[Indian Cricket Career] News Updates and Announcements

pal said:
I think you're right about the live output. I don't think individual players would want to wait through other players' innings or spells for their own, but of course, there is always a possibility.
Well live output is not going to be implemented for other reasons... namely I don't know how to do it. :rolleyes:
 
That's a pretty good reason.
 
I think training (as in going through and doing the training, updating ratings, fitness, injuries) should be completed in the next few days. After I've written the training algorithm (it is about 70% complete at this stage) I will go through and put injuries into the game (they will affect team selection, etc.)
 
Injuries and fitness is now more or less implemented in the game (subject to bugs and changes in probability). I do have one more thing to include in terms of injury, and that is if you get injured during the course of a match.

Currently, you can get injured from training too hard. Your injury depends on the intensity of your training and what your fitness level was while you were training. You are injured for a certain number of matches. Each match your team plays, this number will come down. In the worst case scenario, you get injured for 20 matches (if your fitness level is 0 and your intensity of training is 100). However, if you continue to train, these days will add up.

So, in conclusion, you have to "take it easy" for a few days after getting injured and do simple exercises at a lazy intensity and build up your fitness again. Hence, when match time rolls around, you're ready to go.

You also lose fitness from playing games; in this sense, fitness is not so much literally fitness, but sort of a measure of stamina/general healthiness.
 
Shite, it's been a long time. I finally got a chance to look at the engine again yesterday; I simmed about 25-30 games. It's still working. :P

I have a couple more exams and then about 3 weeks of winter break. Hopefully I can get back on track then.
 
Yesterday I found out the value of writing code that can be maintained. I have been sifting through all my garbled nonsense and organizing it into clean OO code. It took me all of yesterday and a couple of hours today to organize the OD's. Next is the FC, but since I have the method down, it should be quicker work. That's all the technical stuff.

If people can make teams for the minnows (the template file should be archived in this forum) that are in the World Cup, I can go ahead and simulate a World Cup, too. ;) Cheers.
 
MOM is now implemented for ODI matches. It'll be slightly tougher for FC matches, and may need a reorganization of the scorecard.

The MOM uses the 3,2,1 scale to give points to the top batsmen in an innings. It further awards 2 points if the batsman scored 100, 1 if 75+ and 0.5 if 50+. The top three bowlers are awarded as many points as wickets they took. All the players in the winning team are given 2 points.

Thus, it turns out that the best performer from the winning team tends to get the MOM unless there's an extraordinary performance on the other side. Users who get MOM awarded will be given a cash prize. And by cash, I mean virtual cash.

Update: FC MOM was actually not that hard. Haha. Although it is not very accurate currently because the weights are a little weird. I'll have to sort that out but my headache's killing me now.
 
Cool! Is this game going to be free or commercially sold?

PS: Cool man of the match update.
 
sohummisra said:
If people can make teams for the minnows (the template file should be archived in this forum) that are in the World Cup, I can go ahead and simulate a World Cup, too. ;) Cheers.

You don't need 20 players for each country, do you?

Bermuda
Canada
Ireland
Scotland
Netherlands
Kenya

These are the countries that will participate in the World Cup, but haven't been done yet. I think Ireland and Scotland have already announced their squads, but they don't consist of 20 players.

Would 15 be enough?
 
pal said:
You don't need 20 players for each country, do you?



These are the countries that will participate in the World Cup, but haven't been done yet. I think Ireland and Scotland have already announced their squads, but they don't consist of 20 players.

Would 15 be enough?
Yes, that would be enough. The only requisite is that each team must have at least one keeper (specialist or otherwise) and at least two bowlers who are either medium/fast medium/fast.

manee said:
Cool! Is this game going to be free or commercially sold?

PS: Cool man of the match update.
It's free, and it'll be online. Hopefully when it's done, it'll be similar to battrick (without the paid members part) except with an Indian focus and controlling a player instead of a team.
 
I think we are ready to head into initial beta testing. I'm pushing it forward a little to maintain interest in the game and also to see how the engine handles multiple human players. Those who have been preselected for beta testing (namely those who have helped in some way with the game) will be PM'd details in the next week or so. I will then have a thread up for the general public.

Keep in mind that the Indian Cricket Career part of this game is currently largely incomplete. That is, the state teams are missing, contracting through state teams are missing and all that. In fact, the game in its current avatar is pretty shallow. The point of the testing will largely be to see how users interact with the interface, and what they think works, doesn't work. Also, having a live demo will hopefully spurn ideas as to what can possibly be included.

The things that remain to be written are:

* Script that will be run every day (i'm guessing cron job) and will play the matches that are scheduled for that day
* The dealing with of a match fixing scenario (bookmakers turning their back, being banned, etc.)
 
The bank has now been programmed. Along with the bank, it'll be possible to be pickpocketed and lose money, so the bank allows you to stow the money away safely... and earn an interest on it. The more money you put, the higher interest you get; also the interest rates are alarmingly high. :p
 
Pickpocketing sounds interesting. At last a Scouse trait makes it into a video game. ;)
 

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