My Review of the Cool Game Play patch

Lou Vincent

School Cricketer
Joined
Dec 8, 2001
Online Cricket Games Owned
Before I start, I want to say that I was very excited to hear about this patch and what things have been changed in it. These are the things that really matter when it comes to gameplay, unlike team kits, etc and I am glad that we have the information available to us now to edit the important aspects of the game, which the Cool Game Play patch is an attempt at. You might notice the majority of my review says that certain areas are not quite right, but I think it is now a matter of tuning the patch as it has been said it is a BETA. This is a good first attempt that covers groundbreaking work in crucial areas, and so congratulations to Boss for making it. This review is to point to where I feel this patch can be made realistic and better.

I installed this patch and ended up uninstalling it bit by bit. First the captures, then the strokes, as I found these sections not realistic enough (and my run rate was easily too high with the ball always speeding to the boundary)... until I had only fielding positions and CPU pacing files still installed. With these settings I played a full 50 over game (as described below).

BOWLING
---------
-I didn't notice too much difference in bowling with fast bowlers but I found the off-cutter bowl did not work as it should and tended to go in the opposite direction.
-I haven't had a good go at bowling spin yet, but from what I did bowl it seemed okay.

BOWLING SPEEDS
-----------------
In real life:
-no bowler can bowl 163km/h
-only 2 can go over 156km/h (Aktar, Lee)
I think fast bowlers should bowl up to 155km/h to give a more accurate representation of real lifes majority of fast bowlers (also those faster speeds are quite difficult to play). I think that med-fast bowlers should be able to bowl no faster than 140km/h - as anything over that is called a fast bowler.

CAPTURES
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-no captures should be replaced - EAs ones are fine, I refer to the square drive or cut which has been replaced needlessly by some other shot, and looks seriously wrong.

FIELD POSITIONS
----------------
-The fielding positions were good positions, but from one to another they did not vary enough to give variety, ie normal were all pretty much the same, and open and defensive were mostly the same as the other ones. There was not a defensive field that would give adequate cover on the boundary against big hitters in the late overs.
-The spinners did not get a different choice of fielding positions than the fast bowlers, as they normally do and should.

STROKES
--------
-power stroke to third man is great idea, I got caught out by one of these - very realistic.
I didn't play the strokes part of the patch very long because some of the strokes were quite odd - they tended to go in the exact opposite direction from what they were supposed to. Some work is needed here.

PITCHES
--------
-The hard, normal, and green, and therefore I assume dusty also, were too bouncy and when fast bowlers bowled bouncers they went flying for four in no time. These need to be decreased. The normal pitch is as bouncy as real life as it comes with the game. The damp pitch seemed to have the correct amount of bounce. I didn't try the wet, dusty, or dry pitches, but the damp should be quite slow and the wet even slower.
-It is good to see the fast outfield on a hard pitch. However, the outfield is too fast, and also the normal, green, and damp outfields should be slowed slightly.

CPU Pacing
----------
Well, I played a full 50 over match on Normal as NZ v West Indies and got 277/8. In reply WI were scoring 8/over until restrictions came off and then they were scoring at a slightly fast 6, considering the wickets were falling. At 120/5 odd they were in a position where they should really start being carefull considering they were ahead of the required RR of 5.1 per over. But as one batter was out and the next came in, they remained as aggressive, if not more so. They ended up all out for 177 off 30 overs. Only 4 overs before hand I was looking at a beating with WI at the half way mark with more than half the required runs. Bond took 3 wickets with yorkers in one over - as fast bowlers do to the lower order.

Conclusion: dispite the majority of this patch pointing to improvments, I think this style of patch is really the way to play the game and just needs, input, testing and tweaking by members of the C2k2 playing community.

Feedback to review or patch?




