudBox>
					<Mins x="0.0" y="0.0" />
					<Maxs x="1.0" y="1.0" />
				</HudBox>
			</FlashElementGraphBackground>
			<HudBox>
				<Mins x="-0.1" y="-0.1" />
				<Maxs x="1.1" y="1.1" />
			</HudBox>
		</FlashControlElement>

		<Mins x="0.0" y="0.0" />
		<Maxs x="1.0" y="1.0" />

		<HudUpdateMask>30</HudUpdateMask>
		<HudRenderMask>30</HudRenderMask>
	</GraphControlElement>
  
	<FieldSettingsControlElement>

		<FlashControlElement>
			<FlashElementFieldSettings>
				<initialiser>
					<DarwinFile>global\hud\fieldsettings.dwa</DarwinFile>
					<UsesControllerInput>true</UsesControllerInput>
				</initialiser>
				<AspectCorrection Enabled="true">
					<ReferencePoint x="0.5" y="0.5" />
					<DesiredAspectRatio x="16.0" y="9.0" />
				</AspectCorrection>
				<HudBox>
                  <Mins x="0.00" y="0.00" />
                  <Maxs x="1.00" y="1.00" />
				</HudBox>
			</FlashElementFieldSettings>
			<HudBox>
				<Mins x="0.00" y="0.00" />
				<Maxs x="1.00" y="1.00" />
			</HudBox>
		</FlashControlElement>

        <FieldSettingsDrawingElement>
          <initialiser></initialiser>
          <!-- This is the area of the oval -->
          <HudBox>
            <Mins x="0.550" y="0.152" />
            <Maxs x="0.910" y="0.816" />
          </HudBox>
          <AspectCorrection Enabled="true">
            <ReferencePoint x="0.5" y="0.5" />
            <DesiredAspectRatio x="16.0" y="9.0" />
          </AspectCorrection>

          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <!-- 9 Image elements for white dots -->
          <ImageElement>
            <initialiser></initialiser>
            <Image File="hud/fieldingdotwhite">
              <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
              </TextureCoordinates>
            </Image>
            <HudBox>
              <Mins x="0.5" y="0.5" />
              <Maxs x="0.5509915" y="0.5517241" />
            </HudBox>
            <AspectCorrection Enabled="true">
              <ReferencePoint x="0.5" y="0.5" />
              <DesiredAspectRatio x="16.0" y="9.0" />
            </AspectCorrection>
          </ImageElement>
          <FieldingDotWhiteTexture File="hud/fieldingdotwhite">
            <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="17.0"	y="17.0" />
            </TextureCoordinates>
          </FieldingDotWhiteTexture>
          <FieldingCursorTexture File="hud/fieldingcursor">
            <TextureCoordinates Type="PixelRelative">
                <Mins x="0.0"	y="0.0" />
                <Maxs x="31.0"	y="31.0" />
            </TextureCoordinates>
          </FieldingCursorTexture>
        </FieldSettingsDrawingElement>
        
        <HudBox>
          <Mins x="-0.10" y="-0.10" />
          <Maxs x="1.10" y="1.10" />
        </HudBox>
		<HudUpdateMask>28</HudUpdateMask>
		<HudRenderMask>28</HudRenderMask>
	</FieldSettingsControlElement>
    
    <NetworkPlayerElement>
		<AspectCorrection Enabled="true">
          <ReferencePoint x="0.5" y="0.5" />
            <DesiredAspectRatio x="16.0" y="9.0" />
        </AspectCorrection>
		<initialiser></initialiser>
		<HudBox>
			<Mins x="0.0" y="0.0" />
			<Maxs x="1.0" y="1.0" />
		</HudBox>
        <HudUpdateMask>36</HudUpdateMask>
		<HudRenderMask>36</HudRenderMask>
	</NetworkPlayerElement>
    
</hudManager>
