It’s become easier to score in the ODI’s regardless of the pitch. I’m using
AI
Legend
bowing quality - 100
Batting
Foot placement - 75
Timing difficulty - 80
Ideal input power - 10
Physics:
Max pace 70
Pace speed 60
Short force 42
I just played a match where AI (NZ) scored 361 and I fell short by 30 runs as I ran out of partnership with 4 overs to spare. Though it was an enjoyable ride, first getting hammered all over the ground and then making the AI pay, but still I’m a big fan of low scoring games.
any suggestions to make it more competitive?
Came here to post the same thing except I find batting quite hard, mainly due to offside shots being dog shit and and I'm playing on MEDIUM for batting...can't play late cut vs spinner just goes into keepers hands. Anyway the main thing I wanted to post is that I've been doing some testing in ODI games and it seems like I'm playing the same match regardless of pitch condition, overall difficulty, bowling difficulty, or any other adjustment to sliders you can think of. For reference I play bowling easy input arcade style and I've tested Legend, Veteran, Pro in 50 over matchups and it's literally the same game.
The AI will score at a run a ball no matter what and good luck keeping them under a score of 300, I'm bowling with easy bowling so all my balls are ideal input and jump doesn't really matter what line you bowl as they will find a way to maintain this run rate with a slog to legside to a ball pitched on the practice wicket offside. ODIs aren't really fun at all due to this and also wickets seem to fall at a predictable time they always lose 2 wickets in the first 15 give or take. In DBC14 I was getting games ranging from 150 all out to 350 when bowling to AI.
This repetitive style play kills the game for me as every total since I've got the game has been in the 300 range, lowest I got was 250. Would tinkering with batsmen abilities and perks do anything or would it just result in us getting only low scoring games?