Prince of Persia (2008 video game)

Funknath

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The gameplay in Prince of Persia will retain a very similar feel to "The Sands of Time" trilogy, in the sense that the acrobatics, puzzle solving, and combat elements will all still be intact. However, the game is non-linear, and hence, the player is given the opportunity to explore any part of the world at any time they want to.

A new supporting character, Elika, will have a large role in gameplay, in a sense where she saves the Prince from death while in combat or exploring the world. Ubisoft has emphasized that the Prince will not "die" in this game, as Elika will save him from any danger and bring him back to the last safe point of the game. For example, if the Prince slips and misses a jump, instead of falling to his death, Elika will grab him, and set him back on higher ground. Elika can also perform many combat moves, some in tandem with the Prince. If the Prince is downed in combat, Elika can protect him as he regains his energy. She also assists him in acrobatics. She boosts the Prince further than he can jump alone using her magical abilities. She is also very acrobatic, performing the same moves as the Prince, with ease. When solving puzzles, Elika plays a role as well. If the Prince does not know where to go next, Elika will guide him in the right direction with a magic compass.

Combat will largely differ from that in "The Sands of Time" trilogy, but is similar to that of the original "Prince of Persia" trilogy. The majority of combat is one-on-one combat, instead of fighting off hordes of enemies as in the "Sands of Time" trilogy. The Prince wields a double-edged sword, but he also uses his spiked gauntlet as a secondary weapon, using it to block enemy attacks and hurl his opponents in the air by grabbing them. There are four main combat buttons: "sword button", by which the Prince uses his sword to attack enemies; "gauntlet button", by which he can lift and throw up enemies; "Elika button", by which Elika uses her magic to hit enemies; and "acrobatics button", which is useful for dodging and jumping over enemies and interacting with Elika and the environment during combat. There are three stages of the Prince's health in combat: "healthy," "weakened," and "grounded." When the Prince is in his "healthy" state, he is "swift and energetic" as he battles. When an enemy strikes the Prince, he goes into his "weakened" state. He is not as agile in his "weakened" state, and is more vulnerable to being attacked. When the enemy hits the Prince when he is "weakened," the Prince becomes "grounded." He lies on the ground, vulnerable to all enemy attacks. If an enemy attempts to attack again before the Prince recovers, however, Elika will drive back the enemy and put the Prince back to his "healthy" state, but at a cost; the enemy also returns to full health.

Acrobatics remain largely unchanged from "The Sands of Time" trilogy, except that Elika will now provide acrobatic support. The Prince is capable of running on walls, sliding down walls, climbing walls, and jumping from wall-to-wall. The Prince utilizes his gauntlet as a tool to break the fall as he slides down a wall. Elika also plays a large role in acrobatics. Elika boosts the Prince further then he can normally go, she saves him if he misses a jump, and she herself is very capable and agile. As the game progresses, the Prince can collect certain concentrated "light seeds" of magic and trade them to get Elika new magical powers.

Release Date:-
NA December 2, 2008
EU December 4, 2008
UK December 5, 2008
 
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Tanmay

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Dec 30, 2006
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Mumbai,India
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yeah Funky really looking forward for the game.Loved all the earlier games.BTW can u tell the system requirements
 

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