Player attributes discovered

sid_19840

International Coach
Joined
Jun 28, 2005
Location
Kolkata,India
Online Cricket Games Owned
Consider the six shaded bytes in the figure below.

Let column 1-first shade(in this case,col1-300c)

column 2-second shade(in this case,col2-c330)

column 3-third shade(in this case,col3-300c)

column 4-fourth shade(in this case,col4-0000)

column 5-fifth shade(in this case,col5-000c)

column 6-sixth shade(in this case,col6-c000)

I made three different players,and in each case had different attributes for the players for only
one particular batting attribute.

These are the results:

FOR SKILL
---------

skill(0)-0000

skill(50)-4008

skill(100)-800F

where skill(0) means the attribute skill was kept 0 for this player leaving others default(75)

same meaning with skill(50) and skill(100).This change was observed in col5.The same procudure applies

for other attributes as well.

Thus the shaded region looked like this for 0,50 and 100 respectively

300c c330 300c 0300 0000 c000

300c c330 300c 0300 4008 c000

300c c330 300c 0300 800f c000

FOR CONCENTRATION
-----------------


concentration(0)-00

concentration(50)-21

concentration(100)-3E


Thus the shaded region looked like this for 0,50 and 100 respectively



000C c330 300c 0300 000c C000

210c c330 300c 0300 000c c000

3E0C c330 300c 0300 000c c000

FOR RESILIENCE
--------------

Resilience(0)-00

Resilience(50)84

Resilience(100)-F8


Thus the shaded region looked like this for 0,50 and 100 respectively

300c c330 300c 0300 000c 0000

300c c330 300c 0300 000c 8400

300c c330 300c 0300 000c F800

FOR ATTACK
----------

Attack(0)-3000

Attack(50)-7008

Attack(100)-b00f


Thus the shaded region looked like this for 0,50 and 100 respectively


3000 c330 300c 0300 000c c000

7008 c330 300c 0300 000c c000

b00f c330 300c 0300 000c c000

FOR DEFENSE
-----------


Defense(0)-300c c030

Defense(50)-301c c230

Defense(100)-30ec c330


Thus the shaded region looked like this for 0,50 and 100 respectively

300c c030 300c 0300 000c c000

301c c230 300c 0300 000c c000

30ec c330 300c 0300 000c c000

FOR OFFSIDE
-----------


Offside(0)-0330

Offside(50)-8730

Offside(100)-fb30


Thus the shaded region looked like this for 0,50 and 100 respectively

300c 0330 300c 0300 000c c000

300c 8730 300c 0300 000c c000

300c fb30 300c 0300 000c c000

FOR LEGSIDE
-----------


Legside(0)-c300

Legside(50)-c321

Legside(100)-c33E


Thus the shaded region looked like this for 0,50 and 100 respectively


300c c300 300c 0300 000c c000

300c c321 300c 0300 000c c000

300c c33E 300c 0300 000c c000

FOR STRAIGHT
------------

Straight(0)-000c

Straight(50)-210c

Straight(100)-3e0c


Thus the shaded region looked like this for 0,50 and 100 respectively


300c c330 000c 0300 000c c000

300c c330 210c 0300 000c c000

300c c330 3e0c 0300 000c c000

FOR FRONT FOOT
--------------


Front Foot(0)-3000

Front Foot(50)-7008

Front Foot(100)B00F


Thus the shaded region looked like this for 0,50 and 100 respectively


300c c330 3000 0300 000c c000

300c c330 7008 0300 000c c000

300c c330 b00f 0300 000c c000

FOR BACK FOOT
-------------

Backfoot(0)-300c 0000

Backfoot(50)-301c 0200

Backfoot(100)-30ec 0300

Thus the shaded region looked like this for 0,50 and 100 respectively

300c c330 300c 0000 000c c000

300c c330 301c 0200 000c c000

300c c330 30EC 0300 000c c000


MY PERSONAL THOUGHTS(BATTING)
--------------------

On Skill -
--------

The major batting attribute which is skill can be changed by changing

col5,it seems all the 4 digits belong to skill.

On Concentration -
----------------

Concentration can be changed by changing first two digits in col1,so
this attribute seems to be easily changable.

On Resilience -
-------------

Can be controlled by changing col6,the first two digits only.


On Attack -
---------

The first dodgy attribute,values seem to depend on all 4 digits of col1
which coincides with that of resilience,will try combining the two and
seeing the results later.

On defense -
----------

Seems to depend on last two digits of col1 and first two digits of col2.

On Offside-
----------

Depends on first two digits of col2.coincides with defense.

On legside-
----------

Depends on last 2 digits of col2

On straight-
-----------

Depends on first 2 digits of col3

On Front foot-
-------------

Depends on all 4 digits of col3,coincides with straight attribute.

On backfoot-
-----------

Depends(seems to) on last two digits of col3 and first two of col4.


PL let me know abt my findings,i will try similarly with bowling attributes as well.

Siddharth(sid_19840)
 

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oh,sorry.ok,so shd i continue my findings here or in that thread,and have they been any useful?
 
It's good just keep it to the original thread.
Also instead of writing in digits and columns you need to write the byte number. E.g. bat type is byte 236 or something.
 

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