Hi guys, just thought I'd drop in and say hi, it's been a while!
The Ashes (the real ones) are looking interesting this year for once, quite cool...
Thanks for being so patient waiting for the game to come out. Must be easier (or harder?) now that the 7th has been announced...
Keep an eye on
Codemasters Official UK website | games catalogue in the next few hours, I have it on good authority it should be changing pretty soon...
Now, on to this:
The idea of the game is to be enjoyable to cricket fans of all levels of experience. Not all cricket fans know where the good areas are - delivery aiming (line/length/spin/swing) quality helps them learn about cricket at the same time as playing the game. Which is what a good sports game should do - you're learning about the finer points of the sport itself organically through the mechanics of the game.
If you already know where the good areas are, then you'll be at an advantage, as the game will reward you for bowling in those areas. You will not be penalized for bowling in 'normal' areas of the pitch, these are 'normal' balls which are of 'normal' difficulty for the batsman to hit. It's not this cut and dried, it's more of a curve type thing, with hot spots and falloff zones etc in the background, it's not a lookup table per se (if that makes sense). So it's actually quite an organic thing - I think when you'll see it you'll understand. Hopefully the feedback from the planet cricket guys have give you some indication that it isn't a 'mini game' type thing, it's modelling deliveries and delivery quality through a deeper set of factors than is normally addressed in cricket video games (normally just where you press the button on the meter).
What bowling a really really good quality ball does though is increases you chanced of getting a wicket, just like real cricket, as it's a harder ball for the batsman to hit. It doesn't mean he -will- go out necessarily, it's still up to his skill. And it also doesn't mean you'll never get him out on a 'normal' delivery - confidence, stamina, the batsman skill, all these play a part. The point is that your line/length/spin/swing are all factored in now, not just where you pressed a button on a meter (this is how you execute said aiming quality).
Also, re: Jamie being a British tosser... Jamie was incredibly offended by this. He wanted me to point out that he is, in fact, an ENGLISH tosser. He?d have written on here himself, but he has trouble typing with those wet hands of his.
;-)
Thanks guys, thanks again for your honest worries, criticism, support and most of all patience in the lead up to the game. Can't wait for it to come out, and get lots and lots of feedback from you guys.
Cheers,
Heath