DBC17 Blobset Tools

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
Make three separate txpk files for the three Index.txt files -

For boundary_bigant_Indexes.txt, make the following txpk -

fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\bigant.dds

For boundary_reflection_Indexes.txt, make the following txpk -

fields\sponsors\bigant.dds
fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
textures\reflection.dds
fields\fieldonly\lines.dds

And for boundary_toro_Indexes.txt, make the following txpk -

fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\toro.dds
 

Attachments

  • boundary_reflection_Indexes.txt
    117 bytes · Views: 250
  • boundary_toro_Indexes.txt
    110 bytes · Views: 238
  • boundary_bigant_Indexes.txt
    1.4 KB · Views: 220

ashar rizwan

Associate Captain
Joined
Dec 29, 2013
Location
meerut
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
Make three separate txpk files for the three Index.txt files -

For boundary_bigant_Indexes.txt, make the following txpk -

fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\bigant.dds

For boundary_reflection_Indexes.txt, make the following txpk -

fields\sponsors\bigant.dds
fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
textures\reflection.dds
fields\fieldonly\lines.dds

And for boundary_toro_Indexes.txt, make the following txpk -

fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\toro.dds

do we have to change with these in dds path and then we have to make txpk file??
 

ashar rizwan

Associate Captain
Joined
Dec 29, 2013
Location
meerut
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
DBC17 Blobset Creator\data-0.blobset\fields\sponsors\toro.dds
DBC17 Blobset Creator\data-0.blobset\textures\reflection.dds
Really sorry bro I failed again, I have tried all three together then it is showing green pixels and each txpk with their respective index alone is also not working.
When i used reflection index txpk alone- no response.
when i used bigant index txpk alone -green pixels.
when i used toro index txpk alone-no response.

But i noticed one thing,when we remove lines.dds & create txpk without lines.dds then it is showing green lines pixels type on pitch during gameplay.So i think we need to include stadiums textures,props in making of txtk?????

bigant.txpk - Google Drive

reflection.txpk - Google Drive

toro.txpk - Google Drive
 

Attachments

  • bigant.txt
    1.5 KB · Views: 218
  • reflection.txt
    117 bytes · Views: 245
  • toro.txt
    110 bytes · Views: 224

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
Really sorry bro I failed again, I have tried all three together then it is showing green pixels and each txpk with their respective index alone is also not working.
When i used reflection index txpk alone- no response.
when i used bigant index txpk alone -green pixels.
when i used toro index txpk alone-no response.

But i noticed one thing,when we remove lines.dds & create txpk without lines.dds then it is showing green lines pixels type on pitch during gameplay.So i think we need to include stadiums textures,props in making of txtk?????

I just found that there is one group of boundary textures were mixed with some stadium textures, just remove 10618 index from the "bigant.txt" -
 

Attachments

  • custom_stadium_boundary_list.txt
    21.1 KB · Views: 252

ashar rizwan

Associate Captain
Joined
Dec 29, 2013
Location
meerut
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
I just found that there is one group of boundary textures were mixed with some stadium textures, just remove 10618 index from the "bigant.txt" -
When removing 10618 from bigant.txt or all boundary.txt then boundary ropes are not changing .When 10618 is not removed boundary ropes are changing but green pixels are there??
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
When removing 10618 from bigant.txt or all boundary.txt then boundary ropes are not changing .When 10618 is not removed boundary ropes are changing but green pixels are there??
You need to make another txpk file for custom stadium boundary files, I've got the files put together - Custom_Stadium_Boundary_TXPK.zip

Make sure you update to the latest TXPK Creator and place all the files and folders into the txpk folder.
 

ashar rizwan

Associate Captain
Joined
Dec 29, 2013
Location
meerut
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
You need to make another txpk file for custom stadium boundary files, I've got the files put together - Custom_Stadium_Boundary_TXPK.zip

Make sure you update to the latest TXPK Creator and place all the files and folders into the txpk folder.
Thank you so much Would for your kind and most needed support without your help this would have been not possible.Now finally it is working.Great work
20170408182129_1.jpg
 

Paras Jasal

Club Cricketer
Joined
Jan 24, 2015
Profile Flag
India
With this tool, is it (now or in the future updates) possible to edit the gameplay files that the blobset has instead of just graphics. I mean like editing the ball/bat and other sorts of physics?
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
With this tool, is it (now or in the future updates) possible to edit the gameplay files that the blobset has instead of just graphics. I mean like editing the ball/bat and other sorts of physics?
If you are talking about lua scripts, I'm still waiting for the go ahead by BigAnt.
 

Paras Jasal

Club Cricketer
Joined
Jan 24, 2015
Profile Flag
India
If you are talking about lua scripts, I'm still waiting for the go ahead by BigAnt.
Yeah man lua scripts. I was trying to fiddle with em but given the noob i am, i didn't understand anything of that code. And I definitely didn't knew we had to ask prior to editing lua files. I am sure BigAnt wouldn't have any issue if any talented modders like you could work with lua files as modding them is game changer!
 

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