Need Advice on Exploiting Batsmen's Weaknesses & Bowling in General

Dougie1

Club Cricketer
Joined
Oct 15, 2008
Online Cricket Games Owned
hi all,

so to exploit the batsmen's weaknesses what sort of balls should i be delivering?

so far have seen weaknesses of onside, offside, front foot, back foot, straight bat and flat bat

i would appreciate advice as how to best exploit these weaknesses with seamers

any takers?

tia

D
 
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well dave - u might be on to something there - do u really think it will help?
 
Not sure 'weaknesses' play a major part in game

Weakness is just lowest skilled attribute of batsman which could be just one point less than others. AI batting is unstable IMO and whilst bowling to a plan may work to some degree , it's really a case of waiting for AI to get itself out
 
Put simply. In theory, pay special attention to the batsman's strength and avoid bowling to that strength. This is perhaps more important than his weakness. Then for the most part make sure you try and exploit that weakness whilst actively avoiding his strength, unless you want to try and set him up by letting him have a few before pinging one where he isn't so strong.

That's the theory anyway. The jury is out on whether you actually can set batsmen up in that way. I personally don't think it's possible with the current state of things, however I think it was said early on that it was.
 
i would have thought that bowling to the batsmen's weakness would increase the chance of getting wickets tho?

i picked up that bowling to the batsmen's weakness could be a tactic -

but i get what u r saying about how their weakness could just be their lowest skill maybe by only 1 point

hmmmmm

would still like to know what sort of ball to bowl to a weakness of flat bat and straight bat tho??
 
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In theory yes, but there's a bit of a theory going around atm that most of the player created 'get best' players are perhaps a little imbalanced in terms of their consistency and the way they have been built in general. Someone mentioned the other day that they reset the teams to the unlicensed defaults and had a much easier time with bowling.
 
I have found bowling five balls in the over in one place (e.g. Full length and outside off that swings away) and then pitching the last ball in a completely different area (Good length and on the stumps with in swing.) Also, on that last ball, add a bit more pace on the delivery as he would have been used to the old pace.

Hope this helps!!
 
Exploiting weaknesses should be done early in an innings before the batsman has a chance to get settles. I tend to get wickets in clusters because I focus on that weakness and try and exploit it. Once the batsman is settles you have to try and prise them out as you would in an actual game. Again, the bowling in this game is very good.
 
Exploiting weaknesses should be done early in an innings before the batsman has a chance to get settles. I tend to get wickets in clusters because I focus on that weakness and try and exploit it. Once the batsman is settles you have to try and prise them out as you would in an actual game. Again, the bowling in this game is very good.

Yes this is very important. There are many occasions where I have noticed that when a batting pair have played themselves in and got a serious amount of runs, you'll struggle no matter what their weaknesses are. Then all of a sudden you have a breakthrough, and the wickets start to tumble. Anyone who says weaknesses or confidence don't matter are making a false assertion as far as my own observations are concerned.
 
The 'weaknesses' are simply the player's lowest attribute - they could have 80% in all of the skills but one where they have 79% and that will be listed as the weakness. I don't pay much attention to it.

Confidence does make a difference and wickets tend to come in clusters, but I really don't feel it's possible to exploit a weakness or 'set up' a wicket by using variation or weaknesses.
 
When you think about it, batsman and bowler confidence is the biggest factor. They are two indepenently moving scales so it's a double effect. If a batsman is high on confidence then he starts to hit the ball around a bit. That causes the bowler confidence to drop, so the batsman gains an additional advantage.
 
When you think about it, batsman and bowler confidence is the biggest factor. They are two independently moving scales so it's a double effect. If a batsman is high on confidence then he starts to hit the ball around a bit. That causes the bowler confidence to drop, so the batsman gains an additional advantage.

Yeah, correct..But I do think that career player should have the option of carrying his confidence to next match as well...For eg: If he hits a century or above with full confidence and gets out then in the next match he should have 50% confidence when he arrives at the crease itself that would make a realistic approach in batting and same has to go with bowling as well, one good innings by him with a 5wk haul or above then confidence should be carried over....
 
I like Adit's idea about confidence carrying over. I think it would be amazing if your players form/confidence/reputation had a negative/positive effect on the batsmen. EG if Shane Warne was bought on to bowl, batters would become slightly more defensive.

In my career I'm a leggie, and I find that I work out the oppositions weaknesses as I go along. Same applies to their strengths. This can be difficult as the AI consistency is not, well consistent. I find that I have periods where I'll bowl 5 dots with the odd chance, and then I'll get whacked for 4 or 6 with the last ball of the over. This then leads me to try a different delivery, and then I get whacked because I'm trying too hard!
 
most of the player created 'get best' players are perhaps a little imbalanced in terms of their consistency and the way they have been built in general.

+1 for custom downloaded teams. Not sure of which download injected this - Inzi is a powerful all rounder in my squads ahead of Kallis!
 

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