DBC 17 - The Complete Review! Please Answer the Poll!

To what extent do you agree with this review?

  • Strongly Agree

    Votes: 76 55.9%
  • Somewhat Agree

    Votes: 29 21.3%
  • On the Fence

    Votes: 10 7.4%
  • Somewhat Disagree

    Votes: 8 5.9%
  • Strongly Disagree

    Votes: 13 9.6%

  • Total voters
    136
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Just checked and Bigant have deleted my review from their forum. Wow, speak about taking feedback given as prescribed....sans emotion, structured, logical and with practical expectations.

Couple this with the fact that there has been no acknowledgement/response on this site either (although Ross was online a couple of hours ago), and I don't have much hope for solutions from BugAnt anymore.


Your post over there has absolutely NOT been deleted, nor deleted and then reinstated (edited, yes). There is even a very clear explanation as to what was edited and the reason why from the Moderator there.

Give it a spell/hit the showers/have a snickers whatever floats your boat.
 
Please cast your Vote above after reading the Review!!
-----------------------------------------------------------------------------------------------
Bigant Studios have released the new Don Bradman Cricket 17 (DBC 17) on Xbox One and PS4 on December 15th. The game is also due to be released on PC before the end of January 2017.

This is the second iteration of the game and acts as a sequel to the critically acclaimed Don Bradman Cricket 14. This review is based upon playing the game on PS4 with the day one patch.

New Features

· Stadium and Logo Creation Tools

· Helicopter Shot – play the fancy looking lofted on drive that MS Dhoni plays.

· Women’s Cricket – you can play women’s cricket with well-designed women cricketers and teams.

· Gameplay Modifiers – provides a plethora of options to customize various options of the game such as Pace, Turn, Bounce, and Timing Windows among many others. This is a welcome addition and will contribute to the allure and longevity of the game, if the core gameplay issues are fixed.

Bowling

Bowling is a fresh breath of air in DBC 17 and is a significant improvement over DBC 14. It feels refined and polished….gone are the massive HUD elements that existed in DBC 14 to be replaced by streamlined and intuitive indicators and controls.

Spin bowling is now easier to understand and has been nicely implemented, and the addition of the delivery type to the minimally invasive HUD elements makes it more accessible for people who are new to the game.

Graphics

The graphics are similar to an early PS3 game and appears to run at an acceptable frame rate. It appears that there is a slight improvement in graphics (especially the grass) as opposed to DBC 14, but definitely not one would expect for a game released almost 3 years after its predecessor. Graphics in my opinion is definitely not a deal breaker and can be palated if core game play issues were to be fixed.

Cricket Academy

The much acclaimed Don Bradman Cricket Academy sees a remarkable improvement. Player creation tools have been enhanced, providing intricate options to create player likenesses. The new iteration of the game also sees the addition of a Stadium Editor and a Logo creator, allowing one to create custom stadiums and add logos, tattoos and kits for their created teams and players.

The academy completely overcomes the lack of official licenses as there are hundreds of community created teams, players and kits that can be downloaded seamlessly. This option worked at the click of a button in DBC 14 where a user could replace the on disc content with the community content, but is not working properly in DBC 17 at the time of writing this review (this is expected to be addressed swiftly and should not be any cause for concern).

Batting

Batting was one of the strong suits of the previous version of the game, and it was naturally expected that Bigant would build upon the solid foundation and make it more refined. However batting in DBC 17 is a huge let down and a massive retrograde step when compared to DBC 14. This core aspect of game play is severely messed up and one wonders how they managed to take something that was working decently in the previous version and destroy it completely.

I have highlighted some of the glaringly obvious game breakers and issues with batting below:

1. No Cover Drive - How could Bigant not notice that one cannot play a Cover Drive, one of the basic and most used shots in cricket? Attempting a cover drive triggers an animation where the batsman falls away to the leg side, exposes his stumps and attempts a nothing shot (getting bowled more often than not). This has meant that 40% of the offside field is inaccessible.