Edited By Lou Vincent on 1048730266
 
in fairness can I please reiterate some points about the cpu pacing (nothing to do with boss' patch)

[b:post_uid0]cpu pacing is absolutely useless in this game[/b:post_uid0]

As I have pointed out before the cpu

[b:post_uid0]doesn't[/b:post_uid0] take into account the number of wickets it has remaining when batting
[b:post_uid0]doesn't[/b:post_uid0] take into account the run rate required when chasing a target
[b:post_uid0]makes no reference[/b:post_uid0] to field placings when selecting its shots
[b:post_uid0]doesn't[/b:post_uid0] take into account at all what score the opponent has made when batting
It [b:post_uid0]does[/b:post_uid0] however, take into account the batsmen type of the batsman facing (defensive, moderate , or aggressive). This info is used in the 1day10, 1day50.cfg files etc

CPU pacing comes down to 3 factors
1) the 1day10.cfg, 1day20.cfg files etc
2) the saf files
3) the l_easy.cfg , l_hard.cfg etc depending on which skill level you are playing

Unfortuntely I don't have the time available to go into all the detail about how they all interact, but please believe me when I say that what I have written above is true.

Good luck boss :P
 
My reviews for boss's patch.I have tested almost everything with boss patch and was very impressed and I see a vast difference in bowling unlike Lou Vincent as the off cutters and legcutters move considerably.The only problem is when Cpu starts batting they maintain a good run rate of 8 without even falling of single wicket.Then soon say after 9-10 overs they start losing wickets especially against spinners and looks clueless against them.I still could not figure it out that THE WC I AM currently playing , Virender Sehwag has topped the ratings of most wickets with only semo finals left.
This thing needs to be improved.As far as outfield is concerned I think it is ok because it gives a chance to cpu to get some runs and thus post a challenging total for us.
ANd the speed factor mentioned by Lou Vincent , I don't understand why you see that no bowlers bowl 163 kmph.Please check of you are playing in normal mode
 
<span style='color:#000000:post_uid0'>Hi,

As all of u expected the first patch fix released for CoolGamePlayPatch!.
[b:post_uid0]

CRICKET'2002 CoolGamePlayPatch FIX V1




--------------------------------------------------------------------------------

Author : A.R.Karthik, INDIA

E-Mail : arkarthik2002@yahoo.com

URL : http://cricket2002.cjb.net

http://galileo.spaceports.com/~eac2002/

Releasing Date : 26.03.2003 Wednesday(Apx)


--------------------------------------------------------------------------------

What this Patch Fix Contains?

This Patch Fix Contains:

Replaced few stroke files will be reverted back to its original form


--------------------------------------------------------------------------------

What it will fix?

*As Many of you pointed out in forums(blc.sports-gaming.com, cricket2002.tk, nzwarriors.com/forums), Now u can play all the shots. Few Replaced shots now have been restored such as FRONT FOOT SQUARE DRIVE/CUT, PULL SHOT, BACKFOOT ONDRIVE. Now u can play all these shots with regularkey strokes.

* When ever u front foot square cut, a funny phenomenon of Reverse Square Pull facing towards keeper is now replaced with authentic Frontfoot sqaure cut!.


--------------------------------------------------------------------------------

INSTALLATION:

Just Extract the Cricket2002_CGPPFixV1.zip into your Cricket'2002 directory and overwrite everything it prompts!. Cricket 2002 directory usually be found at :EA SPORTSCRICKET2002.

U have to manually modify few things to install. Unzip data folder into :EA SPORTSCRICKET2002data which overwrites "Editor" folder(field Setting), and two new folders created "ODIMATCH_batsman", "TESTMATCH_batsman" inside :EA SPORTSCRICKET2002datacaptures.

Important Notes:

Say if u like to play TEST SERIES or TEST MATCH just rename "TESTMATCH_batsman" into "shots" and copy it into :EA SPORTSCRICKET2002datacapturesbatsman and overwrite existing files.

If u like to play ODI match, World Series, Knockout tournament, WORLD CUP, Shajah Series, just rename "ODIMATCH_batsman" into "shots" and copy it to :EA SPORTSCRICKET2002datacapturesbatsman and overwrite existing files!.

This process is usually easy if u done it one and again!, but in starting this process a bit tough though!. Particulary for a new bie!. You've to change the shots folder once u decides to play Test or ODI. If u actually play with TEST shots, but a one-day game u stuck at the Crease and runs hard to come by, and Vice Versa.

