Let’s be frank:
After 3 games:
No one knows what pitch type is meant to do what
No one knows what stat does what
The pitch type issue of the pitch conditions being barely distinguishable has been identified over and over again, but nothing has changed. I've said it before, but as dated as Lara/Warne '99 is, it is a model for how you vary a pitch compared to these games. They need to get a copy, endure the now rubbish old graphics and have three 20 over games in each condition and see what we're talking about.
Quick wear on/off? What's that all about? How quick? Is it better for a short game to have the pitch deteriorate (ie having a 50 over game's worth of pitch progression over a shorter 10-20 over game)? Is that what it does? Has anyone noticed a difference? When is it useful to use it? This is another "how long is a piece of string" question the game has been asking us for years.
As for stats, I've often wondered if most of them do much of anything at all? After all most of the creations on the Academy (even with brilliant line-ups and likenesses) don't have stat balancing or even stats at all in some cases, so I could imagine Big Ant having a conversation about how those teams will end up playing in the game and making it look bad. Perhaps stats have minimal effect because of that?
There's only so much that the community can do with 20% of the info required and Big Ant have gradually gone away from community engagement.