The cover drive was conspicuous by its absence within 10 minutes of playing the game and I wonder how this was missed not only by the developers but also by their QA team. This shot is as integral to cricket as a Forehand is in tennis (hope the tennis game currently in the works by Bigant has a forehand).

2. Leg Glance - The leg glance always ends up in front of square and rarely goes to backward square leg...let alone fine leg. There is no back foot leg glance animation either which is one of the bread and butter shots in cricket. Leg glance issues again render almost 50% of the onside inaccessible.

3. Backfoot Play – Driving off the back foot is a hallmark of good batsmen and leads to spectacular and elegant strokes. Backfoot drives are sadly almost non-existent in the game, as you can only connect with backfoot shots if the delivery is very short and presents an opportunity to cut or hook. It is perplexing as to why Bigant has neutered backfoot play in DBC 17, while it existed in DBC 14.

4. Animations – Batting animations are unrealistic and poor/absent for the square drive, cover drive, backfoot leg glance, cut and pull. The number of animations are very limited in general.

5. Stroke Variation – The cricket field like any circular body spans 360 degrees. The much proclaimed 360 degree analog batting controls should therefore be capable of ensuring placement for every 10 degrees at least.....which means that there should be 36 possible variants of ground stroke play depending on my analog stick position but astonishingly, the number of groundstrokes (areas that you can hit to) in the game are not more than 12.

DBC 14 was slightly better in this regard (although not completely analog as proclaimed) and offered close to 20 variants. A sequel should have seen improvement in this core aspect, let alone suffer as is evident now.

6. Cameras – The batting cameras are either the same or a slightly degraded version. The ‘Pro’ cam is shaky and unstable, while the standard ‘Batsman Far’ camera has something off about it (cannot put my finger on it) which makes playing spinners harder than usual.

The camera does not follow the ball after you play a shot and stays rooted to the pitch (acting as your running camera). This ruins the experience as you cannot see where exactly the ball ended up when you play it into the outfield, and more importantly from a satisfaction perspective as you cannot see a well hit shot careening across/over the ropes. Although there was no ‘Follow the Ball’ camera in DBC 14, it at least had an option to switch to a Fielding cam which gave a better perspective while running.

Running

This aspect of the game was not great in the previous version, and seems worse off in DBC 17.

Running between the wickets seems laidback and drowsy. Although the batsmen look like they are ambling from one end to the other, they can pretty much smash the ball straight to a fielder within the circle and get an easy single. Hitting a ball to the outfield means that you get an easy 2 or 3 runs every time, even if it is hit straight to a fielder (more on the fielding later).

To put it plainly, it appears as if the batsmen are slowly jogging 15 yards rather than 22 yards to complete a run and have the super human ability to jump almost 15 feet to gain their crease.

And here is a game breaker….more than half of the time the keeper/bowler receiving the throw will not position himself to collect the ball but will jump 10 to 15 feet at the last moment to catch the ball. At times, even when the throw is right on top of the bails the player will catch the ball and then dive 10 to 15 feet away from the stumps. This ‘Diving Mania’ coupled with the fact that players pause for a second or two before breaking the bails has rendered running between the wickets a complete joke.

There is again no excuse for a cricket game where one can easily maintain a run rate of 12 runs per over without hitting any boundaries.

Fielding

Fielding Performance - Fielders in DBC 14 were said to be blessed with super human capabilities (before that game was patched), while the opposite can be said about DBC 17. Fielders appear to be in a slumber and will happily let past balls which are more than 2 yards away. Sprinting behind the ball gives place to an easy jog and a leisurely pick up.

Throws back to the keeper/bowler tend to lack power and are at times intercepted by other fielders, to the detriment of the bowling team. These interceptors are also at times plagued by the diving mania, and the fact that fielders sometimes throw the ball backwards towards the boundary rather than the pitch (say mid-on to long on) makes you tear your hair in frustration.

Although I have not experienced this much, it has been reported by sections of the playing community that a lot of catches are being dropped by the AI…even at the highest difficulty levels.

