'SideSpin' Dazzer
Club Captain
- Joined
- Jan 29, 2012
I mentioned this countless times in the past, and have had a Big-Ant rep tell me that "the ball does curve in flight, after all why does it go up.............then down.........in its flight path...........".
He/she clearly didn't understand what I had stated, or were having fun with what COULD be construed as being to cover up the coding deficiencies in the Big-Ant team (I strongly believe that the coding team are very capable of giving batted shots real ball physics if they are not being held back........possibly they have been told to keep all shots in a STRAIGHT LINE for this game to aid other coded sections of the game, i.e. fielding reactions, that are maybe not up to scratch............because if CPU fielding cannot judge the end postioning of where a shot will land, it will look like the CPU fielding isn't coded very well)
For a game to have such amazing ball physics for EVERY aspect EXCEPT when the ball is struck by the bat (possibly a big part of real cricket.........), is truly surreal.
All lofted shots fly 100% straight, you simply have to watch a replay in slow motion from the moment it leaves the bat and travels towards the outfield. Ok......the ball deviates in direction for low shots every time it bounces in the outfield, but comically, it deviates back in the original direction on the 2nd bounce, etc etc with each bounce making it spin something like 5 degrees left or right and then the reverse for the next bounce. Ultimately, the ball still ends up heading towards the same direction is was heading when it left the bat, REGARDLESS of any natural side-spin on the ball that would have been imparted from the bat stroke.
I have always thought Cricket was reliant heavily on spin..........in all aspects of the game......maybe Big-Ant are purposely restricting this version in order to introduce batted strokes with real ball physics next time around...........??
The ball physics mathematics that are coded for the bowling, and non-batted deflections in the pitch area, are very very good and for me are the best ever (very, very organic)...............but oh no Pedro, lets just make these "batted" shots ALL fly in a straight line shall we.........cos no-one out there bothers to look at replays for the actual damn shots (except me of course and those few that back me up on this)!! Many a shot in real life curves in the air before its bounces/is caught/becomes a boundary, so why not make this happen in this game to TRULY be untouchable as a game? All ball based sports games have ball physics that 0.1% of the time has a ball moving in a solidly straight direction.....except lazily coded sections of certain games......
Quite clearly, the ball physics from the bowlers release, as well as the defection ball physics when the ball hits glove, pad, anything other than the actual Cricket Bat.............are the best ever.
I've watched as patch after patch comes out and STILL the ball flies perfectly straight (laterally, i.e. no sidespin/aftertouch/swerve/bend/real life ball spin effect etc) via whichever kind of bat stoke is played, I know this after watching slow replays of all the shots I and the CPU have made so far from the original release and up to the latest patched version.
Why oh why, is this still the case? To back up what I said above, a year or two ago the Big-Ant rep told me that "we know about this and it made it easier for us to code the fielding, as fielders would have to judge side-spin on the "batted ball" when working out where to stand/run to try and catch/field the ball.......", but surely they would have felt this wasn't the way to leave this bloody big part of their games, unless they felt, or feel, that "the moment the batsmen strikes the ball with his bat, shall have no ball physics related to it, lets let it fly in a damn straight line, shall we, and let it not be noticed by anyone except those that watch the replays!..............Oh yes indeedy!"
I am astounded that not one individual on this site has mentioned this yet (unless I have missed your post(s).....apologies if so.......), as you only have to watch a live or televised game to see a "batted ball" swerving in flight depending on what cut or angle the bat struck the ball at.....................ok not greatly, but it DOES move in flight regardless of the weight of a cricket ball and the fact that we are talking bat on ball and not hand on ball imparting spin.
Please Big-Ant, before someone else notices this and is shocked by this, fix this in the game using the same ball physics you have applied to the bowling and ball deflections not involving the bat coding...........if you can do this, the game is set to NEVER be outdone by any future competitors.....
