Playstation TIM Format

I've got to admit I know very little about file formats, but there's an old BLC tim editor available at cricketgames.com. Not sure if it'll support these tim files though.
Great work again :) .
 
I tried the BLC TIM editor and no luck. These files are a newer kind of TIM file. Their actual extension is .?T
Can you explain what you've done Tom so others of us can experiment too.
 
It's all done with my program which I am currently developing. The ball file shown is on its own in noname5.

The file has a 128 byte header which contains the filename, resolution, and some other stuff that I haven't figured out yet (not sure it is necessary though). Then comes the picture itself which just uses 1 byte per pixel (8-bit) which refers to a colour in the colour pallette which is just after the end of the picture.

For other files such as noname2769 all the pictures are strung together in a "line", not compressed or anything. I'm just updating my program to be able to open each of these in sequence.

I hope to develop the program further to make it possible to import bitmaps and save the file back to the gob file, hopefully. It will take a while but shouldn't be that difficult.

Any other programmers out there who can help with this, please do.
 
Do you want to send me the version you have made atm so I can start looking at the other files. I'm particularly interested in the 100 or so in row which all have the same file size.
 
Colin, when you used mripper, did you come across anything that may relate to the default field settings, or does this program only extract image files?
 
Only image files it would seem. I've given up on mripper for the moment as we can't read the TIM files. No .txd .cfg or .lst
 

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