Fielding Radar – There is no fielding radar in the game, although it has been one of the most requested features since DBC 14. The batsman has to pan the camera and look around to gauge the field placement. This does not give an accurate picture and again slows the game down considerably. Bigant have argued that it adds to the realism, but if your game can have aerial ball markers, throw meters, and bowling aids the size of Jupiter, there is no argument against a fielding radar (you can make it optional Bigant).

Setting Fields – Setting a field is a nightmare in DBC 17, not because the field editor is difficult but because of the number of clicks it takes to access a menu which allows you to set a field. There is no quick D-Pad access to field settings (existed in DBC 14). Field settings will have to be updated for each individual batsman against each individual bowler. There is again no option to set a field which applies to all batsmen and all bowlers which existed in DBC 14.

So, let us say that you decide to bowl with Brett Lee and you set a field for Tendulkar….then even if you want to have the same field for Sehwag at the other end, you need to set it again. That is not the end of the story….when Johnson starts the next over you have to repeat the same exercise for both Tendulkar and Sehwag. Imagine the amount of time and effort this takes when you need to keep changing fields frequently, and also to set fresh fields every time a wicket falls….does it all sound too complicated….oh yes it is!!!!

To add insult to injury, you are limited to 30 seconds on online games to change your fields (every over) and it takes more than 30 seconds to just set the field for a single batsman. It is ironic that Bigant is trying to hasten you while slowing the game to an unnecessary crawl due to their poor design choice.

Career Mode

The career mode in DBC is comprehensive (similar to DBC 14), and adds an extra layer where your career player needs to play for local teams before getting to play county cricket. There is however the surprising omission of Career Stats, which drains from the experience as one of the fundamental attractions of a cricket career is to enjoy and hopefully improve your statistics over a period of time.

User Interface

The user interface looks classy but the navigation is somewhat tedious and options are buried under a sea of menus. The UI could do with a bit of improvement to make it more intuitive, but there is nothing critical about this aspect of the game (after from field settings of course).

Stability

The game crashes often, perhaps at the rate of 3-4 times a day. This is expected to be fixed shortly but is in line with the overall broken experience.

Online and AI

There are no options to choose difficulty settings for online games, and the default difficulty seems to be very low….leading to unrealistic scores and thereby ruining the experience. I have not evaluated the AI performance as the fundamental gameplay issues have sparked no interest in such endeavour.

Conclusion

Bowling is a remarkable improvement while all other areas are significantly poorer than the previous edition of the game (which says something in itself). Batting, Fielding, Running and Cameras all have game breaking issues.

The game appears to be severely under-developed and curiously worse than its predecessor as several aspects of core gameplay which worked well in the previous edition are broken here. I am not sure what the Developers and the QA team at Bigant were thinking before releasing this game. All of these issues were apparent to me within 2-3 hours of playing the game and it is baffling as to how Bigant missed them (did they play the game even once before releasing it – pun intended).

Bigant did a wonderful job with DBC 14 where they built a ground breaking cricket game from scratch, but looking at the quality of DBC 17….I am forced to contemplate whether they really devoted any time, money or thought towards this title or if it was just a profit making exercise to ensure that they hit their margins across both iterations of the game.

Having Women Players, Helicopter shots, Dilscoops, Stadium Creators etc are just bells and whistles....and in my opinion irrelevant if you cannot get the simplest, fundamental aspects right, especially those that already existed in the previous version. I would be glad to be proven wrong and as yet hold belief that Bigant will release patches to fix most of these issues, but their lack of proper acknowledgement of these issues gives cause for concern.

As it stands if you have a copy of DBC 14 you should not buy DBC 17, and if you do not have a copy of DBC 14….you should buy DBC 14 !!!


Click on this link - blog

dbc-17-png.178280

I guess the question is will they patch the game and to what extent
 
I generally can't believe I woke up to 9 pages on a new thread. I'm not even going to bother to read it all. Why does the OP want people to rate his review? That seems rather strange. Can someone make a review of his review and then we can review yours and rate it accordingly? If that happens and the 2nd review gets a higher score then which review is the better review? Is the first review still better as without it the second review couldn't exist? Trippy stuff man...
 
