Review Review for IC 2010 in comparison to AC09

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Bubblyjubbly

School Cricketer
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Jun 19, 2010
Online Cricket Games Owned
I'm new on here, which is not to say I am new to codemasters cricket games, in fact I am VERY high up on some of the global leaderboards on Ashes Cricket 2009, but would like to keep my PSN ID private. I thought this topic deserved a separate thread as intial impressions and and the overly-optimistic reviews or pseudo-reviews seem way off the mark for me and a little bit of realism needs to be bought back into the equation.

I haven't tried the online yet, but if the single player is anything to go by, I'd rather not bother. The game is virtually identical to Ashes Cricket 2009 and in a number of ways, even worse. The individual player animations are MARGINALLY better, but everything else (graphics) is more or less the same. For the current generation of consoles, the graphics are a disgrace and it's no excuse to allow it for it being a cricket game - every other game manages it and but for the resolution, this is nothing more than PS2 standard.

IT IS A PATCHED ASHES CRICKET 2009, only it is a BAD patch. The main issues are as follows:

1) Correct me if I am wrong, but there still won't be voice/video chat - a year later they seem unable to add that when even some cheapy PSN have it - and this is in a game for which this option, especially for test matches, is an absolute neccessity.

2) The gameplay is just as buggy and surprisingly stuttery (FAR WORSE THAN AC09), you still see the ball going past a fielder for it to suddenly reverse and go back in his hands. However, when batting and bowling, the ball often 'jumps and skips' forward and the frame rate suddenly drops or increases or freezes momentarily, and full length balls often suddenly skip into beamers - its a joke, and it gets worse the better you are at the game, it's as if the AI resorts to 'cheating' to make the ball do things that are impossible i.e. the ball teleporting forward. Who knows what will happen online if it is this bad online ?

3) The crowds, pitches and camera movements are identical to AC09.

4) The movements of the players, bowlers and batsman, seem even less responsive and more jerky than those of AC09.

5) 'Action Cam', especially behind the batsman, is a waste of time. First-person view would be the only thing worth bothering with in this regard. However, the slightly fuller 360 degree controls are a welcome measure.

6) The HUD off mode is a potentially welcome move, but is so poorly implemented with regard to the lack of responsiveness of the controls that it ruins it. The reticule sometimes appears and not having the field placings shown seems a bit pointless here - you can see the fielders through peripheral vision in reality so what is the point of showing the field at the start of the over and then hiding it ?

7) Why have the D-Pad direction controls been de-activated, the batsman now moves slower than my dead grandparents ?

8) Gameplay: Essentially, the batting has been made slightly more difficult, not better though. The sweet spot of timing is now slightly earlier than on AC09, but the timing is no longer 'intuitive' and all the pace bowlers are almost the same speed now, which kind of defeats the purpose. The consequence of this is now that as the sweet spot is slightly earlier, the slower balls are almost deadly in the right hands, not only the that, they often 'pee-roll' along the ground.

The result of making the ball carry more has resulted in the regular ability to hit poorly-timed balls over the keeper/slips for six. In addition, the carry is often so excessive that shots that would normally be well timed end up flying to a fielder that they should never have gone anywhere near - this seems to be part of the cheating AI, there is no physics to this, it's all part of a large number of preset animations/routines. The ball also hits the batsman too regularly.

The spinners are still easy to spank, but there seems greater risk to it, which would be good, but any timing that is slightly off the good results in a 'treacle-like' effect where the ball just doesn't do what a normal ball would, almost going nowhere rather than up in the air. The timing of shots to pace bowlers is particular inconsistent and erratic, particularly to pitched-up deliveries, in addition to the problems of 2) above. This will result is a lot of 'cheesing' when online for the bowlers.

As far as the bowling is concerned, new controls are open to abuse online i.e. letting go of the reticule and seeing the ball ping back into a bouncer at the last minute which, given the poorly responsive batting controls, would not be welcome - I preferred the old system.

Whilst the new modes are welcome, it would appear that in trying to be clever with the gameplay, they have made it worse, especially when basing the game on the old codebase of AC09, it literally is just a patch - instead of trying to sort out the underlying mechanics in an organic fashion, they have resorted to a number of band-aids or shortcuts to produce their desired effect and it has produced an unprofessional result. But for the bugs, AC09's gameplay was much smoother.

If this is the result of a year's work then I am truly disappointed. I will not be buying another Codemasters cricket game unless it is built up from scratch. I know Australia isn't at the forefront of technological innovation, but this is a poor effort from them and in complete contrast to their performance on the pitch.
 
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As you may well have noticed, I've removed all the posts from this thread. If members can't respond to the points he has made in a civil way posts will continue to be removed, personal attacks are unacceptable. Likewise, I expect any responses from Bubblyjubbly to also be responding to the points made and not insulting other members.

If someone can't post in this way in response, don't.
 
That said, I should add that yorkers/full-length balls in IC 2010 are FAR too effective and hit the stumps FAR too often. The potential for spamming/cheesing with such deliveries online is huge.
 
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Quite amazed to read this, seems like a different game to what i've been playing, although i would agree its not quite as perfect as others would have you believe (in particular the use of backfoot shots to full pitched balls, and the bouncer length not being effective - i got driven for four off a "bouncer") although on the whole im delighted with the game.
Just out of interest what scores have you been getting - batting and bowling wise, i presume your playing on hard minimum hud with action cam?
 
