While I haven't played online yet (though just got XBL Gold by being sucked in by that $1 month offer, I'll cancel it before that's up) - the feedback got me thinking - HowZat has pretty much got dealing with quitting spot on.
Basically, depending on match situation, you either bat out against AI bowling, or win the match. It is geared around the idea that people only like batting in cricket games, and will quit unless bowling is just 10 wicket balls in a row. Instead of automatically awarding the win, you just chase the target against AI bowling, if you win you get a win, if you lose, it doesn't matter.
The one thing I'd add on to that, is that if the other player enters the lobby, they go straight back in to the game, picking up where you are at. So if you quit - you can't play again until the match is over - if you lose connection, you'd just lose a few overs while you reconnect.
While it wouldn't quite be online saving, I think it would offer a good way of accounting for the issues with connections and delivering a fair outcome over quitters.
Thoughts?
Basically, depending on match situation, you either bat out against AI bowling, or win the match. It is geared around the idea that people only like batting in cricket games, and will quit unless bowling is just 10 wicket balls in a row. Instead of automatically awarding the win, you just chase the target against AI bowling, if you win you get a win, if you lose, it doesn't matter.
The one thing I'd add on to that, is that if the other player enters the lobby, they go straight back in to the game, picking up where you are at. So if you quit - you can't play again until the match is over - if you lose connection, you'd just lose a few overs while you reconnect.
While it wouldn't quite be online saving, I think it would offer a good way of accounting for the issues with connections and delivering a fair outcome over quitters.
Thoughts?