Thanks but how game knows this is the exact file to use? Sorry I am n00b at it and how we can import file into game as you have added import feature in this version?
Each file has a hash value associated to it which is a numerical representation of the file name. When you export a file its hash value is also exported along with the data. When you import this hash value is used to determine which file to replace. And the game also uses hash values to determine which file should be read.
The import feature lets you import a file(only texpack and wad for now). It automatically replaces the appropriate file, so that you won't need to search for each file and replace them.
after going through the list several times,still i am unable to find the adboard files....will you please help.........if i give you the memory address of the adboard file can you find it through the editor ?
Ad boards are stored in model files. Wait till they are supported by the editor.
If you are referring to the hexadecimal values given by Texmod as memory addresses - they are actually hash values.
Is there any way to change the overlay? if so i can't find it in the editor
There is a hud.xml in gdata.wad that seems to control the positioning of various elements, but apart from that I have not looked into editing overlays.