Please cast your Vote above after reading the Review!!
-----------------------------------------------------------------------------------------------
Bigant Studios have released the new Don Bradman Cricket 17 (DBC 17) on Xbox One and PS4 on December 15th. The game is also due to be released on PC before the end of January 2017.

This is the second iteration of the game and acts as a sequel to the critically acclaimed Don Bradman Cricket 14. This review is based upon playing the game on PS4 with the day one patch.

New Features

· Stadium and Logo Creation Tools

· Helicopter Shot – play the fancy looking lofted on drive that MS Dhoni plays.

· Women’s Cricket – you can play women’s cricket with well-designed women cricketers and teams.

· Gameplay Modifiers – provides a plethora of options to customize various options of the game such as Pace, Turn, Bounce, and Timing Windows among many others. This is a welcome addition and will contribute to the allure and longevity of the game, if the core gameplay issues are fixed.

Bowling

Bowling is a fresh breath of air in DBC 17 and is a significant improvement over DBC 14. It feels refined and polished….gone are the massive HUD elements that existed in DBC 14 to be replaced by streamlined and intuitive indicators and controls.

Spin bowling is now easier to understand and has been nicely implemented, and the addition of the delivery type to the minimally invasive HUD elements makes it more accessible for people who are new to the game.

Graphics

The graphics are similar to an early PS3 game and appears to run at an acceptable frame rate. It appears that there is a slight improvement in graphics (especially the grass) as opposed to DBC 14, but definitely not one would expect for a game released almost 3 years after its predecessor. Graphics in my opinion is definitely not a deal breaker and can be palated if core game play issues were to be fixed.

Cricket Academy

The much acclaimed Don Bradman Cricket Academy sees a remarkable improvement. Player creation tools have been enhanced, providing intricate options to create player likenesses. The new iteration of the game also sees the addition of a Stadium Editor and a Logo creator, allowing one to create custom stadiums and add logos, tattoos and kits for their created teams and players.

The academy completely overcomes the lack of official licenses as there are hundreds of community created teams, players and kits that can be downloaded seamlessly. This option worked at the click of a button in DBC 14 where a user could replace the on disc content with the community content, but is not working properly in DBC 17 at the time of writing this review (this is expected to be addressed swiftly and should not be any cause for concern).

Batting

Batting was one of the strong suits of the previous version of the game, and it was naturally expected that Bigant would build upon the solid foundation and make it more refined. However batting in DBC 17 is a huge let down and a massive retrograde step when compared to DBC 14. This core aspect of game play is severely messed up and one wonders how they managed to take something that was working decently in the previous version and destroy it completely.

I have highlighted some of the glaringly obvious game breakers and issues with batting below:

1. No Cover Drive - How could Bigant not notice that one cannot play a Cover Drive, one of the basic and most used shots in cricket? Attempting a cover drive triggers an animation where the batsman falls away to the leg side, exposes his stumps and attempts a nothing shot (getting bowled more often than not). This has meant that 40% of the offside field is inaccessible.

The cover drive was conspicuous by its absence within 10 minutes of playing the game and I wonder how this was missed not only by the developers but also by their QA team. This shot is as integral to cricket as a Forehand is in tennis (hope the tennis game currently in the works by Bigant has a forehand).

2. Leg Glance - The leg glance always ends up in front of square and rarely goes to backward square leg...let alone fine leg. There is no back foot leg glance animation either which is one of the bread and butter shots in cricket. Leg glance issues again render almost 50% of the onside inaccessible.

3. Backfoot Play – Driving off the back foot is a hallmark of good batsmen and leads to spectacular and elegant strokes. Backfoot drives are sadly almost non-existent in the game, as you can only connect with backfoot shots if the delivery is very short and presents an opportunity to cut or hook. It is perplexing as to why Bigant has neutered backfoot play in DBC 17, while it existed in DBC 14.

4. Animations – Batting animations are unrealistic and poor/absent for the square drive, cover drive, backfoot leg glance, cut and pull. The number of animations are very limited in general.

