- Joined
- Jul 8, 2009
- Profile Flag
- New Zealand (Silver Fern)
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
Seen a few posts popping up here and there, be good to collect them all in a "catch-all" thread so developers can quickly assess things we DON'T need in a Cricket Game (or at least, a general consensus between a greater majority in the forum)
I (for one) could care less about the following being included in any cricket game:
I'm sure there's lots more, but those are the top three that I've read and agree with. Feel free to post your own... There may also be some game-mechanic things you've seen in previous games you can do without, stick em here and see what the majority agree on.
The point of this thread isn't to rag on older games, but come up with an idea to help cricket game developers to assess the needs of the more "Core" cricket gaming community... I'm also assuming they're going to put the effort into really good cricket gameplay in AC13 that's going to give us the longevity to enjoy the game past superficial things like team uniforms and names. While those things might be nice to look at, they're not essential to the heart-and-soul of a cricket game, for me.
What do you think?
I (for one) could care less about the following being included in any cricket game:
Correct Uniforms
Face it, these change ALL the time... if you're a Pakistan fan you would have gone broke in the last 2 years with all the uniform changes that team has. Kits are something that we (PlanetCricket) can take care of for people in our download mods threads and they tend to be among the more popular downloadable content pieces on these forums. While not essential, a "Kit Creator" is a simple way to get around this for PS3/XBOX users, but if you're buying a cricket game, it's for the SPORT not for pretty looking clothes.
Correct Names
Simple bit of code that allows players to edit team rosters is all that needs to happen. Yes, editing rosters can be time consuming but it helps PERSONALIZE your game... and that's something that I would HATE to lose in ANY game, especially cricket. Again, Rosters/Players change ALL the time and sometimes whole teams can change with the variety of formats cricket is played in today. Correct names are a waste of time for developers to spending money on sourcing and getting the rights to. Especially with the "bigger" (read: more expensive) cricket boards.
Bats
As above, bats change all the time, as do brands and what is "popular" a "Handful" of bat licenses would suffice in any game and let us modders do our bit to personalize the game later. Not something worth spending money on and persuing... If you're a cricket manufacturer and NOT wanting to promote the very gear you sell in a cricket game, you're utterly insane and don't know how to market your brand in the modern age, so any "Cricket Gear Manufacturers" out there reading this, get your PR and Marketing team in contact with Trickstar asap because that's how you market your gear to the kids who'll be playing for England, Australia and other countries in a few years... It's simple free marketing inside of a game, if you're a "Puma" and not wanting to be a part of that you're utterly foolish.
Face it, these change ALL the time... if you're a Pakistan fan you would have gone broke in the last 2 years with all the uniform changes that team has. Kits are something that we (PlanetCricket) can take care of for people in our download mods threads and they tend to be among the more popular downloadable content pieces on these forums. While not essential, a "Kit Creator" is a simple way to get around this for PS3/XBOX users, but if you're buying a cricket game, it's for the SPORT not for pretty looking clothes.
Correct Names
Simple bit of code that allows players to edit team rosters is all that needs to happen. Yes, editing rosters can be time consuming but it helps PERSONALIZE your game... and that's something that I would HATE to lose in ANY game, especially cricket. Again, Rosters/Players change ALL the time and sometimes whole teams can change with the variety of formats cricket is played in today. Correct names are a waste of time for developers to spending money on sourcing and getting the rights to. Especially with the "bigger" (read: more expensive) cricket boards.
Bats
As above, bats change all the time, as do brands and what is "popular" a "Handful" of bat licenses would suffice in any game and let us modders do our bit to personalize the game later. Not something worth spending money on and persuing... If you're a cricket manufacturer and NOT wanting to promote the very gear you sell in a cricket game, you're utterly insane and don't know how to market your brand in the modern age, so any "Cricket Gear Manufacturers" out there reading this, get your PR and Marketing team in contact with Trickstar asap because that's how you market your gear to the kids who'll be playing for England, Australia and other countries in a few years... It's simple free marketing inside of a game, if you're a "Puma" and not wanting to be a part of that you're utterly foolish.
I'm sure there's lots more, but those are the top three that I've read and agree with. Feel free to post your own... There may also be some game-mechanic things you've seen in previous games you can do without, stick em here and see what the majority agree on.
The point of this thread isn't to rag on older games, but come up with an idea to help cricket game developers to assess the needs of the more "Core" cricket gaming community... I'm also assuming they're going to put the effort into really good cricket gameplay in AC13 that's going to give us the longevity to enjoy the game past superficial things like team uniforms and names. While those things might be nice to look at, they're not essential to the heart-and-soul of a cricket game, for me.
What do you think?
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