The Apple iPad

I figured out how to get the GBA working on my G1. Me and my friend who owns a droid spent literally 2 weeks beating Pokemon games again, lol. :o

There's just so much more freedom with these devices than an iPhone.
 
There definitely is more freedom, but I do have to commend Apple's ability to deliver a finished product. I played with the Google N1 when it was still under testing within the Google community and there were a few quirks which would prevent me from really considering it as a replacement. Specifically, the UI was not as snappy and the phone actually crashed a couple of times.

From a developer's perspective, I prefer the Android platform because I can actually develop apps for it without having to buy an expensive Mac. However, I haven't yet seen a phone that I like enough--I'm still waiting for an iPhone-experience-comparable phone to come out from HTC. They're the ones most likely to deliver a solid Android product.

Windows Phone 7 is also an interesting case. I had the opportunity to observe it from close by since I have a friend whose on the WinMo team (or I guess WinPho, now) at MS... didn't get a chance to play with it, unfortunately. MS is moving in a different direction, though, by keeping their app framework a little more closed and getting rid of multi-tasking. Having used a WinMo 5 phone in the past, these seem like drastic improvements. The only thing those were good for was development--you could just download the development kit for Visual Studio and then use the emulators/mobile platform framework to test. It was very finicky, even then, though.
 
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What? The N1 I played with was the released product.

You said somewhere that it was a dev phone. Those were released before the consumer model entered the market, and they ironed out some issues before sending the new ones out.
 
Could you respond to specific points?

I was responding to the part where you said you haven't seen anything that's iphone-experience-comparable. IMO the Droid pretty much replicates the experience but is much more customizable.
 
You said somewhere that it was a dev phone. Those were released before the consumer model entered the market, and they ironed out some issues before sending the new ones out.
The person got their unit approximately 2 weeks before release. There are no large scale changes made that late in the release cycle--that's not just for the N1, that's for any engineering product.

sohum added 3 Minutes and 23 Seconds later...

I was responding to the part where you said you haven't seen anything that's iphone-experience-comparable. IMO the Droid pretty much replicates the experience but is much more customizable.
My co-worker has a Droid and he likes it. I think although the keyboard was a good idea, it makes the phone a lot clunkier. It also feels a lot edgier. However, I've not played with it, so I can't comment.

HTC is much more on the Apple wavelength as far as design principles go, imo. One of the main reasons so many people bought the iPhone 1G was because of the interface (both UI as well as design principles).
 
Anyone else read the open letter from Jobs explaining why Apple will not have flash. What a tweaking joke, he said there are better alternatives to Web video than flash :laugh

Apple = pathetic fail, enjoy your below par product you hipsters.
 
That, is the future. Flash is currently the present, and has been so for atleast 5 years. Innovation and moving onto new products is necessary but it doesn't mean dropping support for current standards. Competition is equally necessary for consumers. You know if MS did that with Windows, we'd have an uproar. But Apple doing that? "They know what is good for customers, and its good they're getting rid of Flash, because as god Jobs says, 'Flash crashes Macs'".

Plus I'm not getting all this ridiculous bull from Apple, saying "HTML5 is the future and the answer to Flash". HTML5 can play videos yes, but ffs Flash is not just about playing videos. It drives SO much content on the web sometimes you won't even know.

There's only one reason that Jobs doesn't want Flash on iProducts. That's because people will start playing free flash games on the internet, and where will Jobs get to fill his pockets from if people don't buy games apps from the App store?
 
I want flash support, so I won't disagree with you here. Good on Adobe for standing their ground on this one.

But it doesn't matter tbh, no one is going to be viewing HQ Flash on a mobile device. Plus it probably creates problems for mobile carriers. But Android is getting flash... :D
 
Anyone else read the open letter from Jobs explaining why Apple will not have flash. What a flinging joke, he said there are better alternatives to Web video than flash :laugh

Apple = pathetic fail, enjoy your below par product you hipsters.
apple and flash | sohummm.com

I have no qualms with them getting rid of Flash. Personally, I despise Flash-based websites. Video streaming for Flash is the only thing it is good for right now.

I have more issues with Apple's completely un-provoked banning of third party development tools. With their latest release, they have banned iPhone OS apps from being initially developed in any language other than Objective C. What this means is that using the Flash CS5 iPhone App product to deploy an app is grounds for being rejected from the App Store. As are apps produced by MonoTouch. Use of both these services still require you to pay for an Apple developer license and a Mac for development purposes. Apple is not losing *any* money due to those developers, but yet they just want to maintain draconian control, hence they make it illegal for app developers to use those products.
 

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