Langeveldt
Panel of Selectors
- Joined
- Nov 26, 2004
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Steam PC
- Don Bradman Cricket 14 - PS4
Hi all
First of all, I believe this has the potential to be the best cricket game released, I am a massive fan of the attention to detail in many of the aspects. It feels like the most authentic game I have seen when it comes to cricket.
In order to get my head around the AI I have started to spectate a number of AI vs. AI games (I also find it quite enjoyable to just watch some cricket as we are starved of non T20 stuff at the moment)
Aside from the well discussed (and hopefully patched) run out issues, I have uncovered some really worrying trends which I would like to talk about, to see if anyone else is having the same issues. Issues that for me are, and it pains me to say it, game breaking.
With scores between 111 and 460 I am pleased with the test match balance between bat and ball. No problems there. Run rates are generally between 3.7 and 5.7, maybe a little too high, and a few too many dismissals lofting balls into the outfield, but this is by no means a gamebreaker.
Wickets are shared fairly evenly between quicks and spinners. Anderson has enjoyed five wicket hauls and Herath took a 6 for.
I have currently left the computer to play against itself for nine test matches, all of them games with leading test nations, to keep the teams well balanced. I have kept the produced scores and have seen from 0 runouts per innings, to a staggering 9 runouts in one innings. I guess Ross and company know all about this.
For me, the most worrying problem, which I have not seen discussed on the forums, is that the attribute and skill sliders seem to make absolutely no difference to the outcomes when it comes to the cricket. One shoudln't see James Anderson scoring more runs than Michael Clarke over the course of a 3 test series. Perhaps in one game it is a normal occurence, but not over the course of an Ashes series. One shouldn't see Monty Panesar score more runs than Matt Prior over the course of an entire Ashes. Cook with a strike rate of higher than Pietersen.
I am not sure where this leaves the hugely impressive Academy, with its wide range of alterations, customisations and tweaks, it should be the perfect place to set up your village or future iterations of national sides. But it seems to make little difference where sliders are set. What about all the hard work that has gone into making custom sides?
I'll leave with the following stat, after 36 completed innings, the bottom three batsmen over all teams average 21.6, and the top 8 are averaging 20.5. This is after setting the tailenders to zero batting skill, zero strength and zero consistency
I wish Ross and co all the luck and give many thanks for continued forum support, and if he is reading this, I'd like to just draw his attention to these stats, and ask about all the Academy sliders and tweaks.
James Anderson currently 47 not out has hit Lyon for two sixes in a row, he is averaging 43 after 11 innings
First of all, I believe this has the potential to be the best cricket game released, I am a massive fan of the attention to detail in many of the aspects. It feels like the most authentic game I have seen when it comes to cricket.
In order to get my head around the AI I have started to spectate a number of AI vs. AI games (I also find it quite enjoyable to just watch some cricket as we are starved of non T20 stuff at the moment)
Aside from the well discussed (and hopefully patched) run out issues, I have uncovered some really worrying trends which I would like to talk about, to see if anyone else is having the same issues. Issues that for me are, and it pains me to say it, game breaking.
With scores between 111 and 460 I am pleased with the test match balance between bat and ball. No problems there. Run rates are generally between 3.7 and 5.7, maybe a little too high, and a few too many dismissals lofting balls into the outfield, but this is by no means a gamebreaker.
Wickets are shared fairly evenly between quicks and spinners. Anderson has enjoyed five wicket hauls and Herath took a 6 for.
I have currently left the computer to play against itself for nine test matches, all of them games with leading test nations, to keep the teams well balanced. I have kept the produced scores and have seen from 0 runouts per innings, to a staggering 9 runouts in one innings. I guess Ross and company know all about this.
For me, the most worrying problem, which I have not seen discussed on the forums, is that the attribute and skill sliders seem to make absolutely no difference to the outcomes when it comes to the cricket. One shoudln't see James Anderson scoring more runs than Michael Clarke over the course of a 3 test series. Perhaps in one game it is a normal occurence, but not over the course of an Ashes series. One shouldn't see Monty Panesar score more runs than Matt Prior over the course of an entire Ashes. Cook with a strike rate of higher than Pietersen.
I am not sure where this leaves the hugely impressive Academy, with its wide range of alterations, customisations and tweaks, it should be the perfect place to set up your village or future iterations of national sides. But it seems to make little difference where sliders are set. What about all the hard work that has gone into making custom sides?
I'll leave with the following stat, after 36 completed innings, the bottom three batsmen over all teams average 21.6, and the top 8 are averaging 20.5. This is after setting the tailenders to zero batting skill, zero strength and zero consistency
I wish Ross and co all the luck and give many thanks for continued forum support, and if he is reading this, I'd like to just draw his attention to these stats, and ask about all the Academy sliders and tweaks.
James Anderson currently 47 not out has hit Lyon for two sixes in a row, he is averaging 43 after 11 innings

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