Big Ant working on two Cricket games

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The Age newspaper indicates Big Ant are working on two Cricket games. The first will support PlayStation Move and Kinect motion control systems and focus one Test, One Day Internationals and Twenty20 cricket with “real world stadia, we’re licensing stadia from around the planet”.

The other game with be part of the Table Top series called Table Top Cricket. This version will suit the casual gamer who aren’t too fussed about building partnerships or bowling to a plan.



Here is the article from The Age which mentions the Cricket games.

Big Ant is also currently working on two cricket games. One is a traditional take on the sport featuring Twenty20, One Day Internationals and Test match simulations that supports the PlayStation Move and Kinect motion control systems.

The other project is a more light-hearted version of the game called Table Top Cricket – a digital version of Freddy Trueman’s Test Match board game many will fondly remember from their childhood.

Table Top will be distributed via Xbox Live Arcade and PlayStation Network, and Symons hopes it will be the first of a successful new franchise for the studio. “We’re actually doing a whole Table Top series,” he confirms. “There’s cricket, followed by baseball, soccer, and so on. There’s five games that we currently have on the slate.

“It’s something that we own and that way, we can bank on it. The cricket game is reliant on our character creator from the AFL game, it is very very good and will allow us to recreate any player from the real world. And we’re using real world stadia, we’re licensing stadia from around the planet.”

Big Ant is currently exploring publishing options for its cricket games, and might self-publish. “We’ll make that break, at least with one game,” says Symons. “The work for hire model in Australia has obviously suffered, and we’re one of the last studios standing as it were. But our ability to break the reliance on US dollars is the reason why we’re here. We have Aussie dollar market, Euro market and US dollar markets, that has helped us.

Symons says tight relationships with some publishers has also helped the studio survive in a very tough climate that has claimed other large Australian studios like Krome and Transmission (formerly IR Gurus, makers of the previous AFL games).

Source: The Age

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