5. Stroke Variation – The cricket field like any circular body spans 360 degrees. The much proclaimed 360 degree analog batting controls should therefore be capable of ensuring placement for every 10 degrees at least.....which means that there should be 36 possible variants of ground stroke play depending on my analog stick position but astonishingly, the number of groundstrokes (areas that you can hit to) in the game are not more than 12.

DBC 14 was slightly better in this regard (although not completely analog as proclaimed) and offered close to 20 variants. A sequel should have seen improvement in this core aspect, let alone suffer as is evident now.

6. Cameras – The batting cameras are either the same or a slightly degraded version. The ‘Pro’ cam is shaky and unstable, while the standard ‘Batsman Far’ camera has something off about it (cannot put my finger on it) which makes playing spinners harder than usual.

The camera does not follow the ball after you play a shot and stays rooted to the pitch (acting as your running camera). This ruins the experience as you cannot see where exactly the ball ended up when you play it into the outfield, and more importantly from a satisfaction perspective as you cannot see a well hit shot careening across/over the ropes. Although there was no ‘Follow the Ball’ camera in DBC 14, it at least had an option to switch to a Fielding cam which gave a better perspective while running.

Running

This aspect of the game was not great in the previous version, and seems worse off in DBC 17.

Running between the wickets seems laidback and drowsy. Although the batsmen look like they are ambling from one end to the other, they can pretty much smash the ball straight to a fielder within the circle and get an easy single. Hitting a ball to the outfield means that you get an easy 2 or 3 runs every time, even if it is hit straight to a fielder (more on the fielding later).

To put it plainly, it appears as if the batsmen are slowly jogging 15 yards rather than 22 yards to complete a run and have the super human ability to jump almost 15 feet to gain their crease.

And here is a game breaker….more than half of the time the keeper/bowler receiving the throw will not position himself to collect the ball but will jump 10 to 15 feet at the last moment to catch the ball. At times, even when the throw is right on top of the bails the player will catch the ball and then dive 10 to 15 feet away from the stumps. This ‘Diving Mania’ coupled with the fact that players pause for a second or two before breaking the bails has rendered running between the wickets a complete joke.

There is again no excuse for a cricket game where one can easily maintain a run rate of 12 runs per over without hitting any boundaries.

Fielding

Fielding Performance - Fielders in DBC 14 were said to be blessed with super human capabilities (before that game was patched), while the opposite can be said about DBC 17. Fielders appear to be in a slumber and will happily let past balls which are more than 2 yards away. Sprinting behind the ball gives place to an easy jog and a leisurely pick up.

Throws back to the keeper/bowler tend to lack power and are at times intercepted by other fielders, to the detriment of the bowling team. These interceptors are also at times plagued by the diving mania, and the fact that fielders sometimes throw the ball backwards towards the boundary rather than the pitch (say mid-on to long on) makes you tear your hair in frustration.

Although I have not experienced this much, it has been reported by sections of the playing community that a lot of catches are being dropped by the AI…even at the highest difficulty levels.

Fielding Radar – There is no fielding radar in the game, although it has been one of the most requested features since DBC 14. The batsman has to pan the camera and look around to gauge the field placement. This does not give an accurate picture and again slows the game down considerably. Bigant have argued that it adds to the realism, but if your game can have aerial ball markers, throw meters, and bowling aids the size of Jupiter, there is no argument against a fielding radar (you can make it optional Bigant).

Setting Fields – Setting a field is a nightmare in DBC 17, not because the field editor is difficult but because of the number of clicks it takes to access a menu which allows you to set a field. There is no quick D-Pad access to field settings (existed in DBC 14). Field settings will have to be updated for each individual batsman against each individual bowler. There is again no option to set a field which applies to all batsmen and all bowlers which existed in DBC 14.

So, let us say that you decide to bowl with Brett Lee and you set a field for Tendulkar….then even if you want to have the same field for Sehwag at the other end, you need to set it again. That is not the end of the story….when Johnson starts the next over you have to repeat the same exercise for both Tendulkar and Sehwag. Imagine the amount of time and effort this takes when you need to keep changing fields frequently, and also to set fresh fields every time a wicket falls….does it all sound too complicated….oh yes it is!!!!

