ThandaMilk
Club Captain
Funny that, when I set up a thread highlighting many of these points, it seemed to induce an orgy of abuse.
Its not the points you made that induced what you call an orgy of abuse. Given how smart you are and all that jazz, am sure I don't need to spell out for you what did.
ThandaMilk added 5 Minutes and 25 Seconds later...
Got my hands on the game yesterday and played for around 6 hrs or so and have to say I have been extremely underwhelmed by the game so far. Maybe it was coz of all the great reviews and feedback I saw on PC and had high expectations to begin with.
Great review. I'm in a similar boat as yourself - feeling a little underwhelmed. I agree with most of the issues you've raised, and appreciate the fact that you've offered some constructive comments.
Started off with the tutorials - weren't too different from AC09 and the main difference was Action Cam as that was my default view. Went through the batting, bowling and fielding tutorials without much trouble.
One thing I've not really understood about Tutorials in both AC09 and IC10, is why they've been structured in a linear manner - i.e. I need to go through the basic tutorials to access the more advanced ones. Its a very minor point, but since we were on tutorials thought I'd mention it anyhow. Perhaps in future iterations they might consider making the tutorials section more open from the get go.
Then started off with a Test against Eng with me as India in Hard mode and minimal HUD. By the way didn't see too much difference between minimal and full HUD while batting. Stuggled a bit in the first couple of overs as I mistimed shots but by the 3rd over was getting the hang of timing against Anderson and Onions.
Over my first 4-6 hours of playing against the AI, I tried various combinations of difficulty (easy, normal, hard), HUD (full, minimal, off) and camera (action cam, broadcast) options, in the search for what I hoped would be my sweet spot.
I think the number of options in there are bloody fantastic - unparalleled really in terms of other cricket games. As has been oft mentioned by producers and developers of this series, they're trying to cater to both the casual and hardcore gamer; and this variety of options IMHO will form the basis of providing a unique gameplay experience to each of those segments in future editions of the game. (I say future, because in this iteration I think its a noble effort, but one that has some game-breaking issues; more on that below).
Back to the game, I haven't yet found my default go-to option for an enjoyable game of cricket. Here are my notes from the top 3 options I tried:
Hard, Full or Minimal HUD, Action Cam: In this mode more than any other, I found that timing the button press is king. Once I started picking up the pace of the ball, and understood the slightly exaggerated difference in timing windows if the ball is short, good length or full, it became easier to bat. I left the first test match and T20 (batting first) unfinished because I felt unsatisfied with the batting (not as much difficulty, as what the batting mechanics were asking me to focus on - i.e. timing the button press); and headed back to the menu to see how the other combinations felt.
Easy or Normal, No HUD, Action Cam: Before going into Hard with No HUD, I thought it best to give it a run on the easier difficulty levels - hoping I would get used to the system and then graduate to the next level. What I found was similar to what cricket_online has outlined in his post. I could time the ball better on these modes than I would subsequently on hard (because the timing window is more forgiving), but it wasn't as if I was picking the ball out of the bowlers hand, or was basing my shot selection on where the bowling marker appeared just before the ball landed.
Hard, No HUD, Action Cam: VERY tough to bat in IF I try and bat how you're supposed to - i.e. pick up the line, length and pace and execute a shot based on match situation, field settings etc. I've found it neigh impossible to do this so far. I'm hoping I'll get better with time, but I've found it difficult for two reasons:
1. I'm unable to pick the length of the ball soon after its out of the bowler's hand, and therefore have to rely entirely on the pitch mark appearing a split second before I have to play the ball
2. I don't (yet) have enough time to compute all that I need to (line, length, pace, field settings, match situation etc.) in that split second to be able to play a shot on merit. Also, as the only thing that changes in Easy and Normal compared to Hard is the timing window of your shot, I can't do this in either of those modes either.
Now, if I stop trying to play this mode (Hard, HUD Off, Action Cam) like I would normal cricket; I start faring better. Here's how and why:
I drop foot selection (one less thing for me to compute in the time provided); I pre-meditate whether its going to be a defended, ground or lofted stroke (again, a decision I'd rather make after the ball has been released out of the bowler's hand. Agreed, there are situations when you pre-meditate, but not every ball) and I decide to play only in the V. This, unfortunately, dumbs down this mode as well to timing the button press.
Mind you, these are simply initial impressions. Perhaps I'm hungover from Ashes 09, and the change is just too much to get used to in a day. I'm hoping that with time I'll start picking up the ball out of the bowler's hand, or develop better reflexes to be able to make meaningful strokemaking decisions in the limited time after the marker appears.
I'm convinced that a HUD-less or minimized HUD display is ultimately good for cricket gaming. The current system, IMHO, will need to be fundamentally reviewed in future editions of the game for it to provide a gaming experience that's closer to the real thing. The question to be asked is, how do we tweak the system we've built and make changes that reward the right skills - picking line and length, moving front or back, choosing to defend or attack etc., rather than encourage pre-meditation.
I'm actually very impressed with the progress Wealey has been making (per updates on another thread) with his batting in HUD Off. Perhaps a comment from him about whether he's been able to develop an ability to pick the ball and choose shots appropriately, or if he is relying on pre-determined shots in the V, might help me decide whether to keep at HUD off in this game.
More thoughts later, as I get time to gather them and post. Especially around bowling and Online play.
Again, great review cricket_online - meaningful and constructive.