Munkeymomo

Munkeymomo

Panel of Selectors
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Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
OK, so finally got around to having a pop at DBC modding. Warwickshire logo preview.

I'm trying to get the kits sorted, but I'm having trouble getting my 4th colour to work properly. Always seems to be at 40-50% transparency in game. Anyone have any thoughts?
 

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Snowy

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Make sure you have the masking on your alpha layer set correctly.
 

Munkeymomo

Panel of Selectors
Joined
Dec 1, 2007
Location
Somerset
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
Cheers Snowy. Probably should have looked about a bit before posting this.
 

Munkeymomo

Panel of Selectors
Joined
Dec 1, 2007
Location
Somerset
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
Quick preview of first attempt at the Warwickshire kit. Still struggling to get the 4th colour to appear. Just shows up black. Probably still ballsing up the alpha layer but I'll keep fiddling with it.
 

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sarkazm

Club Captain
Joined
Jul 15, 2008
Location
Qld Australia
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
Quick preview of first attempt at the Warwickshire kit. Still struggling to get the 4th colour to appear. Just shows up black. Probably still ballsing up the alpha layer but I'll keep fiddling with it.

Hi Munkeymomo.

The 4th colour! I struggled and struggled with that one. SnowyCasanova gave me the advice he posted to you as well which led me to the answer, along with some research on alpha channels.
I finally stumbled upon it working, and here's how I do it using photoshop:

One of the modders (apologies as can't remember exactly who that was, also supplied some excellent templates) very early shared the 4 colour concept for textures in game - red, green, blue, black. I have been using black as the 4th colour in the kits I'm attempting.
  • So I create a kit (IMAGE 1) and when I reach the black colour I duplicate that image on the alpha channel by -
  1. highlighting (all) layers that are black (IMAGE 2), then Ctrl/E to merge those layers to one and keep this 'new' layer selected
  2. then Ctrl/A to select the layer, followed by Ctrl/C to copy layer
  • next you need to go to the alpha channel (IMAGE 3), select it (make sure the little eye icon is 'on' along with the RGB channels), then Ctrl/V to paste the layer you just copied to the alpha channel
  • once you do that you should see the 'marching ants' around a blank image (IMAGE 4)
  • then you'll have to move the marching ants so they are located over the top of the image you copied
  • after you do that select the paint brush (or pencil tool or bucket tool) and colour inside the marching ants - make sure 'white' is selected (IMAGE 5). You have to use white as white is transparent meaning once the created dds texture file is in game, it will be 'seen'.
If you have to move the 'black' colour around because you've changed a shape or moved it to align things better, you will have to do a new copy and paste to the alpha channel as well. Simply paint the original area black before colouring any changes white. Hope that all makes sense, and there could well be a much simpler way of doing it but, that's the way I managed to make it work.

IMAGE 1.jpg IMAGE 2.jpg IMAGE 3.jpg IMAGE 4.jpg IMAGE 5.jpg

Hope that helps.
Cheers.
 

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