Manee's Game Changing Suggestions - MASSIVE IDEA ADDED

manee

Chairman of Selectors
Joined
Jul 1, 2005
Location
England
Online Cricket Games Owned
Formerly known as "Analogue System"

How do you think EA could advance on their analogue stick system, obviously EA Cricket 2007 is going to be a shell of all the potential.

-I think rotation of the analogue stick at areas behind square on the off side should run it down to third man. Behind square on the leg side could determine the rotation of the sweep shot, which would have unlimited possibilties. Slight rotation (>5 deg.) in the midwicket area should exentuate the mid wicket leg glance, especially for asian batsman.

-The degree between the run down to third man and cut shot should be a very unsafe poor shot but either side of it should be either a very effective run to third man, or well hit cut shot.

-With the left analogue stick controlling frontfoot/backfoot selection maybe it should control how far forward or back you go, this would help alot with bat pads (which btw should be in Cricket 08).

-Analogue stick controlling when you leave the ball, incase you want to pad up to the ball or block the stumps.

-R2 being a defence button so that defense shots AND defensive pushes are possible as well as differing edges depending on the hard hands or soft hands.

-In hook shots, extra power should have extra chance of top edges.

I think these could contitute the advancement of batting in Cricket 08.
 
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Perhaps rolling the analog stick around in a clockwise direction could be the reverse sweep and the other way for sweep.
 
I do not think that is necessary considering both have a ordinary button combination.

Is Cricket 07 motion captured...becuase I do not think it is, which is why the shots seem so mechanical. I think they need shots to differ depending on where the ball is...

Take the straight drive.

If it is straight, play the shot like in Cricket 05.

If it is way outside off, have the batsman chase after it, edge it or play and miss, either way it should be bad considering the shot selection is bad.

It if is on leg, the batsman must play an inside out shot which is hard but looks impressive if it goes for four, there is a very good one in BLIC.

If it is outside leg, the batsman either has his pad get in the way off the shot and makes a mess of it. But if he is settled, he opens himself up and plays a great drive.

This is missing in Cricket 05 (and 07) and makes the game seem mechanical.
 
Manee's Game

Motion capture would be cool if they could actually get one of the players (e.g. Flintoff) to model batting animations as well as his own bowling action.

Different ideas in different quote tags!

EA dont have enough off side or straight shots for balls other than the correct line and length for the shot. Obviously the shot wont be as safe but it will be possible if you want to exploit a gap in the field. In Cricket 05/7 it is not possible without the batsman shifting stupidly to one side.
Yorkers, now this is a great idea!

If it is an inswinging yorker and mis timed, the batsman plays outside the line of the ball and either inside edges it onto his pad or it hits his leg or toe. It may go for lucky runs but has high chance of taking a wicket.

If it is an outswinging yorker and mistimed, the batsman either plays inside it and gets bowled or LBW OR edges it or it may miss the off stump. Will not likely go for runs, but may be edged past slips.

A straight yorker usually automatically goes to a good yorker line and length, it is not likely to take a wicket (unless played severly early or late) but is hard to get runs off.

The same basic ideas should be for normal edges! Sorta like BLIC where you edge it if you play it in the black area of the timing bar
Shots

-Does anyone remember the cut shot against spinners in Cricket 2004, PLEASE bring that back EA.

-More leg side flicks for Asian batsman

-Actual completely different animations depending on how far you push the analogue the stick. E.g. A cut and a deflection to third man.

PACE BOWLERS POTENTIAL RATING

A rating out of 10 for RF or LF bowlers which gives the probability that they will bowl a truly rapid match (out of 50 matches) as demonstrated by Tait for the PM-XI. With this, unique paces are not needed.

RF/LF fast bowlers have a pace of 80-91mph, but this stat decides their ability to bowl 91-96+mph, and how often they do it.

Shoaib Akhtar would have been 9/10 which means that approximately 9 matches out of 50 he would bowl an incredibly fast spell up to 96mph or more!

Mitchell Johnson would only be about 3/10 which means that 3 times out of 50 (6 times out of 100) he would up his pace a bit, but becase the stat is low, he may only go as high as 93mph.
 
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I remember the Hollioakes, Adam and Ben, modelled the physics for ICC Cricket World Cup '99. The physics in that were great.
 
