Rudi's answer is spot on. But outside of the Virtual desktop environment that you could try there's a roadmap idea to turn the game into more of a web-app so it would be easier to play against others, create leagues, save stats, save teams, etc. Might be a bit of a wait though (months/1 year)
For those still following the thread, we're onto a 0.6.6 Beta version now and are able to 'automate' a full game where the CPU auto-selects the bowlers and batting aggressions for a game. Now we can pretty much cycle through a full 50 over game in 30 seconds for those wanting to do things like...
Hey everyone here's the Discord invite >>
https://discord.gg/pxRNfyghdX
The latest download(s) and beta-testing channels will only be available via the Criggit Discord Server. I should get the first release in there sometime today.
Does anyone use Windows on ARM64 architecture? e.g. MacBook Pro with M1/M2 chipset? I might need to do a different build for you as the default of course would be an x86 Build.
Just fixed a major bug that occurred in the second innings when you changed around the batting order
1685455964
Almost there everyone - Discord API integration into the Simulator has begun. This is going to all be about growing a community. Probably under-estimated the time it takes to get to...
Was fiddling more with partnerships data just experimenting with a few different layouts.
Am trying to think more on the Discord integration and how to get that into the program itself. i.e. what I am after is community factor -
1. Download Criggit and unzip contents
2. Open exe and sign into...
Just spent the last week and a bit doing Player of the Match award system as well as partnership statistics. Far out, partnerships was harder than I thought it'd be!
Needs a bit of formatting but works nicely to include the individual batsman's partnership contribution and extras, etc...
This is actually really easy to do, I just haven't gotten there yet because it took so long to get the match engine working right. There are two or more approaches I could take:
1. Add a data point to our team files (say PlayerBatAgg) and just make it on a small scale where there are 3 to 5...
OK, wow, now I feel old! Play by email :)
i.e. online league with someone running games and people managing their teams and receiving weekly results, etc.
For the meantime I can probably describe what I have built so you can start to get a mental picture of what to expect:
- Simulate Twenty20 and 50 Over matches
- Team selections from data files consisting of Team Name, Flag (png file) or HEX colour, then player data consisting of BatSkill...
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