Possible solution for edges

Well BigAnt has been super quiet which could mean one of 2 things....they've done what they set out to do and we will wait for the next patch until the cows come home, or they're super busy fixing up all these issues and Patch 3 is imminent!...im hoping for the 2nd one :P


I dont think it is imminent but it is coming. I would expect after the Christmas season.....just a hunch.
 
I hope there are significant AI improvements they can make in the rest of the DBC14 support cycle, although I think some things may be so fundamental to the systems in place it's unrealistic to expect an overhaul by a patch.

My impression is that so far they've tried to avoid placing outright restrictions on the ai, but I wonder if they've got the option without major code changes. Can they block the late cut as an option for deliveries aimed at the stumps, or in any situation where there are 2 or more slips, for instance?
 
I got a lot of pleasure at the over - really good line and grouping, one of the best I've ever bowled

I think this is worth bringing up again, actually.

Let's say there was a bowling training minigame, where the game drops a pitch marker for you to try and hit, and you get a score for how near you get. Extra marks for movement in the specified direction. Or alternatively, you had a schoolyard cricket version where you're just bowling at a wall and chalkmarks, and you get marks for hitting the right spot on the ground and another spot on the wall.

I bet that'd be something I'd have a lot of fun playing.
 
I think this is worth bringing up again, actually.

Let's say there was a bowling training minigame, where the game drops a pitch marker for you to try and hit, and you get a score for how near you get. Extra marks for movement in the specified direction. Or alternatively, you had a schoolyard cricket version where you're just bowling at a wall and chalkmarks, and you get marks for hitting the right spot on the ground and another spot on the wall.

I bet that'd be something I'd have a lot of fun playing.

Be good as practice for sure, though hard to imagine how the "marks" might work
 
Well you have a set number of deliveries and try and beat your top score, I guess.
 
That would be a great way of having bowling net sessions for skill bonuses in career mode.
 
The bowling and batting controls are so well implemented in DBC 14 that a bunch of mini games can be added in for fun and asa a coaching tool.
 
The bowling and batting controls are so well implemented in DBC 14 that a bunch of mini games can be added in for fun and asa a coaching tool.
Games such as play a cutshot to an inswinging yorker!:D

I've asked this question before but never had a reply, does reverse swing exist it the game or is it like player injuries(announced they would be in the game but not)? I have never once bowled a swinging delivery that has reversed. Has anyone managed this?
 
I may have not played the game enough, but I am yet to see visible swing in the game.
 
Games such as play a cutshot to an inswinging yorker!:D

I've asked this question before but never had a reply, does reverse swing exist it the game or is it like player injuries(announced they would be in the game but not)? I have never once bowled a swinging delivery that has reversed. Has anyone managed this?

In a video game I don't really see any point for difference between conventional and reverse swing. Maybe there should be exaggerated swing in some cases depending on ball and pitch conditions but the swing should still be conventional to the user as I wouldn't want to bowl an inswinger when my input was for an outswinger.
 
In a video game I don't really see any point for difference between conventional and reverse swing. Maybe there should be exaggerated swing in some cases depending on ball and pitch conditions but the swing should still be conventional to the user as I wouldn't want to bowl an inswinger when my input was for an outswinger.

but if you know it's reversing then technically your input WAS for an outswinger.
 
I may have not played the game enough, but I am yet to see visible swing in the game.

The ball swings plenty.


In a video game I don't really see any point for difference between conventional and reverse swing.

I know what your saying, I guess what I'd like to see is the ball swinging much later when it reverses as it generally does in real life. With DBC there doesn't seem to be any change in how the ball reacts depending on how old it is. It's such a big part of cricket and something that has never been implemented in any game. I can't see it being difficult to recreate in a computer game.
 
but if you know it's reversing then technically your input WAS for an outswinger.

My point was that in real life you could alter how you hold the ball or how you direct the ball to make the most of reverse swing but in a video game you only have two ways to swing the ball - out-swing or in-swing - and if the ball starts acting randomly you wouldn't be able to control the ball and bowl well. In a video game it doesn't really matter whether it's the conventional swing or reverse swing as the batsman doesn't really know which way the ball is going to swing. Thus, conventional swing with exaggerated swing in certain conditions would be as good as "reverse" swing as far as DBC is concerned.

I know what your saying, I guess what I'd like to see is the ball swinging much later when it reverses as it generally does in real life. With DBC there doesn't seem to be any change in how the ball reacts depending on how old it is. It's such a big part of cricket and something that has never been implemented in any game. I can't see it being difficult to recreate in a computer game.

I see where your are coming from... basically you want exaggerated swing when the ball is oldish given the right conditions such as rough pitch or outfields and a ball which has been "managed" well.
 
It all comes down to how the ball changes with age. As the game stands I don't notice a difference in swing from the first ball bowled to say a 40 over old ball so reverse swing wouldn't make a difference unless as you say it was exaggerated. If the ball physics were designed so that from a certain point the ball would lose it's ability to swing but then with good management, the right conditions and bowlers, reverse could then be generated.

This would then be seen as a bonus from a bowling perspective while from the batting side of things imagine you're cruising along, the ball's doing nothing so is easy to hit, then all of a sudden its starts hooping late causing you to adjust how you play. It would add such a good dimension to the game.

Ideally what I would love to see is something like this:

0-20 overs: More seam and bounce (swing dependent on conditions), minimal turn.
20-40 overs: Seam and bounce decreased ( swing dependent on conditions), increased turn.
40-65 overs: seam, bounce and swing minimal, turn as for 20-40 overs.
65-80 overs: Same as 40-65 overs, reverse swing starts to happen.

This would only be for the red ball, while the white ball would need to change at a different rate.
 
It all comes down to how the ball changes with age. As the game stands I don't notice a difference in swing from the first ball bowled to say a 40 over old ball so reverse swing wouldn't make a difference unless as you say it was exaggerated. If the ball physics were designed so that from a certain point the ball would lose it's ability to swing but then with good management, the right conditions and bowlers, reverse could then be generated.

This would then be seen as a bonus from a bowling perspective while from the batting side of things imagine you're cruising along, the ball's doing nothing so is easy to hit, then all of a sudden its starts hooping late causing you to adjust how you play. It would add such a good dimension to the game.

Ideally what I would love to see is something like this:

0-20 overs: More seam and bounce (swing dependent on conditions), minimal turn.
20-40 overs: Seam and bounce decreased ( swing dependent on conditions), increased turn.
40-65 overs: seam, bounce and swing minimal, turn as for 20-40 overs.
65-80 overs: Same as 40-65 overs, reverse swing starts to happen.

This would only be for the red ball, while the white ball would need to change at a different rate.

This is all good and well, but pointless if this is all cosmetic - As we all know swing and seam has very little chance of fooling the AI.
 

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