More importantly the game should be play in "NORMAL" mode by changing u'r options in game main menuoptionsGame. Otherwise u don't see any thing like i listed above!. U won't get any movement, spin, swing, bounce, the pace of game set by CPU batsman. Do it First!, Change it to "NORMAL" MODE.

If u really like to play the backfoot ondrive, frontfoot square drive, Pull, then only absolutely unpatch it. Otherwise just play with the existing CoolGamePlayPatch!. Incase if u just wanna play frontfoot sq.drive only not other shots then just extract the patch into "My documents" folder and just copy the sqdrive_0.bin, sqdrive_1.bin, sqdrive.saf into the corresponding folder. Likewise u can change it to any shots u want!.
--------------------------------------------------------------------------------

A.R.Karthik

INDIA

arkarthik2002@yahoo.com

--------------------------------------------------------------------------------
[/b:post_uid0]

A.R.Karthik aka Boss :cool:</span>
 
Hey Boss, I'm proud of the big effort you have undertaken in making this patch. Cheers for taking the time to read my feedback - I hope it can be of use. Looking forward to future versions - I'll also download this new patch.

Amber22, I have edited my post to say that in real life people can't bowl 163km/h. Sorry for the confusion. I also noticed the CPU really suffer against the spinners - Daniel Vettori took 4 wickets in about 4 overs of bowling.

Zimrahil, thats shocking that the CPU doesn't take any of those things into account in C2k2 - no wonder I dread bowling and fielding coz I know the CPU will always chase at a lower run rate or get all out before they get there. Shame on EA Sports for such a poor effort and attention to detail for things that actually matter. If only EA Sports made the CPU bat according to these factors this would be the difference between a boring game and an exciting game.




Edited By Lou Vincent on 1048732012
 
how can u make this patch work so it only changes the bowling 'cause i'm ok with the strokes and computer pacing and everything. I just want the bowling part like spin, swing and stuff. Anyways, guys you know the other patch to change the match details, every time i change the details in the world cup match, it changes the pitch but the rain thing always says no, how come.
 
hi,
the KMK dude is fully against me from the start. I don't know how he releases these kind of scrrenies!, absolutely shocking. India all out for 12 in 4 overs. Oh God!, I never get out like this or the CPU never played like this against me!. Is any body other than KMK DUDE gets such a result?. U welcome to post it here!!!. Then leave me alone!,

Karthik.A.R.

???
 
1st things 1st i have nothing against u .
maybe i bowl well but 1 thing is true that these are absolute genuine screens no 2 ways bout this if any1 else has this type of results post here .1 more thing i played these matches as 10 overs 1 and so the cpu is quiet aggresive maybe thats why they are all out but sometimes they do score around 40-50 runs .
but dont be discouraged by these screens and stop making patches ,the batting in ur version is quiet good especially with the update .
 
Thanx KMK,
Finally i hear an encouragement from u!, Now i'll try to make a stunner of the patch with in 2 weeks.

DUDES ALWAYS HAVE BIG HEART.

karthik.A.R. :cool:
 
Hi IrfanNaeem, you can choose which parts of the patch you wish to install.

The 'Configs' folder includes stuff like pitch changes, bowling changes, batting difficulty, CPU batting and conditions.

The 'data' folder contains both the new fielding positions in the 'editor' folder, the captures in the 'shots' folder, and the stroke files in the 'saf' folder. Options are available for test matches and one dayers. Hey, can anyone tell me why test match batting is different from one day batting? Its just a bat boucing off a ball in some direction - it can't be different. It would certainly make the patch more simple and not need to be changed. Just a suggestion. :;):
 
I really liked the Boss patch and in this beta version some improvements we are able to see drastically.I liked the new shots , specially the powerfull leg flick.Reverse sweep was not a bad idea but I think the wrong keys have been mapped for this one.Persumably all things will be fixed in forthcoming patch.Any way very good try to include some spice in the game.
 

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