OK.I don't mind the complaining. Its just the crap attitude that comes along with it every post. We get, you aren't happy with the game. Don't need emphasise that every post. That's all I'll say.
Anyone tried reducing the fielding skills, Perks and proficiencies for Wicket keepers to avoid ridiculous catching?
I have reduced Diving and reflex catching to just 2 notches, and kept all wicket keeper improvement perks to level 1 (i.e. all fielding perks which boosts wicket keeper's stats are active but all are set to level-1).
Also on profiencies, i have made sure to keep the wicket keeper position no.1 at 5 stars for all wicket keepers.
My thinking was that by reducing the absolute skill level in diving and reflex catching, we would stop seeing super human and weird catching behavior. Meanwhile, WK related perks and profiencies would ensure that I don't get dumb/clueless Wicket keeping A.I, so as to achieve a balance.
Currently started playing NZ vs WI. Will keep you guys posted
All bouncers are being called wides again and this had previously been resolved.Also the AI scoring one four an over as resurfaced and this awful edge that flies over the wicketkeeper and slips happens way too often.
Its this that has killed the game for me mate too - in any conditions, with any settings, i can just rip through the AI with spin for under 100, pretty much at will.Well, that was a somewhat disappointing half an hour. Sometimes you go to test stuff and instead of giving you what you hoped for, you get the opposite.
I tried the various settings that have been suggested on here in recent days to nerf spin.
I unequivocally failed. Emphatically so.
I've turned flight right down to 12. Revs are 17, which is also low.
I've got AI striker timing on 45, which I'll admit is on the lower side, and wicket chance on 34, which is really isn't bad. I'd say 60 timing and 30 chance are probably for good batting conditions. AI is also on legend.
Pitch friction is the only other one I've seen mentioned. I'm loathed to touch it as I don't want to mess with what seamers can do, so that's on 50.
Lord's, green deck, late day 1 into early 2 pitch with no cracks, slow wear. I wanted to bowl 25 overs of spin at the AI to see what happened. No reskilling.
It just can't help itself.
Idk, I got nothing.
The input thing I get, but after putting spin difficulty to 80, and the windows for bowling input (as you can see from the video) to literally a sliver, plus playing on remote play with lag where I don't think I hit anything better than "good" for any wicket, spin is still unstoppable.
Take out all close fielders (though I'm sure the wicket keeper will still vault out from behind the stumps and snag a few before they bounce) and just don't use the spinners on any surface with grass on?
Small sample size, but if I can make that happen, first time, then IDK.
I'm going off to put my head in Excel for a bit.