Exactly, it works, since you are transferring real life into the game.

What do you think of my other suggestions Lee?
 
Id first check and see the game actually is before thinking of any future changes.Although there's been much talk about the Analogue System,we've not yet had an opportunity to see it in action,so a judgement on it wouldnt be correct imo.Although Im tempted to say that for a change Id like to see better commentary similar to blic where there are more than 2 voices.
 
You make a valid point, but not all of the suggestions are about the analogue system.

Skateboarder said:
I remember the Hollioakes, Adam and Ben, modelled the physics for ICC Cricket World Cup '99. The physics in that were great.

Do you have a video of that game? I would like to see it.

I have another suggestion which like the others is simple:

Three Visibly Different Fielding Types

Bad: Monty, Yousef, Inzi: Clumsy running, poor catching, ungraceful diving.

Normal: Like other games

Good: Brilliant diving catches, good running, graceful in the field in general.
 
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1. Also they should implement replay throw in the game...where one fielder slides and gives the ball to the other feilder who throws it back to the keeper ...

2. Secondly i agree with 3 feilding types

3. Bring some aggressiveness in the game...like M.Ntini celebrating aggressively and B.Lee too . While players like Hogg will celebrate quitely .

4. Controlling the keeper is a must as we can make the keeper stand close to the stumps when medim pacer is bowling .

5. Swing factor must be too effective . Batsmen should stay out of the crease when the ball swing too much ...and then keeper standing up to the stumps will come into play so then the batsmen wikll have to come back to the crease ...and more chances of getting LBW.
 
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1. Good, but may not work as only one fielder tends to chase after it in EA games.

2. So do I :)

3. Adding to that, I would love rivalries in the game, such as Sachin and Mcgrath, with tension and more commentary lines to support it.

4. Yes, more behind square shots on off side would support this.

5. You are right, swing is not effective enough in EA games.
 
well manee lets start with u r game do u want to?
 
The most revolutionary idea yet

I do not understand.

Here is another suggestion:

Disguishing Batsman in a huge way

Basically, each directional button press has a different animation depending on how hard you push down the analogue stick and in some cases what batsman you are. This will explain the versitility of the batsman. PS: This is for regular shots only for now.

Dhoni will only have two shot powers, an absolute swing and a very light defensive push because that is Dhoni; either a smasher or very defensive.

Collingwood will have two levels too, a medium defensive push and a slightly harder push or a light drive since that is his style.

A master like Tendulkar will have many power levels which will range from a defensive push to a powerful (yet controlled) drive, I hope you catch my drift.

This system would work 100x better if the analogue stick somehow seemed heavier to press down so the person has more control.
 
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OK, you could do all my other suggestions or this one which imo is the best I have ever come up with. (full stop :D)

You can control the footwork (direction and how far they move) of the batsman using the left analogue stick and d-pad whilst using the right analogue stick to control the direction and power of the shot.

Allow me to explain with some shots:

Pull shot: D-Pad (front foot) back and across to leg side to open batsman up. And right analogue stick hard to the right hand side for a pull shot animation.

Yorker defense: D-Pad back fully to allow maximum time to play the ball, and right analogue back to play a defensive.

Cut shot: Left analogue back and right analogue to the left hand side.

The ONE snag with the system is how to control the difference between two shots with identical button presses, but one to a short ball and the other to a full one...I think that can either be automatic or with the use of a shoulder button, but you must agree the idea has huge potential
 
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manee said:
OK, you could do all my other suggestions or this one which imo is the best I have ever come up with. (full stop :D)

You can control the footwork (direction and how far they move) of the batsman using the left analogue stick and d-pad whilst using the right analogue stick to control the direction and power of the shot.

Allow me to explain with some shots:

Pull shot: D-Pad (front foot) back and across to leg side to open batsman up. And right analogue stick hard to the right hand side for a pull shot animation.

Yorker defense: D-Pad back fully to allow maximum time to play the ball, and right analogue back to play a defensive.

Cut shot: Left analogue back and right analogue to the left hand side.

The ONE snag with the system is how to control the difference between two shots with identical button presses, but one to a short ball and the other to a full one...I think that can either be automatic or with the use of a shoulder button, but you must agree the idea has huge potential
I believe this was the point of the Century Stick. :D
 

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