I'm playing hard, minimal, broadcast. The action cam is a total waste of time, there is absolutely no way it can replicate the real situation from behind the batsman and that's ignoring the impact it has on being able to pick up the line and length, I would rather they had spent the time and money on sprucing up the graphics and fluidity of motion, adding in-game online voice/video chat which, as far as I am aware, is a standard feature on most of the releases in recent times and more crucial than ever on a game like this, playing test matches without being able to chat to the friend you are playing becomes very dull - it would have added to the playability and ultimately, the profitability.

As far as scores are concered, between 75 and 140 for a 5-over ODI slog. My main gripe is the inconsistency of the timing. You can play two identical balls in exactly the same way, one will go for six and the other will either hit you in the face or somehow take the outside edge in a way that seems impossible. The timing algorithm seems to have changed from an intuitive hand-eye coordination system or waiting for the ball to start to dip etc.. or some other reliable marker to something that has no intuitive base - by gaining more experience, you won't neccessarily get any better. It may reduce scoring rates, but in a way that destroys its playability. It may not be so much of a problem in tests, but ODIs and T20s it's a major problem and I think those are the formats which, in all honesty, most people will play.

The subtleties are impossible to cater for, it is now virtually impossible to pick a slower ball, let alone dispatch it to the boundary now, something which 'real' players can do. If a delivery is 3mph faster or slower than the last delivery, it will make a significant difference to the 'sweet spot', but you wouldn't be able to pick up that difference, hence the high proportion of mistimed shots we now have. Introducing excessive realism without the means to deal with it in terms of gameplay can be a disaster and is open to abuse in an online context (which I haven't tried yet).
 
I reiterate.

I love how you complain that there is no online ingame chat and then say you have not tried the online yet.

I haven't, but I know a man who has, but if they have misinformed me, that is their error and not mine. If you are so concerned with the issue and not the cheap, childish points scoring, why don't you enlighten us, I'm sure we would want our mind put at ease on the issue. I suggest you have a look at what I wrote in point 1) in my first post "Correct me if I am wrong..". Your initial response was hardly helpful, it never mentioned in-game chat.
 
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One question - haven't really got a response from anyone else to this one... How useful is HUD off feature? Do you get enough time to react to the ball, depending on line and length, and then play a shot? Or do you need to pre-mediate a bit to play the shot as the shot needs to be played as soon as the ball comes out of a bowler's hand (similar to AC09) and by the time you actually get to know where the ball will pitch it is too late to play a shot?
 
I haven't, but I know a man who has, but if they have misinformed me, that is their error and not mine.

That's pretty convenient. If you're going to write on these forums with such conviction as your posts are laced with, you'd do better to not have them be so misplaced.

I don't have the game yet. I also don't have a problem with you having a point of view that differs from the majority. No ONE review (yours, or anyone else's) I hope forms the basis of the purchase decision of those waiting to buy the game.

I simply find it off putting the manner in which you've chosen to put your points across, in a hostile and confrontational manner. Drop me a note the day that attitude takes you anywhere useful.
 
That's pretty convenient. If you're going to write on these forums with such conviction as your posts are laced with, you'd do better to not have them be so misplaced.

I don't have the game yet. I also don't have a problem with you having a point of view that differs from the majority. No ONE review (yours, or anyone else's) I hope forms the basis of the purchase decision of those waiting to buy the game.

I simply find it off putting the manner in which you've chosen to put your points across, in a hostile and confrontational manner. Drop me a note the day that attitude takes you anywhere useful.

Who are you to tell me what to write on these forums, did I ask for your opinion ? In case you can't read, and it appears you can't, go back to my first post and read point 1). You can have your opinion when you buy the game. You don't need to patronise me with what the decision process is when it comes to buying a game - I think I can work that out for myself, especially since I know I earn more in a day than you probably earn in a year; I never said it was a review and thanked those who had mysteriously elevated it to that status - had you been around before the mass edit, you would have known that.

I really couldn't care less what you think of my attitude, my academic achievements have got me a degree from arguably the best university in the world. I assume you are of subcontinental origin given your ID and I can't say your apparent need to state the obvious as some kind of insight, as if you are somehow speaking for the masses, is a mindset that I have not encountered many times before.
 
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Who are you to tell me what to write on these forums, did I ask for your opinion ?
.

Did anyone on these forums ask for your opinion on anything? All you seem to be doing is just coming here and posting your view (which is ok) in a confontational manner. Instead of just complaining and whinging how about you post some constructive criticisms and come up with your own ideas on how certain elements in the game can be fixed. The developers read this website, who knows maybe they will implement it?
 
One question - haven't really got a response from anyone else to this one... How useful is HUD off feature? Do you get enough time to react to the ball, depending on line and length, and then play a shot? Or do you need to pre-mediate a bit to play the shot as the shot needs to be played as soon as the ball comes out of a bowler's hand (similar to AC09) and by the time you actually get to know where the ball will pitch it is too late to play a shot?

It's not so much useful as challenging and (potentially) realistic. I'd say there is a high degree of premeditation, but the relatively unresponsive controls and the reaction time available limit the realism somewhat. I tend to find that I decide on the direction of the shot beforehand and the timing comes from reacting to the line/length as bowled. I do not believe there is enough time to decide on all variables of the shot in the time given, especially with the current speed of bowlers/reaction time required and the keypad control system. That said, once the Playstation Move is incorporated into such a game, the prospects for such a mode of play would be rather better.
 
I think I can work that out for myself, especially since I know I earn more in a day than you probably earn in a year

Thanks for enlightening us, I for one am honoured to be in your presence. :hpraise

If this thread has taught us one thing; the internet....serious business! :yes

Now, moving away from the sarcasm, childish bickering and points scoring, I happen to agree with some of your points.
 
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