crick4life
International Cricketer
- Joined
- May 23, 2003
- Online Cricket Games Owned
Originally posted by zimrahil
Shame about tutsi's patch - back to hex editing then:
Sounds great the changes you have made - I hate the square cut/glance to fine leg edge that always goes over WK/1st slip for 4 each time - be good to get that going in different directions
So to summarise:
You have done this for all keyframe 2 for most strokes yes? also increased the power range - have you decreased the heights for any mis timed 6 hit shots yet ?
Also have you decreased the edgeaverage in the 1_hard file ?
Cheers
I have done for most of the strokes but fot those which had pwer values of 6 digits. I think keeping the power range quite high is at times good, what you say? Keep the power shots a bit low say 28..... instead of 30..... Read below :
I saw couple of lofted backfoot shots hits over the covers in the first 15 overs and they were landing pretty much between covers and deep extra covers. Rest assured no more spineless shots into the hands of extra cover fielder. It looks good in the game, we have to agree the sound effects are just great when played in UK.
I have made quite a few changes in the l_hard file, will send you a copy shortly. We may need to up the defend value a bit more in the 1day50.cfg to balance the scores and probably make CPU batting a bit more hard.
No run outs as yet in another short game this time on dry pitch, the ball carries fairly fast to the fielders and somehow CPU is being tricked to know the ball's already with the fielder. Mind you there were couple of attempts by CPU to run itself out and both the times the fielders missed the stump with the direct hits. I would like to see this in every game, it adds to realiasm.