sid_19840
International Coach
Consider the six shaded bytes in the figure below.
Let column 1-first shade(in this case,col1-300c)
column 2-second shade(in this case,col2-c330)
column 3-third shade(in this case,col3-300c)
column 4-fourth shade(in this case,col4-0000)
column 5-fifth shade(in this case,col5-000c)
column 6-sixth shade(in this case,col6-c000)
I made three different players,and in each case had different attributes for the players for only
one particular batting attribute.
These are the results:
FOR SKILL
---------
skill(0)-0000
skill(50)-4008
skill(100)-800F
where skill(0) means the attribute skill was kept 0 for this player leaving others default(75)
same meaning with skill(50) and skill(100).This change was observed in col5.The same procudure applies
for other attributes as well.
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0300 0000 c000
300c c330 300c 0300 4008 c000
300c c330 300c 0300 800f c000
FOR CONCENTRATION
-----------------
concentration(0)-00
concentration(50)-21
concentration(100)-3E
Thus the shaded region looked like this for 0,50 and 100 respectively
000C c330 300c 0300 000c C000
210c c330 300c 0300 000c c000
3E0C c330 300c 0300 000c c000
FOR RESILIENCE
--------------
Resilience(0)-00
Resilience(50)84
Resilience(100)-F8
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0300 000c 0000
300c c330 300c 0300 000c 8400
300c c330 300c 0300 000c F800
FOR ATTACK
----------
Attack(0)-3000
Attack(50)-7008
Attack(100)-b00f
Thus the shaded region looked like this for 0,50 and 100 respectively
3000 c330 300c 0300 000c c000
7008 c330 300c 0300 000c c000
b00f c330 300c 0300 000c c000
FOR DEFENSE
-----------
Defense(0)-300c c030
Defense(50)-301c c230
Defense(100)-30ec c330
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c030 300c 0300 000c c000
301c c230 300c 0300 000c c000
30ec c330 300c 0300 000c c000
FOR OFFSIDE
-----------
Offside(0)-0330
Offside(50)-8730
Offside(100)-fb30
Thus the shaded region looked like this for 0,50 and 100 respectively
300c 0330 300c 0300 000c c000
300c 8730 300c 0300 000c c000
300c fb30 300c 0300 000c c000
FOR LEGSIDE
-----------
Legside(0)-c300
Legside(50)-c321
Legside(100)-c33E
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c300 300c 0300 000c c000
300c c321 300c 0300 000c c000
300c c33E 300c 0300 000c c000
FOR STRAIGHT
------------
Straight(0)-000c
Straight(50)-210c
Straight(100)-3e0c
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 000c 0300 000c c000
300c c330 210c 0300 000c c000
300c c330 3e0c 0300 000c c000
FOR FRONT FOOT
--------------
Front Foot(0)-3000
Front Foot(50)-7008
Front Foot(100)B00F
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 3000 0300 000c c000
300c c330 7008 0300 000c c000
300c c330 b00f 0300 000c c000
FOR BACK FOOT
-------------
Backfoot(0)-300c 0000
Backfoot(50)-301c 0200
Backfoot(100)-30ec 0300
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0000 000c c000
300c c330 301c 0200 000c c000
300c c330 30EC 0300 000c c000
MY PERSONAL THOUGHTS(BATTING)
--------------------
On Skill -
--------
The major batting attribute which is skill can be changed by changing
col5,it seems all the 4 digits belong to skill.
On Concentration -
----------------
Concentration can be changed by changing first two digits in col1,so
this attribute seems to be easily changable.
On Resilience -
-------------
Can be controlled by changing col6,the first two digits only.
On Attack -
---------
The first dodgy attribute,values seem to depend on all 4 digits of col1
which coincides with that of resilience,will try combining the two and
seeing the results later.
On defense -
----------
Seems to depend on last two digits of col1 and first two digits of col2.
On Offside-
----------
Depends on first two digits of col2.coincides with defense.
On legside-
----------
Depends on last 2 digits of col2
On straight-
-----------
Depends on first 2 digits of col3
On Front foot-
-------------
Depends on all 4 digits of col3,coincides with straight attribute.
On backfoot-
-----------
Depends(seems to) on last two digits of col3 and first two of col4.
PL let me know abt my findings,i will try similarly with bowling attributes as well.
