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Cricket Management Simulator

Discussion in 'Cricket Game Development Projects' started by dbest, Apr 16, 2007.

  1. blake School Cricketer

    blake
    Joined:
    Jul 15, 2007
    National Team:
    Australia
    Domestic Team:
    Melbourne Demons, Man City, QLD Roar, QLD Bulls
    Location:
    Brisbane, Australia
    I would be happy to help with the run scoring algorithm, currently I'm only just learning C++ so I only have very basic knowledge and can't help you too much, but I can try to help you make it as realistic as possible through defining the right values of the artifical intelligence. ;)
     
  2. dbest School Cricketer

    Joined:
    Apr 14, 2007
    Thanks...

    Thanks Blake.Once I complete the code, I shall discuss the algorithm with you. I dont think you would need any programming language, but just a bit of math. I will code the algorithm into the game. :)
     
  3. blake School Cricketer

    blake
    Joined:
    Jul 15, 2007
    National Team:
    Australia
    Domestic Team:
    Melbourne Demons, Man City, QLD Roar, QLD Bulls
    Location:
    Brisbane, Australia
    Precisely, that's why I offered to help - creating the perfect AI would take more math which is my specialty. I would also like to help just to learn more about creating different AI, and what sort of 'levels' you would set it to, and perhaps just a sort of a guideline if I ever get bored and attempt a cricket game someday. :D
     
  4. dbest School Cricketer

    Joined:
    Apr 14, 2007
    Nice to hear that Blake. I will email/PM you the way I do my run scoring math for now. Let me have your thoughts.
     
  5. dbest School Cricketer

    Joined:
    Apr 14, 2007
    After spending 90 minutes tonite on the commentary, I realized that I need to implement it in a totally different way. So rite now, the game has some bland text being outputted.

    Tomorrow, I will commence work on the bowling and the order handling.

    Will also be discussing the algorithms with Blake.
     
  6. blake School Cricketer

    blake
    Joined:
    Jul 15, 2007
    National Team:
    Australia
    Domestic Team:
    Melbourne Demons, Man City, QLD Roar, QLD Bulls
    Location:
    Brisbane, Australia
    dbest - I have sent you some feedback regarding the amount of runs scored per ball in an attempt to tone down the run rate a little bit. I haven't really looked at it in depth yet, but that's just a start.
     
  7. dbest School Cricketer

    Joined:
    Apr 14, 2007
    Thanks Blake. I will implement your feedback and see how it works out. The massive run-rate is a cause for concern.

    Anything else that you would like to add, do let me know.
     
  8. dbest School Cricketer

    Joined:
    Apr 14, 2007
    A quick update. I have modified a few parameters in the run scoring algorithm, but am still not too pleased with it. :mad:

    However the bowling has now been made a bit more flexible. I now have to work on the orders and commentary. The orders should get done sooner.

    I would need some help in creating some squads from demo testing. Anyone ready to spend a few minutes in creating the squads, please drop me a line in my inbox.
     
  9. dbest School Cricketer

    Joined:
    Apr 14, 2007
    Due to some issues with the browser crashing on windows vista, i had to reinstall my OS. So right now, development has taken a halt and looks like I will be only able to work on the code from late August or early Sept.

    Will keep you guys posted.
     
  10. dbest School Cricketer

    Joined:
    Apr 14, 2007
    If any one is interested in taking over the game, I am willing to send the share code.
     
  11. Mihir Doshi Club Captain

    Mihir Doshi
    AKA:
    Pinch Hitter
    Joined:
    Sep 30, 2009
    National Team:
    India, NewZealand,Bang
    Domestic Team:
    Mumbai Indians
    Location:
    India
    Ok i am making my sim may be you can give me!!! i can progress this forward!!
     
  12. dbest School Cricketer

    Joined:
    Apr 14, 2007
    Great, replied to your PM. Send me an email and will send across the code.
     

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