LilleeWilleyDilley
School Cricketer
- Joined
- Oct 2, 2015
During 2020, I created a number of edits and “fixes” for this game, and I believe they have the potential to make many people stop playing their more recent cricket games and revert to playing this old classic that many people probably gave up on a long time ago.
1) I found a way to change the number of overs per day in test-matches and unlimited-over matches to around 90 overs per day (just like in real life) instead of around 60 overs per day, which is the game’s default number of overs per day.
2) I found a way to create timeless test-matches – these are test matches where the number of days are unlimited and the match can theoretically go on forever. (Around one-third of all test-matches prior to World War 2 were timeless)
3) I found a way to change the game from being “too easy’ on the Professional level and from being “far too difficult” on the World Class level. Overall, its a way to make the gameplay ALOT more realistic.
4) I found a way to prevent the game from being too easy to bowl constant dot-balls at the CPU batting team, and from being too easy to constantly bowl the CPU batting team out cheaply, thus preventing the CPU batting team from making an unrealistic score most of the time.
5) I can explain what needs to be edited in order so that you or the CPU batting team may hit the ball and run for 3 runs, since it is virtually impossible, if not totally impossible to see this happen in the game’s default setup. (By default you can only hit the ball and run for 1 or 2 runs, notwithstanding the rare over-throw, or hit the ball for a 4 or 6)
6) I found a way to make the CPU batting team use night-watchmen when applicable.
7) I found a way to make the limited-overs matches last for just a day like in real life instead of going into the second day. (50-over matches in the game always last 2 days for some reason)
8) I found a way to solve the bug that sometimes sees the wicketkeeper standing slightly out of position, and the bowler running and unable to follow through with each delivery thus resulting in an unintentional maiden-over.
9) I found a way to replace most of the default sound files with different sound files.
10) I found out a procedure to create classic-match scenarios in this game - well, basically. One will just need some precision for this and a lot of trial-and-error.
11) I found a way to change the default fielding positions of all teams into more realistic fielding setups. These changes are automatically bestowed on all teams in one go, so you won't need to rearrange the positions of every single team one by one in order to get the new setups. (A range of setups for limited-over matches and a range for unlimited-over matches)
12) I found a way to change the starting times, finishing times, lunch-break times, and tea-break times for matches, if desired.
13) I found a way to reduce the number of run-outs in the game for the CPU batting team. Normally there were always at least 2 run-outs in each batting innings of every single type of match I played, which is slightly unrealistic compared to what happens in real-life. This reduction should thus complement the other above-mentioned adjustments that enable the CPU batting team to generally make higher / realistic scores.
I'm curious to know what people think about this. Has anyone else been able to achieve the same things? (I contacted Audiogenic about this but they don’t sound too interested)
1) I found a way to change the number of overs per day in test-matches and unlimited-over matches to around 90 overs per day (just like in real life) instead of around 60 overs per day, which is the game’s default number of overs per day.
2) I found a way to create timeless test-matches – these are test matches where the number of days are unlimited and the match can theoretically go on forever. (Around one-third of all test-matches prior to World War 2 were timeless)
3) I found a way to change the game from being “too easy’ on the Professional level and from being “far too difficult” on the World Class level. Overall, its a way to make the gameplay ALOT more realistic.
4) I found a way to prevent the game from being too easy to bowl constant dot-balls at the CPU batting team, and from being too easy to constantly bowl the CPU batting team out cheaply, thus preventing the CPU batting team from making an unrealistic score most of the time.
5) I can explain what needs to be edited in order so that you or the CPU batting team may hit the ball and run for 3 runs, since it is virtually impossible, if not totally impossible to see this happen in the game’s default setup. (By default you can only hit the ball and run for 1 or 2 runs, notwithstanding the rare over-throw, or hit the ball for a 4 or 6)
6) I found a way to make the CPU batting team use night-watchmen when applicable.
7) I found a way to make the limited-overs matches last for just a day like in real life instead of going into the second day. (50-over matches in the game always last 2 days for some reason)
8) I found a way to solve the bug that sometimes sees the wicketkeeper standing slightly out of position, and the bowler running and unable to follow through with each delivery thus resulting in an unintentional maiden-over.
9) I found a way to replace most of the default sound files with different sound files.
10) I found out a procedure to create classic-match scenarios in this game - well, basically. One will just need some precision for this and a lot of trial-and-error.
11) I found a way to change the default fielding positions of all teams into more realistic fielding setups. These changes are automatically bestowed on all teams in one go, so you won't need to rearrange the positions of every single team one by one in order to get the new setups. (A range of setups for limited-over matches and a range for unlimited-over matches)
12) I found a way to change the starting times, finishing times, lunch-break times, and tea-break times for matches, if desired.
13) I found a way to reduce the number of run-outs in the game for the CPU batting team. Normally there were always at least 2 run-outs in each batting innings of every single type of match I played, which is slightly unrealistic compared to what happens in real-life. This reduction should thus complement the other above-mentioned adjustments that enable the CPU batting team to generally make higher / realistic scores.
I'm curious to know what people think about this. Has anyone else been able to achieve the same things? (I contacted Audiogenic about this but they don’t sound too interested)
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