angad
Chairman of Consent
- Joined
- Apr 30, 2004
- Online Cricket Games Owned
Hi,
I was just thinking about how we all want a good cricket simulation, but so far none of the games have been able to give us the exact experience of actually batting or bowling in a game. Yes, IC2010 did come close with the action cam, but still it didnt feel much like a simulation (i.e. mostly the batting part).
To illustrate my point, lets take batting as an example. In a real game, batting is about judging the line and lenght of the ball, timing the ball, shot selection, trying to direct the ball into gaps and footwork! But in IC2010 (and all the previous games) all we have had to do is choose the direction and time the press of the button!
So after thinking a little about it (more so because I see a great future with trickstar developing cricket games, as these guys actually know cricket, so i thought if we can put out some ideas, and if they find it feasible, then there is a great chance of something like this being implemented) I thought of how the developers can give us a close simulation, if not exact, of the real cricket game!
Here are some ideas which, in my opinion, can make batting in the game closer to what batting is in real life:
1) The current control setup needs to change. In the current setup, we use the left analog stick to aim and then press a button on time to execute a shot. Now instead of this, how about a new setup where the right analog stick would determine the movement of the bat, i.e., the bat will move in the same way as we move the right analog stick. How this will work is, when the stick is in its original position, the bat would be where it is in a stance (when the batsman is ready to face a bowler). Now, if you want a backlift, you will move the analog stick back, and then to execute the shot you will move the stick towards the front to play a straight shot, or make a semi-circle anti-clockwise to execute a pull/slap shot depending on the foot selection! As for the left analog stick would direct the shot, but it will do so by angling the bat in the angle that you move the left stick. So say i wanna play a cover drive with a decent backlift (effect of backlift etc explained later), for this I move the right analog stick a little back and then bring it straight forward while keeping the left analog stick pushed towards 2'oclock angle, just like I would do in real life!
Now, how the various elements involved in this setup (like backlift, line of shot, opening the face of the bat using left analog stick etc) would effect the gameplay is:
- The backlift will provide power to the shot, so a perfectly timed shot with a big backlift would make the ball race faster towards the boundary. But with a big backlift, the timing would obviously be a little dicey, just as in real life, as with a short backlift the timing would be easy as the bat has a lesser distance to travel to meet the ball. But the best part is, the timing in this case would be dependant on when the bat meets the ball, instead of when the shot is executed, as in current games.
- With the bat angled, the line of movement of the bat would need to be precise, else the ball would go behind the wicket, as in real life. Or if the bat is angled towards the leg, it will give a chance to the ball to take the outside edge! For this, however, the developers would need to develop perfect bat and ball physics and would need to have seperate physics for the bat and seperate one for the ball so that both behave independantly!
2) With these controls, you would play the game just like in real life! Plus, all the actions on the field would mimic the real gameplay on an actual cricket field. There would be real play and misses, real edges, you can play shots against the spin and swing but it will increase the chances of an edge or missing the ball etc.
3) Now, all the controls above would be useless if we are not able to watch the ball as a batsman would! So for that I suggest a new camera! A 'Batsman's eye camera'! This would not be the shitty 'Inside the Helmet' camera that some cricket games (including the beloved blc99) tried to do, where the view remained the same and thus you could not see the ball once it crossed half the pitch. This new camera would move with the ball till the last second, exactly like how a batsman;'s eyes would! This would exactly mimic a real batsman's 'vision'! Whats more, for an out of form batsman, this camera system will move a little slow so as to mimic a batsman not watching the ball closely when out of form!
4) Front foot and back foot (coming down the track included) selection can be the same as it is now, i.e. assigned to L1 and L2! The lofted shot button can be assigned to R1! Different buttons for attacking and defensive shots is not required, as you yourself would be playing these shots with the right analog stick based on how much backlift and bat swing you give!
5) To those thinking this kind of a system where bat would be controlled with a stick is not possible, well we all know that the right analog stick has great precision and 360 degree movement...something that a real bat would in our hands, so if you just visualize a circle around the batsman, and think that our bat can be moved anywhere around that circle at any angle and line, then you would know that this is indeed possible, though how it can be implemented is something the developers can only think of!
These are just some ideas which I could think of in the 10 minutes of thinking that I did on this subject!! If many of you think its a feasible idea and would make the game more realistic, then we can put together our brains and get in more ideas on how to actually make this a reality, and then maybe the devellopers would be impressed with it and actually use it
!