Apologies to anyone who might think I have repeated myself a lot above but I am truly astonished that no-one else, unless I have missed your post(s), has mentioned this very same subject before...
He/she clearly didn't understand what I had stated, or were having fun with what COULD be construed as being to cover up the coding deficiencies in the Big-Ant team (I strongly believe that the coding team are very capable of giving batted shots real ball physics if they are not being held back........possibly they have been told to keep all shots in a STRAIGHT LINE for this game to aid other coded sections of the game, i.e. fielding reactions, that are maybe not up to scratch............because if CPU fielding cannot judge the end postioning of where a shot will land, it will look like the CPU fielding isn't coded very well)
For a game to have such amazing ball physics for EVERY aspect EXCEPT when the ball is struck by the bat (possibly a big part of real cricket.........), is truly surreal.
All lofted shots fly 100% straight, you simply have to watch a replay in slow motion from the moment it leaves the bat and travels towards the outfield. Ok......the ball deviates in direction for low shots every time it bounces in the outfield, but comically, it deviates back in the original direction on the 2nd bounce, etc etc with each bounce making it spin something like 5 degrees left or right and then the reverse for the next bounce. Ultimately, the ball still ends up heading towards the same direction is was heading when it left the bat, REGARDLESS of any natural side-spin on the ball that would have been imparted from the bat stroke.
I have always thought Cricket was reliant heavily on spin..........in all aspects of the game......maybe Big-Ant are purposely restricting this version in order to introduce batted strokes with real ball physics next time around...........??
The ball physics mathematics that are coded for the bowling, and non-batted deflections in the pitch area, are very very good and for me are the best ever (very, very organic)...............but oh no Pedro, lets just make these "batted" shots ALL fly in a straight line shall we.........cos no-one out there bothers to look at replays for the actual damn shots (except me of course and those few that back me up on this)!! Many a shot in real life curves in the air before its bounces/is caught/becomes a boundary, so why not make this happen in this game to TRULY be untouchable as a game? All ball based sports games have ball physics that 0.1% of the time has a ball moving in a solidly straight direction.....except lazily coded sections of certain games......
Quite clearly, the ball physics from the bowlers release, as well as the defection ball physics when the ball hits glove, pad, anything other than the actual Cricket Bat.............are the best ever.
I've watched as patch after patch comes out and STILL the ball flies perfectly straight (laterally, i.e. no sidespin/aftertouch/swerve/bend/real life ball spin effect etc) via whichever kind of bat stoke is played, I know this after watching slow replays of all the shots I and the CPU have made so far from the original release and up to the latest patched version.
Why oh why, is this still the case? To back up what I said above, a year or two ago the Big-Ant rep told me that "we know about this and it made it easier for us to code the fielding, as fielders would have to judge side-spin on the "batted ball" when working out where to stand/run to try and catch/field the ball.......", but surely they would have felt this wasn't the way to leave this bloody big part of their games, unless they felt, or feel, that "the moment the batsmen strikes the ball with his bat, shall have no ball physics related to it, lets let it fly in a damn straight line, shall we, and let it not be noticed by anyone except those that watch the replays!..............Oh yes indeedy!"
I am astounded that not one individual on this site has mentioned this yet (unless I have missed your post(s).....apologies if so.......), as you only have to watch a live or televised game to see a "batted ball" swerving in flight depending on what cut or angle the bat struck the ball at.....................ok not greatly, but it DOES move in flight regardless of the weight of a cricket ball and the fact that we are talking bat on ball and not hand on ball imparting spin.
Please Big-Ant, before someone else notices this and is shocked by this, fix this in the game using the same ball physics you have applied to the bowling and ball deflections not involving the bat coding...........if you can do this, the game is set to NEVER be outdone by any future competitors.....
Apologies to anyone who might think I have repeated myself a lot above but I am truly astonished that no-one else, unless I have missed your post(s), has mentioned this very same subject before...
Last edited: