The analogue stick approach is much nicer, especially when things that would previously have been assigned to two different sliders are now a full x/y axis, lets you adjust some fairly major elements much more efficiently. It's a little hard to get very fine control however (for example trying to get my height correct) - perhaps make it so you could click in the right stick to toggle precision levels? It would work rather well on the touchpad thing on the PS4 controller I'd think.
I miss the randomiser option - I'd usually flip through that to try and get to a good starting position. Perhaps a 'quick edit' section that contains the sliders that make the most visual differences up the top, so that you could get in the vague direction quicker than currently?
If you're looking for feature additions, it would be nice if there was a button you could press that highlighted the body part being adjusted by the current slider, some of the options I still don't know where they alter the appearance. The reverse, an ability to click on a part of the body and be taken to the relevant sliders would be nice as well. More variation in commentary surnames would be great too.
The movement of the cursor at the moment relies heavily on framerate. We've noted how much it can change and become finicky with a high framerate. At the moment, you could use the mouse though to get more finite placement of where you want the cursor.
We'll likely alter the speed to try and get something better though over time, once we have optimised the engine a bit more.
The randomiser will make a comeback, once we've finalised the features. Ideally the randomiser will be a little smarter than DBC's as well, instead of giving a lot of bearded grey haired fellows, it'll bring something a little more random in look each time.
Agree with the part highlighter, I've brought that one up in the office a few times. I think it'd help people know what they're altering along with what some of the names also mean.
But yeah it'd definitely help if you could just go and click on a part that you want and then it'd go straight to that part.
Commentary is all template at the moment, so that'll fill out a bit more over time for sure.
I like the realsim that has been achieved in the players...really excellent. i am finding some of the controls a bit clunky and the layout seems a bit clunky to me but I may just need to get used to it.....really nice editor though and agan with incredible depth....
UI is still a work in progress at the moment.
What specifically were you referencing? Control wise are you talking about using the implementation of the right and left stick? I must admit I found it a bit quirky to begin with but adjusted fairly quickly.