Have you tried having Miss input at 0 and Miss Skill at 100? If you're still finding it rather easy going, I'd say jump onto the player editor, lower the skill of batters and have a go. I've personally found the reskilling bit make me have a lot more play and misses.
If you liked the zip of the ball going past, its because in default hard the visual pace is at 80 while for default Hardest its at 100. So try maybe 85 or 90 in your hard settings and work your way up to 100..
Added Zoom Slider for Broadcast Dynamic Camera
Thanks for a lot of feedback on the new broadcast camera option, one item we heard was that a number of users didn’t like the amount it would zoom in during the delivery process. A slider has been added to adjust the amount it zooms in that process...
I agree but I think not everyone playing is of the same Skill level, and you can only code so much in making the 'AI' AI..
And if people are finding it hard to bowl to AI at default 50, tweaking it and enjoying a toiling test match bowling effort isn't so bad I'd say.
It was briefly introduced on C19 and some 'tryhard' kiddos misused it to get unfair advantage so that they can 'win', so they removed it shortly after. I, for one thought that they will address the misuse case scenario and put it out again but not to be.
Its such a bummer, because the only...
Pitch marker length display is the different colors that pitch marker turns into like green for good length etc.
Bowling ball marker is the circle around the 'ball' while bowler is bowling, it used to be called batsman aerial marker which I still think is a better term.
This is the thing why I kept on asking, literally crying for users to be able to adjust skills and mentalities on licensed players as well because that's literally the base for how a game can be coded and I think its how this one is done..
But one more thing is, I think everyone would agree is...
Yea this was the case with C22 as well but obviously as they continued their patching spree, all of these 'feels' that appeal to us went missing.. Remember 70 being default value for pace visual, in this it seems to be 80 so might be that, but I hope and pray they address bat physics!
I also liked the connect off the bat in a boundary clip he has shared on his profile, not the worst considering we don't know what difficulties people over there are playing at.
A simple slider(like the one for catch) to adjust the duration of these slow-mo runout throws would solve our problems, that way it doesn't spoil it for the arcadey people and for people like us who prefer the game to be fluid.
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