To add insult to injury, you are limited to 30 seconds on online games to change your fields (every over) and it takes more than 30 seconds to just set the field for a single batsman. It is ironic that Bigant is trying to hasten you while slowing the game to an unnecessary crawl due to their poor design choice.

Career Mode

The career mode in DBC is comprehensive (similar to DBC 14), and adds an extra layer where your career player needs to play for local teams before getting to play county cricket. There is however the surprising omission of Career Stats, which drains from the experience as one of the fundamental attractions of a cricket career is to enjoy and hopefully improve your statistics over a period of time.

User Interface

The user interface looks classy but the navigation is somewhat tedious and options are buried under a sea of menus. The UI could do with a bit of improvement to make it more intuitive, but there is nothing critical about this aspect of the game (after from field settings of course).

Stability

The game crashes often, perhaps at the rate of 3-4 times a day. This is expected to be fixed shortly but is in line with the overall broken experience.

Online and AI

There are no options to choose difficulty settings for online games, and the default difficulty seems to be very low….leading to unrealistic scores and thereby ruining the experience. I have not evaluated the AI performance as the fundamental gameplay issues have sparked no interest in such endeavour.

Conclusion

Bowling is a remarkable improvement while all other areas are significantly poorer than the previous edition of the game (which says something in itself). Batting, Fielding, Running and Cameras all have game breaking issues.

The game appears to be severely under-developed and curiously worse than its predecessor as several aspects of core gameplay which worked well in the previous edition are broken here. I am not sure what the Developers and the QA team at Bigant were thinking before releasing this game. All of these issues were apparent to me within 2-3 hours of playing the game and it is baffling as to how Bigant missed them (did they play the game even once before releasing it – pun intended).

Bigant did a wonderful job with DBC 14 where they built a ground breaking cricket game from scratch, but looking at the quality of DBC 17….I am forced to contemplate whether they really devoted any time, money or thought towards this title or if it was just a profit making exercise to ensure that they hit their margins across both iterations of the game.

Having Women Players, Helicopter shots, Dilscoops, Stadium Creators etc are just bells and whistles....and in my opinion irrelevant if you cannot get the simplest, fundamental aspects right, especially those that already existed in the previous version. I would be glad to be proven wrong and as yet hold belief that Bigant will release patches to fix most of these issues, but their lack of proper acknowledgement of these issues gives cause for concern.

As it stands if you have a copy of DBC 14 you should not buy DBC 17, and if you do not have a copy of DBC 14….you should buy DBC 14 !!!


Click on this link - blog

dbc-17-png.178280
So what do you have against bells & whistles there so much fun..
 
I generally can't believe I woke up to 9 pages on a new thread. I'm not even going to bother to read it all. Why does the OP want people to rate his review? That seems rather strange. Can someone make a review of his review and then we can review yours and rate it accordingly? If that happens and the 2nd review gets a higher score then which review is the better review? Is the first review still better as without it the second review couldn't exist? Trippy stuff man...

OP, in their own words, feels they have a moral obligation to show the World this review.

It points out most of the problems with the release noted. It gets a bit hyperbolic in bits, but overall it's a pretty reasonable take on most of the game. OP's attitude problems have put some people off. I wouldn't agree with everything they said, but it's worth reading their review at the very least.
 
I generally can't believe I woke up to 9 pages on a new thread. I'm not even going to bother to read it all. Why does the OP want people to rate his review? That seems rather strange. Can someone make a review of his review and then we can review yours and rate it accordingly? If that happens and the 2nd review gets a higher score then which review is the better review? Is the first review still better as without it the second review couldn't exist? Trippy stuff man...

To summarise, the butler bludgeoned the cover drive in the library with the lead pipe.
 
