Yeah that's a really good way of putting it. I need to write a full article on why that happens. Long term the effect can be minimised but there's always going to be a difference between your real hand speed (without a bat) and an in game bat with weight. 100% it's amplified the bigger your...
Yeah, the power game is a bit tricky without the weight in hand. Personally I find the Vive a bit easier just because I have a firmer grip on the controller.
Really interesting you talk about the defensive practice thing because most of the time I actually use it practice my defensive...
Thanks so much! :)
There's now a sign up link here:
https://mailchi.mp/53b2751825e2/vrcricket
or available at https://backyard.cricket.game
First trial video:
More videos incoming soon!
I'm also going to be playing a lot soon on Twitch:
https://www.twitch.tv/airheadnerd
Hi everyone.
For about 4 years we've been working on a pretty ambitious game, and it's at a point where the core is playable. Engine is built from the ground up for cricket physics, and also so it can be completely customised in future with different games modes / rules / mods.
There's an...
In game items are next in actually, you can make them do whatever you like so you can set up realistic stumps, or you can use a bin or a watering can. Custom rules also apply so it can be out if the item is hit, or only hit on the front side, or if something touches the ground (like real bails)...
I think the trailer may make it a bit clearer, the game isn't so much about making it look real (with batters and bowlers) as much as being able to create authentic shots, and not authentic shots for that matter. Adding something for the bowler would be good though, right now it can be a bit...
Hi everyone
I've been creating a free form action cricket engine for a while now and would love some feedback. So far I've only produced videos of the batting, although the early work on the bowling side felt good too.
The game is built for customizable playing conditions and rules. Right now...
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