blackleopard92
Panel of Selectors
Hi guys, If u post about a game then give info as well.
The company of heros.
Real time strategy.
release date: Q3 2006
Looking forward to it because:
First time u will find changing battlefields (maps).Able to create cover for soliders.
Also this game will mark the end of babysitting of soldiers.Soldiers will now automatically respond to the situation, fire on enemy unit which they can effectively counter, and a lot more automatically.
Here read about it.
http://www.gamespot.com/pc/strategy/companyofheroes/news.html?sid=6124417&mode=previews
her's a small info
or the first time, players can play a real-time strategy game where the map is not a static checkerboard or series of choke points that plays the same way every time. We have created dynamic and destructible battlefields where players can alter any part of the landscape to fit their strategic play style. Destroying a bunch of cover objects will deny the enemy the use of that cover, but conversely will also deny you that same cover. Take out a church and you've eliminated a possible sniper nest that could be used by you or the enemy. Drop in some off-map artillery, and now you've not only taken out whatever was unlucky enough to be under the bombardment, but you've also created some new cover in the form of craters. Every object in the world has properties that the soldiers in the game are aware of. They know how to use these objects effectively for cover, and will do so without requiring micromanagement from the player, leaving the player to focus on the bigger picture.
and look at some screens.
U can blow up anything in this game
.
.
.
It's a nice change from AGE III
The company of heros.
Real time strategy.
release date: Q3 2006
Looking forward to it because:
First time u will find changing battlefields (maps).Able to create cover for soliders.
Also this game will mark the end of babysitting of soldiers.Soldiers will now automatically respond to the situation, fire on enemy unit which they can effectively counter, and a lot more automatically.
Here read about it.
http://www.gamespot.com/pc/strategy/companyofheroes/news.html?sid=6124417&mode=previews
her's a small info
or the first time, players can play a real-time strategy game where the map is not a static checkerboard or series of choke points that plays the same way every time. We have created dynamic and destructible battlefields where players can alter any part of the landscape to fit their strategic play style. Destroying a bunch of cover objects will deny the enemy the use of that cover, but conversely will also deny you that same cover. Take out a church and you've eliminated a possible sniper nest that could be used by you or the enemy. Drop in some off-map artillery, and now you've not only taken out whatever was unlucky enough to be under the bombardment, but you've also created some new cover in the form of craters. Every object in the world has properties that the soldiers in the game are aware of. They know how to use these objects effectively for cover, and will do so without requiring micromanagement from the player, leaving the player to focus on the bigger picture.
and look at some screens.

U can blow up anything in this game


.

.

.

It's a nice change from AGE III
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