Siddharth(sid_19840)
Let column 1-first shade(in this case,col1-300c)
column 2-second shade(in this case,col2-c330)
column 3-third shade(in this case,col3-300c)
column 4-fourth shade(in this case,col4-0000)
column 5-fifth shade(in this case,col5-000c)
column 6-sixth shade(in this case,col6-c000)
I made three different players,and in each case had different attributes for the players for only
one particular batting attribute.
These are the results:
FOR SKILL
---------
skill(0)-0000
skill(50)-4008
skill(100)-800F
where skill(0) means the attribute skill was kept 0 for this player leaving others default(75)
same meaning with skill(50) and skill(100).This change was observed in col5.The same procudure applies
for other attributes as well.
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0300 0000 c000
300c c330 300c 0300 4008 c000
300c c330 300c 0300 800f c000
FOR CONCENTRATION
-----------------
concentration(0)-00
concentration(50)-21
concentration(100)-3E
Thus the shaded region looked like this for 0,50 and 100 respectively
000C c330 300c 0300 000c C000
210c c330 300c 0300 000c c000
3E0C c330 300c 0300 000c c000
FOR RESILIENCE
--------------
Resilience(0)-00
Resilience(50)84
Resilience(100)-F8
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0300 000c 0000
300c c330 300c 0300 000c 8400
300c c330 300c 0300 000c F800
FOR ATTACK
----------
Attack(0)-3000
Attack(50)-7008
Attack(100)-b00f
Thus the shaded region looked like this for 0,50 and 100 respectively
3000 c330 300c 0300 000c c000
7008 c330 300c 0300 000c c000
b00f c330 300c 0300 000c c000
FOR DEFENSE
-----------
Defense(0)-300c c030
Defense(50)-301c c230
Defense(100)-30ec c330
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c030 300c 0300 000c c000
301c c230 300c 0300 000c c000
30ec c330 300c 0300 000c c000
FOR OFFSIDE
-----------
Offside(0)-0330
Offside(50)-8730
Offside(100)-fb30
Thus the shaded region looked like this for 0,50 and 100 respectively
300c 0330 300c 0300 000c c000
300c 8730 300c 0300 000c c000
300c fb30 300c 0300 000c c000
FOR LEGSIDE
-----------
Legside(0)-c300
Legside(50)-c321
Legside(100)-c33E
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c300 300c 0300 000c c000
300c c321 300c 0300 000c c000
300c c33E 300c 0300 000c c000
FOR STRAIGHT
------------
Straight(0)-000c
Straight(50)-210c
Straight(100)-3e0c
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 000c 0300 000c c000
300c c330 210c 0300 000c c000
300c c330 3e0c 0300 000c c000
FOR FRONT FOOT
--------------
Front Foot(0)-3000
Front Foot(50)-7008
Front Foot(100)B00F
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 3000 0300 000c c000
300c c330 7008 0300 000c c000
300c c330 b00f 0300 000c c000
FOR BACK FOOT
-------------
Backfoot(0)-300c 0000
Backfoot(50)-301c 0200
Backfoot(100)-30ec 0300
Thus the shaded region looked like this for 0,50 and 100 respectively
300c c330 300c 0000 000c c000
300c c330 301c 0200 000c c000
300c c330 30EC 0300 000c c000
MY PERSONAL THOUGHTS(BATTING)
--------------------
On Skill -
--------
The major batting attribute which is skill can be changed by changing
col5,it seems all the 4 digits belong to skill.
On Concentration -
----------------
Concentration can be changed by changing first two digits in col1,so
this attribute seems to be easily changable.
On Resilience -
-------------
Can be controlled by changing col6,the first two digits only.
On Attack -
---------
The first dodgy attribute,values seem to depend on all 4 digits of col1
which coincides with that of resilience,will try combining the two and
seeing the results later.
On defense -
----------
Seems to depend on last two digits of col1 and first two digits of col2.
On Offside-
----------
Depends on first two digits of col2.coincides with defense.
On legside-
----------
Depends on last 2 digits of col2
On straight-
-----------
Depends on first 2 digits of col3
On Front foot-
-------------
Depends on all 4 digits of col3,coincides with straight attribute.
On backfoot-
-----------
Depends(seems to) on last two digits of col3 and first two of col4.
PL let me know abt my findings,i will try similarly with bowling attributes as well.
Siddharth(sid_19840)