PCCS 2.1.0 Thread - UPDATED Download link on post#326

Looking at the scorecards, it seems like the rotating of the bowlers isn't perfect - you can't only bowl 5 bowlers as the second to last over needs to be bowled by a part timer.
The bowling is calculated dynamically so it can change from game to game depending on how the bowlers are performing. I've had a few games where 5 bowlers each end up bowling 10 overs. The bowling rotation isn't perfect by any means, especially when it comes to something such as getting the part timers out of the way. It's better than it was before (in the T20 engine) because the sim now keeps count of specialist resources before determining whether to bowl the part timers or not (it tries to fit them in between the 25th and 40th overs). However, there are no calculations to make sure that those specialist overs can be bowled in tandem (alternating, etc.) as I haven't figured out an easy mathematical way to represent that.
 
Hey mate just one stupid question but any chance of stats thing?

rahulkhush added 7 Minutes and 12 Seconds later...

and I think Afridi member was right.. Can we have a checkbox where players that are already in a team are hidden
 
Some Interesting I Noticed.

Keeping Ground Abilities To 0 We Get Perfect Results. Some Times 300 Plus Scores Some Times Mid Range 250 and Some Time 200 Below.

Here is India VS Pakistan Match I Simulated

indvspak1.png


indvspak2.png
 
I think team chasing second gets in trouble easy even if they are chasing low like 180 to 220.

afridi118 added 2 Minutes and 28 Seconds later...

The bowling is calculated dynamically so it can change from game to game depending on how the bowlers are performing. I've had a few games where 5 bowlers each end up bowling 10 overs. The bowling rotation isn't perfect by any means, especially when it comes to something such as getting the part timers out of the way. It's better than it was before (in the T20 engine) because the sim now keeps count of specialist resources before determining whether to bowl the part timers or not (it tries to fit them in between the 25th and 40th overs). However, there are no calculations to make sure that those specialist overs can be bowled in tandem (alternating, etc.) as I haven't figured out an easy mathematical way to represent that.


i found a way players who has a thing of does not bowl cant bowl but if they have 5 bowlers one is forced to bowl any how.
or people play a sixth part timer.
 
PROBLEM!!


I cannot access my last lineups and when I play match it crashes. I need it for my story please help!!

simy.jpg


rahulkhush added 0 Minutes and 31 Seconds later...

I cannot even access played matches.
 

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