Firstly, I think this echoes a lot with my experience. I don't mind losing matches or being at the bottom of the table as long as I enjoy playing it. Hence, I play a few career matches and online with strangers to balance my frustration. Also, I voted for the 20 Overs version so it doesn't have to be all whack whack.
At the end of the day it's just another video game and just another competition. Personally, I enjoy this game and DBC 14 a lot so I will continue with this tournament.
Secondly, I feel there is a valid point in not letting teams gather too many good players (80 rating & above or Premium players) to keep it competitive. May be we can have a cap of how many Premium players / Gold players can play every match.. Or compulsorily include certain bronze players..
The game certainly has a lot of bugs, especially in online play, that can make the game less enjoyable to play and whilst that is unfortunate there is nothing that can be done about it. Nonetheless, it is sad to see you quit so soon
@kishore_513
Like
@GPDave007 pointed out, it is just a video game. Hence it can't be a perfect simulation of cricket, and people will find areas of the game which can be exploited. Whilst this may lower the realism, there is still skill involved and the competition is about who can play DBC the best, not who is the best cricketer.
Regarding the 10 over format, the number of wickets was lowered to 6 per innings so as to discourage overly-aggressive batting and there have certainly been instances where a team which can bat solidly for 10 overs has beaten a team which simply attempts to use brute force. Additionally, with 10 overs games already go for quite a while and playing a T20 match would probably take longer than 90 minutes - a time slot which is hard to find due to timezone differences. Having said that, I am considering changing the match format next season to keep the competition fresh.
The whole point of the league is to attempt to build your 'Ultimate Team'. Whilst the luck involved in packs does can give certain teams advantages, it also ensures variety. There are also features in play such as swiping which are designed to keep squads equal. Even then, at the end of the day it is the quality of the user that will decide a match and not the quality of the players he is using. Despite all this, I may include compensation packs/players/coins at the end of the season to help balance squads.