Cricketweb Review: Right on the money!!!

If you already own Lara 2005, this latest upgrade is only worth buying if you are particularly desperate to play as either Ireland, Scotland or Dwayne Leverock. If you don't own Lara 2005, then you should be able to find it in a bargain bin somewhere for about a fiver.

CricketWeb Verdict - 57%
Two steps forward, beaten in flight and stumped long before getting back to the crease.
I think that sums up the summary and therefore, the true quality of the game.
 
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Actually I liked it quite a bit more than BLIC 05 from the demo I have played :p I think online play is also good reason to buy it.

From BLIC 05 vs BLIC 07 demo I can say there is enough improvement.
 
Just from that quote, I'd suggest online play is a bigger reason than being able to play as Dwayne 'the immoveable object' Leverock.
 
I think 'Brian Lara International Cricket 2007' should have been released as 'Brian Lara International Cricket 2005 - Online Edition'.

Basically the only thing of note in BLIC 2007 is online play.
 
AND...sweep shots, coming up the pitch, removal of pace bug, completely new roster (faces and names), new tournaments, training mode, glossery mode. some new commentary and new graphics.

:D
 
@manee,

I actually enjoyed the pace bug as you always had to be on your toes since the next ball could be a 100 mph thunderbolt or a 65 mph pie. That was the only thing that stopped me from carting every ball for a 6 or a 4 in BLIC 2005.

Now they have done away with the pace thingy without bothering to ramp up the batting difficulty and the result is that the game is unbalanced - batting way too easy and the bowling not good enough to stem the runs.

I hope they make batting more of a challenge by having backfoot and front foot selection as well in future releases, and ensure that you can't score at an unrealistic rate of 10-16 an over. And off course AI needs to be tweaked as well regarding field positioning and batting (score at a decet rate and make sure not to lose too many wkts).
 
manee said:
AND...sweep shots, coming up the pitch, removal of pace bug, completely new roster (faces and names), new tournaments, training mode, glossery mode. some new commentary and new graphics.

:D

Yes, but why the hell have they taken the damn Test series out of the game?? I mean if they wanted to release a World Cup game, then why didn't they call it 'Brian Lara World Cup Cricket'?? Surely many people agree that when the World Cup is over, we're going to want to play some Test series, especially in the summer. Does anyone think Codies might be planning a separate, more Test focused release?
 
alfa_beta said:
Finally here's a review that concurs with the reviews posted by most of planetcricket members...

http://www.cricketweb.net/article.php?CategoryIDAuto=2&NewsIDAuto=3694

Well again that's because it's written by a serious cricket-gamer and not by a magazine reviewer who has drawn the short straw.
Whatever RG may say about generally positive reviews, the ones that count are ultimately the written by people like Neil.
 
alfa_beta said:
@manee,

I hope they make batting more of a challenge by having backfoot and front foot selection as well in future releases, and ensure that you can't score at an unrealistic rate of 10-16 an over. And off course AI needs to be tweaked as well regarding field positioning and batting (score at a decet rate and make sure not to lose too many wkts).

Ah. Finally, validation of what I've been thinking about (and posted about a while back in another thread. Here it is).

The batting system is just too shallow for it to be challenging / fun. A batting system that chooses foot movement (front or back) for you, is similar to a bowling system that chooses the length at which you're going to bowl your delivery. Imagine that.

Some of the most beautiful exchanges between bat & ball involve the ability on the batsman's part to be able to judge or even influence the line and length of the ball and play shots accordingly, and on the bowler's part to be able to create doubt in the batsman's mind about whether to go back or forward; play straight, across or inside out etc.

Not always do we find wickets being taken on the merit of just one ball - the sheer pace of a Malinga yorker, or a flintoff snorter that rises alarmingly from short of a good length.

The meat and potatoes of cricket is made up of a series of exchanges that bring this battle to the fore. A bowler 'setting the batsman up', a batsman 'sizing up the bowler'. And for me, however much one patches BLIC, it can never provide such an experience simply because of the batting system. I'll never be able to fool my opponent for length because he doesn't need to make that decision. Regardless of where the ball is going to pitch, if he judges the line of the ball, he can pretty much hit through the line of the ball using a directional button, and not much skill. So goodbye to any dismissals that result from an error in judging the length of the delivery.

I understand some of what I mentioned may attract criticism for its 'only for the hardcore cricket fan' nature. But, as someone in another thread observed - most hardcore cricket fans are likely to be bothered about those aspects of the game that make it such a joy to play & watch. The idea must be to incorporate these basic (yet complex to implement) aspects of cricket into a game while still making them simple enough to pick up and play. Easier said than done, I agree, but that's just how I think about cricket video games.

Cheers.
 
I get a feeling that even though BLIC/Codemasters is a more popular game but it's EA that has the heart in the right place.

It was EA who came up with the concept of confidence while batting and which is an essential part of cricket - in fact half the discussion on any cricketing subject invariably leads to form and confidence of certain player(s). EA was also the first to introduce the concept of front and back foot shot selection. And this time round EA came up with an intutive way of batting - using 'century stick' and which will be the way to go in the future.

EA can be faulted for not executing the ideas so well but nobody can fault them for not thinking enough about the game. Codemasters, on the other hand, are happy to present the same old arcadey game every couple of years. In fact if Codemasters had built up on BLIC 99 and came up with the ideas and concept that EA came up with, BLIC 2007 would have been one of the best cricketing games ever.

As it stands, I see EA closer to the holy grail than BLIC. If EA can sort out the batting AI part where AI actually scores runs at a decent rate and fine tunes the batting engine a bit, it will be a winner. Sadly, BLIC has lot more work to do - the batting simulator is simply not good enough. Anyone without an iota of an idea about line & length, shot selection and back & front foot can hammer the bowling at will.
 
manee said:
AND...sweep shots, coming up the pitch, removal of pace bug, completely new roster (faces and names), new tournaments, training mode, glossery mode. some new commentary and new graphics.

:D

great ... I take it you're choosing to ignore all of the steps backward ... most of which make the game too annoying to play! :P
 

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