I came up a similar format to this "two day Test" suggestion about 20 years ago when I 'discovered' Armchair Cricket. Playing two innings a side of that was just too long and laborious, not much quicker than the real thing. ODIs just lacked enough overs to get batsmen big scores and I always liked the tail batting properly so 50/60 or 72 overs per side (as many as the scorecards would permit) didn't really accommodate 'batting properly'
So I came up with 100 overs a side in a one innings match. It falls halfway between a Test and ODI because you can bat properly but it is still 'limited overs'. This also takes weather out of the equation if you bat the two innings/2x100 overs
Limited Overs 'Test' cricket
- 100 overs per side
- 20 overs per bowler
- played over two days but scope to complete if rain affected
- limited fielding restrictions (4 min/max inside/outside the ring)
- two new balls per innings, to be used as seen fit by the captains.
- very strict regulations on bowling wide or short*
- innings to be batted to a conclusion so the margin is always measured in runs**
*sides may see fit to bowl short or wide to slow run-rates down. Bouncers should be limited by height and frequency. Excess bouncers would result in warnings, maybe two bouncers per over but not two per over every over (excessive) VERY strict application of rules on short-pitched bowling to tailenders.
**this is an optional measure I'd like seen in ODIs, maybe not in this format. You see margins of 10 wickets, but many observe that it might have taken 299 balls to get there and so was close. This makes the margin more apparent and can counter any instances where one side collapses batting first and the spectators are denied cricket.
The major benefits to this format are :
TACTICS
Sides have to use 5+ bowlers so they would have to choose their side carefully. Do they opt to muddle through 20 overs with part-timers so they can play the extra batsman, or do they play five proper bowlers?
Batting first or second shouldn't be such an issue as they should both have to bat in morning conditions at some point, if they bat long enough that is. Time wasting would be time wasted because the match would be played to a conclusion.
Sides will have to weigh up the pace of batting, they will want to score quickly but have 100 overs so they won't want to waste it. This SHOULD produce a more entertaining form of Test cricket as the sides will want to post a winning total and so can't just bat 180 overs to post 600.
Side will also have to weigh up the balance of attacking and defending when bowling. There will be a need to take wickets as there is in any current format, but it could prove a ding-dong battle royale with 100 overs to bat which should stop sides defending too much as they may do at 450/3 off 130 overs. Fielding restrictions only used to stop sides defending should help.
Two new balls is one of my favourite innovations. Instead of waiting X overs to give the side a new ball, give them two at the start and let them decide when and how to use them. It's a way better tactic than powerplays, and the side would have the option to use the old ball or the new ball - but only the one in any given over.
I wouldn't tinker with field settings too much, only to stop sides putting sweepers all over the boundaries so keep
RESULT & SPECTATORS
It should produce a result, although it may need to go three days to produce it. It lasts long enough to give a good and entertaining game while being short enough it won't drag if the pitch is flat, or be a drawn out yet foregone conclusion if it becomes one-sided
I may have missed some benefits, but I think 100 overs a side would produce an excellent match. That both sides would have to use 5+ bowlers, both have to bat for a long time but not indefinite period, have limitation on defensive fieldsetting etc should produce something halfway between a Test and ODI. They could also just be fitted into a weekend which a Test won't and you don't often get two ODIs in one weekend
So I came up with 100 overs a side in a one innings match. It falls halfway between a Test and ODI because you can bat properly but it is still 'limited overs'. This also takes weather out of the equation if you bat the two innings/2x100 overs
Limited Overs 'Test' cricket
- 100 overs per side
- 20 overs per bowler
- played over two days but scope to complete if rain affected
- limited fielding restrictions (4 min/max inside/outside the ring)
- two new balls per innings, to be used as seen fit by the captains.
- very strict regulations on bowling wide or short*
- innings to be batted to a conclusion so the margin is always measured in runs**
*sides may see fit to bowl short or wide to slow run-rates down. Bouncers should be limited by height and frequency. Excess bouncers would result in warnings, maybe two bouncers per over but not two per over every over (excessive) VERY strict application of rules on short-pitched bowling to tailenders.
**this is an optional measure I'd like seen in ODIs, maybe not in this format. You see margins of 10 wickets, but many observe that it might have taken 299 balls to get there and so was close. This makes the margin more apparent and can counter any instances where one side collapses batting first and the spectators are denied cricket.
The major benefits to this format are :
TACTICS
Sides have to use 5+ bowlers so they would have to choose their side carefully. Do they opt to muddle through 20 overs with part-timers so they can play the extra batsman, or do they play five proper bowlers?
Batting first or second shouldn't be such an issue as they should both have to bat in morning conditions at some point, if they bat long enough that is. Time wasting would be time wasted because the match would be played to a conclusion.
Sides will have to weigh up the pace of batting, they will want to score quickly but have 100 overs so they won't want to waste it. This SHOULD produce a more entertaining form of Test cricket as the sides will want to post a winning total and so can't just bat 180 overs to post 600.
Side will also have to weigh up the balance of attacking and defending when bowling. There will be a need to take wickets as there is in any current format, but it could prove a ding-dong battle royale with 100 overs to bat which should stop sides defending too much as they may do at 450/3 off 130 overs. Fielding restrictions only used to stop sides defending should help.
Two new balls is one of my favourite innovations. Instead of waiting X overs to give the side a new ball, give them two at the start and let them decide when and how to use them. It's a way better tactic than powerplays, and the side would have the option to use the old ball or the new ball - but only the one in any given over.
I wouldn't tinker with field settings too much, only to stop sides putting sweepers all over the boundaries so keep
RESULT & SPECTATORS
It should produce a result, although it may need to go three days to produce it. It lasts long enough to give a good and entertaining game while being short enough it won't drag if the pitch is flat, or be a drawn out yet foregone conclusion if it becomes one-sided
I may have missed some benefits, but I think 100 overs a side would produce an excellent match. That both sides would have to use 5+ bowlers, both have to bat for a long time but not indefinite period, have limitation on defensive fieldsetting etc should produce something halfway between a Test and ODI. They could also just be fitted into a weekend which a Test won't and you don't often get two ODIs in one weekend