Discussion [FEEDBACK] SimCricketX – What’s the Best Way to Share the Game with You?

let me know if anyone using for leagues, I'll add stats as well. I have partially completed stats calculation. Where it will calculate stats and return final csv file for batsman and bowlers individually.
It will great if you do this mate.
 
Full fledged stats dashboard is live on webpage and local application.

For website - http://167.234.212.202:7860/ [Access here. No changes required from your end]
For local application, use run.sh / run.bat to auto update the files to download and extract the zip manually.

Steps on how to use stats

- On every successful simulation, a zip files is downloaded. Extract and retrieve a copy of all 4 .csv files.
- Simulator > Statistics > Upload all csv files > Click proceed
- You can view a interactive dashboard.

*In case you lost your downloaded zip, you can redownload from My Matches within 7 days from the date of simulation.

Note - Can't make this automatic process. Reasons below
- Difficult to hold cloud storage for indefinite time, I want to keep this MVP.'
- Sometimes, you resim to get perfect result. So, machine don't know which is the perfect result for you to pick those stats.

**Thanks to the 23 registered users. Completed all major development.

If someone is really interested on their own to test AI features, I'll enable them for you, but you have to purchase your own deepseek api, which may cost you based on your usage.
Features
- Human language to interesting simulations [le. Simulate a match for the given teams, make sure the Team A wins on last ball of innings by hitting a six]
- Ai generated near realistic commentary
- Realistic match dashboards.
 
I think I am completely done with the development. So far the idea ratings I am followed for testing is

Top/star batsman/keepers/bowler - 80-90
others (batsman/keepers) - 70-80
Batting allrounders - 60-70 / 45-60
Bowling allrounders - >60 / 60-70
Bowlers - 70-77 (I usually rated 75 for testing)

- Batting allrounder - If you rate 45-50, expect him to go at 10+ rr.
- Bowling allrounders - if you want them to hit in death overs, make it 60. The more you increase for roles "All-rounders", pressure factor will increaser 1.5x and wickets fall.
- Even a change in +/- 1 will impact performance. So, I'll leave it to the individuals, test your own and share your experiences.

Fo now, I'll leave this thread open here and halt my development. I'll keep an eye on the website traffic and your feedback.
 

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