I'm impartial. I just think it is ridiculous for someone who hasn't played the game to suggest they should have put DBC14 + the hack on disc instead of DBC17. If he'd played the game then I'd have no issue with that comment, but as he hasn't I don't think he should be making comments like that. It provides zero value and has zero credibility - yet with his 'standing' on here obviously people will give it both.

I'd have been more than happy with DBC14 + the hack + stadium creator.
 
...

So now you're saying that the keepers are too good. Do you have a video of that experience, because that's the kind of thing where evidence of it happening could be very useful for debugging purposes.

Again, we have quite different opinions of the game, but I don't doubt that through civil discussions of its strengths and weaknesses any rough points could be fixed for a better gaming experience for all.


Come on boet, have you played the game and tried to cut?


 
Well you're touchy aren't you :)
 
There was a big to-do about not commenting negatively on the game unless you had already played it and patched it.

Surely this rule should work both ways?

There seems to be a contingent of the people defending the game that have not yet played it at all (not specifically referring to Alberts even if they have played it other vociferous defenders definitely have not).

There seems to be a clique who dislike being referred to as fanboys and will dismiss the arguments of new users because of their tone. If we are grown-ups we can address the issues raised and not get bogged down by the delivery of those issues. No need to disagree with the commentator because of his style of argument and throw the thread off track...just address the content. If they are factually incorrect point out those areas, ignore the rhetoric and what most people seem offended by, 'hyperbole' and focus on where you disagree with the specific points made. Why side track? Are you unable to disagree factually because you have not played?

There seem to be people commenting on every thread who have not yet played and offer nothing constructive at all and complain about those sharing their actual first hand experiences. Noise makers who think they are popular and talk for the sake of being included.

The patch that was submitted will also not address many of the issues of gameplay, they might address Academy and stability but when we learned a patch had already been submitted Ross was still suggesting that the issues Royce was having were in the vast minority. This is not the case. There are big problems as well as small problems. These problems will probably only be addressed in a later patch not the one that has been submitted. The submitted patch is an emergency band-aid.

Hopefully there is a master list of issues somewhere, one even more comprehensive than the bug issue thread...each review seems to lack a few other points and raise more. "Team X trail by YY runs" when they are fielding? Commentary wrong more often than it is right, AI leaving blatant holes in fielding to exploit even after 10 overs there was still a hole at mid on to score 4 or 6 every ball. Batsman being stumped when in crease, lack of shots, poor animation, shot sound, umpire/review errors, spin bowlers superfielding, keeper superfielding, fielders terrible fielding, easy runs, diving people all over the place, removing bails from returns takes too long, HUD elements remaining after use, HUD elements showing opponent ball type, bouncers tepid, menu navigation problematic, unused buttons while fielding setup so hard to get to, fielding changes constantly, batting temperament not influencing game enough, stats missing or incorrect, animation of umpire when win toss pointing to whoever he feels like, camera angles wonky, red umpire shirts when red ball game, white shirts for white ball game, missing weaknesses or abilities, batsman stuck at wrong end, get best doesn't work, career mode needs restarting when new teams added, scorecard often missing openers score (annoying when you are the opener), MOTM doesn't seem to give extra points (?), low res logos...where is the exhaustive list so far? Those are just a few off the top of my head.

This is an expensive game and new people will be joining because they are unhappy with spending a large chunk of change on a game with many issues. Complaining that new people are here is a distraction, comment on the content. Address the issues about the game not about our age on the forum or our style of delivery. Sorry we are new, but you can expect new people to come look for answers. Try supply the answers rather than defend defend defend.

Particularly when you don't have the game.
 
There was a big to-do about not commenting negatively on the game unless you had already played it and patched it.

Surely this rule should work both ways?

There seems to be a contingent of the people defending the game that have not yet played it at all (not specifically referring to Alberts even if they have played it other vociferous defenders definitely have not).

There seems to be a clique who dislike being referred to as fanboys and will dismiss the arguments of new users because of their tone. If we are grown-ups we can address the issues raised and not get bogged down by the delivery of those issues. No need to disagree with the commentator because of his style of argument and throw the thread off track...just address the content. If they are factually incorrect point out those areas, ignore the rhetoric and what most people seem offended by, 'hyperbole' and focus on where you disagree with the specific points made. Why side track? Are you unable to disagree factually because you have not played?

