Almost a breakthrough in CRIC 2004

stop asking so many questions and let them do their jobs.
 
SH*T man.....i can believe EA SPORTS and HB STUDIOS. so many features and things created for the game but not implemented in it. if EA & HB just could have worked on the game for 2 months more. then cricket 2004 wouldn't have been such a crap game.
 
adit123 said:
wht after creating the saved game ?
dasVicky could u play game with the season mode ?
When will it be available for us to use it ?
Can a patch be released to activate the season mode ?


I believe that is the plan...
 
lol
No it's not a different version. Das Vicky, Sachinisgod and me have been editing the game to make certain 'buttons' that were previously off the screen clickable. Thus we can access the screens that would have been used had these modes been implemented.
We can edit the format in .sav files so the idea is to release a .sav file which can then be run in one of these hidden modes :)
 
adit123 said:
when can we expect it to be relesed


I don't know as Das and Sachin are the ones actually making it. I would suggest you don't keep asking them every few hours though as it can get really annoying...
 
what about the tools in the game u mentioned about y`day
can they be implemented too
 
Like i said earlier adit stop posting constantly as it is getting very irritating.
 
hey guys it good seeing so many interested in the new season, how about starting a new project of the finishing the season or challenges mode,by distributing different modules among different members to develop it, so that it can be released within a shorter time span.Like for example we can ask the .sav editors to create a sav file for our rquirements such as a amtch in which only 4 balls are left and 14 runs are required to win etc., I can work for implementing this by different interfaces and methods and many more
 
Ok, I made it to that screen but I can't see how you can implement this.
Continue does nothing and if you click scorecard/fixtures etc you can't go back and have to force quit...

use "fez:MsgTrianglePress GoToScreen(xxx)" where xxx is the screen number you want to return to, be careful to enter the screen number, if the screen number matches to that of any other and there is no function internally defining the screen ID, then the screen will hang
 
has anyone succeeded in bringing the ingame debug menu. I think this is the only stuff where we need EA's help
 

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