Face Editing Tutorial For BLIC

Hariz

International Cricketer
Joined
Jun 27, 2005
Location
Berlin,Germany
Online Cricket Games Owned
Ok Guys here is a face-editing tutorial for BLIC. Try it out and let me know how it goes.

Things needed:

1) Photoshop or Paintshop Pro ( I shall be using Photoshop)
2) Baggie Studios (download it here )
3) BLIC Player Editor (download it here )
4) A good non-smiling source photo of the player. (if possible, i had to go with this photo)

Extracting Face files using BS :

f1.jpg


Open Baggie Studios and open the X:\Program Files\Codemasters\Brian Lara International Cricket 2005\Data\Playerheads.bag file in it. It contains all the players faces (heads).

f2.jpg


When you extract the BLIC player editor it contains a folder with the faces of all the players in the game. You can open the Player Editor and locate the player, who's face you want to edit. Now you can get the exact face numbers of that player in the playerheads.bag file by multiplying the number you got from the editor with 3. This is the batting head, the next one is the bowling and the third number after that is the fielding head. For example I located Afridi's file with the number 74 from the player editor. Multiplied it with 3 to get 222 (batting),223(bowling) and 224(fielding).

f3.jpg


After you have found a file number, right-click on it and click on extract and save it to your harddisk.

Opening Faces using the BS Face Editor :

f4.jpg


You can now use the Face editor of Baggie Studios to open this extracted file and have a look at the template.

5.jpg


You must now click Save texture to save this .png file to save it for editing. Now you have got a texture you want to edit using your photo-editing program.
Extract the second face number, which is the bowling head as it is without helmet/cap and you get a better look in-game inorder to make changes easier.

Editing Face Textures :

6.jpg


Open the .png file using your photo-editing program alongwith the source photo that you want to use for editing. Use a front, non-smiling pose if possible. Now you must select any preffered tools like the Lasso tool, Magnetic Lasso tool or the Magic wand tool to cut the face of the player and place it onto the texture.

7.jpg


Now reduce the opacity of the pasted layer a bit to align the face onto the original face texture by reducing it's size, rotating and fitting it exactly onto the nose, eyes and lips of the original texture. This is very important because the face looks really messed up if this part is not done properly.

8.jpg


Usually now the face texture has parts that are uncovered because you reduced the size of the pasted pic.

9.jpg


After increasing the opacity to normal, you can now cut parts (forehead,side of face, chin etc) from the source photo and place them onto the texture to make it look like one face. As you see I used many layers just to get this one face texture.

After the complete face has been made go to Image > Adjustements > Hue/Saturation and move all three bars to match the colour of the pasted new face with the original face texture.
When you are happy with the face texture you made, save the file as .psd (for later readjustements) and as .png (for installing back into game).
The face editing part is done.

Installing the Face in Playerheads.bag :

10.jpg


Now open Baggie Studios and click on the face editor option. Now locate the file number you had extracted earlier (223 for Afridi in my case) and once it is opened click on replace texture.

11.jpg


Now locate the edited texture and click on it. Your texture is now in the file. You must have noticed that I used Mohammad Yousuf's head file as the face texture I made was fitting properly on that head. You may have to experiment with different head shaped inorder to get a good shape. Please Make sure to backup the playerheads.bag file.

12.jpg


Now close the face editor and open the playerheads.bag file again in baggie studios and locate the file. Right-click on it and select replace, now you can replace this file with the edited face file of yours.

Now check the face in the game to see if any adjustements are required.

Final result in-game:

afridi2jpg.jpg


Trick for better head shape: You can also use different files for different players. I used M.Yousuf's head for Afridi because it was fitting better. Like for example I could use Mohammad Sami's head for Afridi's face texture that I made and then he would have that head shape. This is to get good fitting head shapes for good textures. But make sure to save original face files to avoid crashing of the game, because of a new face texture. This method should be used for players with same skin tone. Asian player heads could have been used by me for Afridi and no player with white skin tone.

I use this way for editing faces and others may have their own techniques, which maybe way better and produce better results. I hope to get ppl into BLIC face-editing with this tutorial.
Any questions then feel free to ask.
 
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Awesome tutorial hariz, :hpraise just what I was looking for. Thanks. Reps 4 u.

Hi hariz, I've one prob, when i open baggy studios this msg is showing.
 

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Thanks JK.

Can you specify what to do for the career players. I cant find him in the squad.

I did everything said here but when I am replacing the png nothing is showing, when I hit the T button the edited png is showing. But when i open the file again in face editor this is showing.
 

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arghasen mate, it has to do with the transparency of the face texture. The T button you click on shows the face texture with the tranparency.

13.jpg
14.jpg


When you get such a problem, just cut out the your entire face texture and paste on any other player with the transparecny like for example anderson (labeled "transparency" in the pic) and cut out the white part, which maybe normal yellow for some faces but still has to be cut (labeled "no transparency" in the pic) to add transparency to the texture and then save it normally as .png and it should work. This part includes the hair or glasses for some players and not for some so this problem comes up.
 
Oh Ok I'll try that, thanks mate.

Edit: I tried it but now I am having another problem. This time everythings going fine, but just after the coin toss, the game is crashing.
 
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Well the crashing should'nt happen when you saved it as .png and imported it back and the file size remains the same. Did'nt happen to me till now.

Have you installed any new kit of that team ? Crashing could be due to other changes made within the game like for example kit or rosters...
 
Well I edited Sachins face, and whenever i include sachin in the team the game crashes after the coin toss, else it runs fine(without Sachin), unfortunately I didnt keep any backup of the file as you said.
 
Perhaps you can upload the .png file here and I can try looking at it and importing into the game to see what is happening.
 
Ok, here is the png

But back up your file. :p
I didnt. :crying
 

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Arghasen, I had no problems importing the face and loading it up in the game. I dont know what went wrong by your process. Your face texture is pretty good, just that it does'nt fit onto sachin's head model (pic 1). I also tried another head (pic 2), which was a bit better but still not quite his head shape.

tend1.jpg
tend2.jpg
 
Well probably i did something wrong then, any ways is this what i am supposed to do?
when my texture is created, i open the playerhead.bag file with baggy studios, then I opened the face editor and opened the file_573 which is sachins batsman file then I clicked on replace tex and inported the png i created. same thing i did with the other two(574, 575) then i replaced the files with the new ones. Thats it.
 
yeah that sounds ok to me, just that open the file573 with the face editor, replace texture and then open the playerheads.bag and replace the file573 in it with the other extracted file573 with your face texture in it.
For the batting head and fielding head you need a little dark shadow on half of the face, so that it looks like it is inside a helmet/cap. You must have seen this with the batting/fielding .png files you extracted.

I'll try a couple more heads for your texture and let you know how it looks in game.
 
Hey i tried this tutorial with the afridi one as well....but for safety i decided to make this new face and use it to replace the face of some unknown guy (file901). But when i replace the file in the Baggi program it asks me to save it...what do i save it as and where? At the moment it asks..."save texture" and when i click yes it asks "save in" and file name...at the moment the file name is "whi_bruce_bowler.png"....do i keep this name? and where do i save it?
 

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