Pro World Cricket Manager 2025 3D (alpha released)

Looks like Rashid Khan minimal fast turn is not effecting the legend batters of yesteryears and Sir Richard Hadlee had mastered the art of remaining not out in these matches.
 
It's amazing to see that ChatGPT even though have assigned more or less similar batting and bowling ratings for yesteryears great players and relatively recent modern greats but it has assigned far more powerful traits to the yesteryear greats compare to recent modern greats and almost every legend chatGPT assigned good to amazing trait against bad pitches and ability to handle spin bowling.

And the players rankings is a good reflection of this comparision.
 
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Big Update uploaded
1)Added Word-cup mode every 4 years
2)Revamped GUI
3)Revamped Rankings systems which gets reset after every World Cup
4)Added option to hide players abilities if user wants it.
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Here you go and by tomorrow I will add a dashboard which will display useful information when you launch the game.
 

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New build uploaded

-U21 Worldcup which happens every 2 years
-Hovering over batter or bowler in Rankings will display player performance graph over his whole career.
-Top performances in these worldcups will boost players attributes.
 

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Any body interested in 5 tier world league with 12 international teams and 48 associate nations with promotion and relegation in each tier with the goal is to qualify for the worldcup as an associate nation and eventually win it ? Not sure how how stressful it will be for normal PCs because of too many games which will be simulated every season. Will try though if it’s possible or not because if it’s going to take 10-12 min per season to simulate one season then it’s definitely not worth it.
 
Actually it’s taking less than a minute now to simulate 5 tiers system after smart code optimizations on my few years old 10th gen i5 laptop with 16gig so I think it will be fine for most users.
Previously it was taking more than a minute to simulate the whole season with just 24 teams.

I have already implemented the whole 5 tiers system and just ironing out some bugs and hopefully in couple of hours I will upload the working bug free build.
 
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CRICKET UNIVERSE: RISE THROUGH THE TIERS

Global 5-Tier League System

  • 60 teams spread across 5 competitive tiers
  • From cricketing giants to developing nations
  • Tier 5 dedicated to U21 youth squads
  • Teams labeled by tier (e.g. India (T1), Scotland (T2))
  • Standings sorted by tier and points

Promotion & Relegation

  • Top 2 teams in Tiers 2–4 get promoted
  • Bottom 2 in Tiers 1–3 face relegation
  • Promoted teams earn player skill boosts
  • Season-end summary highlights all movements

Tier-Based Fixtures

  • Tier 1: Home-and-away double round-robin
  • Tiers 2–5: Single round-robin format
  • Fixtures grouped and clearly marked by tier

Youth Development & U21 System

  • Each nation has a full U21 squad in Tier 5
  • Balanced roles: batters, bowlers, allrounders, keepers
  • Promote high-performing youth players to main squads
  • Track youth stats and progress seasonally

World Cup & U21 World Cup

  • Tier 1 teams compete in a 4-year senior World Cup
  • Includes group stage and knockouts with full stat tracking
  • Separate U21 World Cup for youth teams
  • Performance-based rewards and global rankings

Realistic Player Progression

  • Players improve based on match performance
  • Role-based development for batters, bowlers, allrounders, keepers
  • Skill boosts for standout performers and promoted teams

In-Depth Stats & UI

  • Tier standings with promotion/relegation highlights
  • Full team/player stats across leagues and tournaments
  • Season-end recap: promotions, youth call-ups, key milestones

Save, Load & Customize

  • Save/load full league state with all tiers preserved
  • Create matches with any team from any tier
  • Edit players and track development over time

 

Attachments

  • Pro Cricket World Final.rar
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Implemented loot pack system which I will release by day after tomorrow which is based on credits you earn by winning matches , winning a match by playing the game and not simulating it will grant you 40 credits and losing means -10 , a pack cost 80 credits and may contains the following items

-Skill boosters (-3 to +3 batting or bowling skill points) which must be applied to any of your existing player

-Player traits which must be applied to any of your existing player

-A fully loaded youth player with traits

-Trait booster which increase or decrease existing trait level to any of your player

It will be ideal for associate nations players who will have no traits assigned to them at the start of the game and yes I will remove the player editing capabilities in the next update or will limit to custom tournament mode only.


The objective of the associate nations game will be simple , select a team and win matches to earn credits for which you buy packs to improve players so that you have a strong squad which can qualify for next tier until you reach tier 1 and qualify for worldcup and eventually win it.

Or you start with big international team and prove yourself as a world champion or atleast save your country from an embarrassment of getting relegated to tier 2 and not qualify for worldcup.

Or you start as U21 team and always keep a good team which can win you U21 worldcups consistently and provide the main international team solid supply of youth players who are already champions at U21 worldcups (players who win the U21 worldcup likely to develop more compare to non winners).

Or create your own teams or download the legends teams with different traits and skills level and start a custom tournament with lots of options and combinations.
 
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