BLC .bag Editing - Kits, bats etc.

Discussion in 'Brian Lara International Cricket 2005 Downloads' started by Ste, Jul 27, 2005.

  1. Ste Executive member

    Ste
    Joined:
    Jun 27, 2002
    National Team:
    England
    Domestic Team:
    Lancashire
    Location:
    Southport, England
    Here is a program to import and export files from the uncompessed .bag file. With this making kits, bats and several other things should be possible.

    You also need a program to open the .dds file, the DirectX SDK and Update does this, from here and here. This however is a huge download. There is a Paint Shop Pro/Photoshop plugin but I have not tested the use of that yet. Get it from here. You have to make sure that you choose to save with 6 mipmaps in DXT3 format. Also the file size needs to be the same as the original.

    Hopefully someone will be able to try this and we can start getting new kits/bats for BLIC.

    Ste
     
  2. Prakash Executive member

    Joined:
    Mar 13, 2003
    Location:
    India
    Here's the bag importer for the uncompressed bag files :)
     

    Attached Files:

  3. jazz International Coach

    jazz
    Joined:
    Aug 23, 2003
    National Team:
    New Zealand
    Location:
    Auckland
    hey i just tried it and it works fine on photoshop for me, i will try to edit kits and bats now
     
  4. andy82 Club Cricketer

    Joined:
    Jun 19, 2005
    National Team:
    England
    Domestic Team:
    Essex
    Location:
    Southend
    Great Stuff!, Only Problem is that it won't let me access the stadium and team .bag files :crying any help with that
     
  5. Prakash Executive member

    Joined:
    Mar 13, 2003
    Location:
    India
    Probably those bags are compressed.
     
  6. andy82 Club Cricketer

    Joined:
    Jun 19, 2005
    National Team:
    England
    Domestic Team:
    Essex
    Location:
    Southend
    Okay. Thanks
     
  7. Asjad Club Cricketer

    Joined:
    May 30, 2005
    Great stuff mate :cool: , any chance of you writing an import/export script for 3ds max 5 for umm .cap files?
     
  8. Prakash Executive member

    Joined:
    Mar 13, 2003
    Location:
    India
    You can still import those .cap files without any problem(if the file size is not greater than the current file).
     
  9. Asjad Club Cricketer

    Joined:
    May 30, 2005
    Nah, i don't have trouble importing or exporting them from the .BAG, as you have already created the facility, iam more interested in editing these .cap files as they contain animation data and to edit animations, it can only be done in a 3d modelling program such as maya or 3ds max, unfortunately i don't really know programming so i can't create import/export scripts for files not recognized by max.
     
  10. Prakash Executive member

    Joined:
    Mar 13, 2003
    Location:
    India
    I don't have any clue about them...
     
  11. Mahesh Babu School Cricketer

    Joined:
    Mar 25, 2005
    Location:
    Blank
    When will u make BAG editor for opening compressed bags. :mad:
     
  12. Prakash Executive member

    Joined:
    Mar 13, 2003
    Location:
    India
    As soon as you figured a way to uncompress them :p
     
  13. Hero Club Captain

    Hero
    Joined:
    May 12, 2003
    Location:
    Sydney
    Parkash ,have you figured out yet that where are the cfg files which control ai?I hope sooner or later we will be able to find that because some user complains can be subdue by editing this hopefully.
     
  14. barmyarmy Retired Administrator

    barmyarmy
    Joined:
    Mar 12, 2003
    National Team:
    England
    Domestic Team:
    Scotland and Surrey
    Location:
    Edinburgh
    I've extracted all the bats. I think we just found our perfect pictures to make C2k5 bats from...
     
  15. sohail International Coach

    Joined:
    Sep 21, 2003
    National Team:
    good work colin... so now we can make bats :D could you make a bat?
     

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