There seem to be people commenting on every thread who have not yet played and offer nothing constructive at all and complain about those sharing their actual first hand experiences. Noise makers who think they are popular and talk for the sake of being included.

The patch that was submitted will also not address many of the issues of gameplay, they might address Academy and stability but when we learned a patch had already been submitted Ross was still suggesting that the issues Royce was having were in the vast minority. This is not the case. There are big problems as well as small problems. These problems will probably only be addressed in a later patch not the one that has been submitted. The submitted patch is an emergency band-aid.

Hopefully there is a master list of issues somewhere, one even more comprehensive than the bug issue thread...each review seems to lack a few other points and raise more. "Team X trail by YY runs" when they are fielding? Commentary wrong more often than it is right, AI leaving blatant holes in fielding to exploit even after 10 overs there was still a hole at mid on to score 4 or 6 every ball. Batsman being stumped when in crease, lack of shots, poor animation, shot sound, umpire/review errors, spin bowlers superfielding, keeper superfielding, fielders terrible fielding, easy runs, diving people all over the place, removing bails from returns takes too long, HUD elements remaining after use, HUD elements showing opponent ball type, bouncers tepid, menu navigation problematic, unused buttons while fielding setup so hard to get to, fielding changes constantly, batting temperament not influencing game enough, stats missing or incorrect, animation of umpire when win toss pointing to whoever he feels like, camera angles wonky, red umpire shirts when red ball game, white shirts for white ball game, missing weaknesses or abilities, batsman stuck at wrong end, get best doesn't work, career mode needs restarting when new teams added, scorecard often missing openers score (annoying when you are the opener), MOTM doesn't seem to give extra points (?), low res logos...where is the exhaustive list so far? Those are just a few off the top of my head.

This is an expensive game and new people will be joining because they are unhappy with spending a large chunk of change on a game with many issues. Complaining that new people are here is a distraction, comment on the content. Address the issues about the game not about our age on the forum or our style of delivery. Sorry we are new, but you can expect new people to come look for answers. Try supply the answers rather than defend defend defend.

Particularly when you don't have the game.

To address your post (although I'm not sure I'm qualified to by your standards as I don't have the game)

1) The clique as you refer to it we'd probably call a community. Some members have been here longer than others, some post more than others but through the development of DBC 14 and DBC 17 we've had unprecedented access to the developer, with many of our suggestions making it into patches and by the looks of it DBC 17 itself. If you want to call this community a bunch of fanboys that's your prerogative but quite honestly I'd say it's a mutualistic relationship given the input we feel we've had into the franchise. That's why you're finding people defensive.

2) The arguments of new posters are dismissed when they post in an argumentative and dismissive tone. Generally, although you wouldn't think it with the current sh*tstorm, this is quite a respectful place, it's certainly not usually the cesspit of Facebookesque crap which it seems to have degenerated to currently. If new members post and discuss in the manner that's prevalent here there wouldn't be an issue. It's the reactionary crap which is getting peoples backs up.

3) Low res logos. I assume you mean those made by community members in their spare time?

4) The issues you've raised all sound pretty annoying and everyone wants them fixed as much as you, trust me. Hopefully you've listed everything you've seen in the bug reporting thread so Big Ant can pick it up and act on it.

5) I appreciate it's an expensive game for younger people or those on low incomes and my suggestion would be, if you're sufficiently unhappy, take it back for a refund. You can always buy it again when it's patched and amazing.

Cheers.
 
3) Low res logos. I assume you mean those made by community members in their spare time?

The logos using the academy this time are vector images, they literally can't be low res from the makers. What they are talking about is most definitely a problem I've seen, the resolution of images on kits is far lower in match than they appear in the academy, and being as they are vector images, there is no reason that this should be beyond optimisation. I would find it odd that they have needed to make the images that low in game for optimisation, but it might be the case.
 
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