Seems to be going against the general trend here, but I'm really enjoying it.
Played patch 1.08 ps5, aus Vs eng test match on a green hard pitch, and the core batting and bowling physics and animations seem to be a real step up from 2019.
Bowling with Jofra Archer and his action trying to get...
Regarding AI field placements, they are vastly improved yet there are too many non-conventional field settings (e.g. long off and mid off at the same time).
To help the AI and keep things authentic, is it possible to reduce the number of field sets available to the most common standard ones...
Question about fielder positioning inside the circle.
At the moment still feel that the fielders always stand at the edge of the circle, making a single every ball pretty easy if you just hit and run. This affects how you play the game because can keep the score ticking away easily without...
Question about defensive shots.
When playing forward and back foot defense, the animation results in the ball just losing all its pace and the batsman dead bats it with extremely soft hands. Basically the action all appears to slow down and all the 'impact' is neutralised.
Not only does this...
Platform: PS4
Game Version: 1.02
Game Mode: Casual
Match Type: Test
Teams used: England vs Australia
Ground: Lords
Over Count: All the time
Issue (one line description): Unrealistic delivery bounce
Bug description (detail): This was on a hard grassy day 1 pitch with a new ball. Full balls were...
Platform: PS4
Game Version: 1.02
Game Mode: Casual
Match Type: Test
Teams used: England vs Australia
Ground: Lords
Over Count: All the time
Issue (one line description): Amount of spin not reflective of conditions
Bug description (detail): This was on a hard grassy day 1 pitch with a new ball...
Platform: PS4
Game Version: 1.02
Game Mode: Casual
Match Type: Test
Teams used: England vs Australia
Ground: Lords
Over Count: All the time
Issue (one line description): Bouncers over keepers head
Bug description (detail): Fast bouncers about 3-4 times went over the keepers head for 4 byes...
Started it up for about an hour for a test match on grassy hard overcast pitch at Lords and was impressed!
Positives
- AI was leaving the ball a lot, like how they would in these conditions in a normal test.
- Batsman weakness was the short ball, and so i found that whenever they were being...
Love how the camera transitions to the fielding cam on contact with the bat, without a cut in the visuals. The smoothness really adds to the immersion!
From the PS4 broadcast it looked like Lords had square boundaries, which seems like the first time in a cricket game that ground sizes/shapes could be a factor and are accurately represented.
But yeah really curious about improvements to the core gameplay - batting bowling fielding mechanics...
Couple of questions for the beta testers (thanks for all your efforts btw!)
Firstly, interested if there was any discussion about the spacing between slip fielders? At the moment they do seem a bit bunched up in the sense that given the their diving range, they at times go over and across the...
I am finding this in the close ups, and in the moments just after the shot is played when the camera pans out into the fielding view. It is minor, but noticeable.
Thanks BigAnt for your continued support!
Hmm tried this but didn't seem to work.
Unless it's EXTREMELY sensitive, tended to alternate between a normal shot and a dead bat defense. Couldn't get the pinging defensive shot after more than 50 attempts even in training!
Aah brilliant...
On a separate note, sat down to play a full test match for the first time on the game yesterday, and must say it was the most authentic and fun cricket gaming experience I've probably ever had (and been playing since BLC 95!). Played Ind vs SA on a Wankhede dustbowl, and it was...
How do you get defensive shots to ping off the bat and not be dead bat all the time?
I've noticed that when the AI plays a defensive shot, the ball pings off the bat with great timing and usually reaches the mid on or mid off fielder. However when I play even on ideal timing the ball literally...
Few questions on fast bowling gameplay...
- Is anyone consistently getting wickets of standard deliveries off fast bowlers? I find that it's only the cutters that work and have the AI in any trouble...
- I think the deviation from cutters is excessive, it almost spins more than a spinner. What...
Haha yep aware of that. Just asking if there's anything out of the box that allows you to replicate it...in theory you shouldn't have to use modifiers to get a bog standard pitch where the new ball carries easily to the keeper.
What are the best pitch settings to get Perth-like fast and bouncy conditions? I'm trying grassy hard and pristine with no cracks and it's still barely carrying sometimes to the keeper at 160kph.
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