Colin, you know when you were testing my kit importer and it churned out some semi-transparent people? Well that is becuase the file has a fourth channel which is the opacity of the pixel. I started working on a pitch-ad importer, ad when loooking at the opacity channel, the EA logo was evident. Tell prakash about this and it'll make it possible.
The format for a colour in the pallette is RGBA where A is the opacity byte.
Hope this helps.
Have you also managed to put different pitches in, becuase the original ones have the textures a bit too enlarged, if you know what I mean.