I was just thinking about how we all want a good cricket simulation, but so far none of the games have been able to give us the exact experience of actually batting or bowling in a game. Yes, IC2010 did come close with the action cam, but still it didnt feel much like a simulation (i.e. mostly the batting part).
To illustrate my point, lets take batting as an example. In a real game, batting is about judging the line and lenght of the ball, timing the ball, shot selection, trying to direct the ball into gaps and footwork! But in IC2010 (and all the previous games) all we have had to do is choose the direction and time the press of the button!
So after thinking a little about it (more so because I see a great future with trickstar developing cricket games, as these guys actually know cricket, so i thought if we can put out some ideas, and if they find it feasible, then there is a great chance of something like this being implemented) I thought of how the developers can give us a close simulation, if not exact, of the real cricket game!
Here are some ideas which, in my opinion, can make batting in the game closer to what batting is in real life:
1) The current control setup needs to change. In the current setup, we use the left analog stick to aim and then press a button on time to execute a shot. Now instead of this, how about a new setup where the right analog stick would determine the movement of the bat, i.e., the bat will move in the same way as we move the right analog stick. How this will work is, when the stick is in its original position, the bat would be where it is in a stance (when the batsman is ready to face a bowler). Now, if you want a backlift, you will move the analog stick back, and then to execute the shot you will move the stick towards the front to play a straight shot, or make a semi-circle anti-clockwise to execute a pull/slap shot depending on the foot selection! As for the left analog stick would direct the shot, but it will do so by angling the bat in the angle that you move the left stick. So say i wanna play a cover drive with a decent backlift (effect of backlift etc explained later), for this I move the right analog stick a little back and then bring it straight forward while keeping the left analog stick pushed towards 2'oclock angle, just like I would do in real life!
Now, how the various elements involved in this setup (like backlift, line of shot, opening the face of the bat using left analog stick etc) would effect the gameplay is:
- The backlift will provide power to the shot, so a perfectly timed shot with a big backlift would make the ball race faster towards the boundary. But with a big backlift, the timing would obviously be a little dicey, just as in real life, as with a short backlift the timing would be easy as the bat has a lesser distance to travel to meet the ball. But the best part is, the timing in this case would be dependant on when the bat meets the ball, instead of when the shot is executed, as in current games.
- With the bat angled, the line of movement of the bat would need to be precise, else the ball would go behind the wicket, as in real life. Or if the bat is angled towards the leg, it will give a chance to the ball to take the outside edge! For this, however, the developers would need to develop perfect bat and ball physics and would need to have seperate physics for the bat and seperate one for the ball so that both behave independantly!
2) With these controls, you would play the game just like in real life! Plus, all the actions on the field would mimic the real gameplay on an actual cricket field. There would be real play and misses, real edges, you can play shots against the spin and swing but it will increase the chances of an edge or missing the ball etc.
3) Now, all the controls above would be useless if we are not able to watch the ball as a batsman would! So for that I suggest a new camera! A 'Batsman's eye camera'! This would not be the shitty 'Inside the Helmet' camera that some cricket games (including the beloved blc99) tried to do, where the view remained the same and thus you could not see the ball once it crossed half the pitch. This new camera would move with the ball till the last second, exactly like how a batsman;'s eyes would! This would exactly mimic a real batsman's 'vision'! Whats more, for an out of form batsman, this camera system will move a little slow so as to mimic a batsman not watching the ball closely when out of form!
4) Front foot and back foot (coming down the track included) selection can be the same as it is now, i.e. assigned to L1 and L2! The lofted shot button can be assigned to R1! Different buttons for attacking and defensive shots is not required, as you yourself would be playing these shots with the right analog stick based on how much backlift and bat swing you give!
5) To those thinking this kind of a system where bat would be controlled with a stick is not possible, well we all know that the right analog stick has great precision and 360 degree movement...something that a real bat would in our hands, so if you just visualize a circle around the batsman, and think that our bat can be moved anywhere around that circle at any angle and line, then you would know that this is indeed possible, though how it can be implemented is something the developers can only think of!
These are just some ideas which I could think of in the 10 minutes of thinking that I did on this subject!! If many of you think its a feasible idea and would make the game more realistic, then we can put together our brains and get in more ideas on how to actually make this a reality, and then maybe the devellopers would be impressed with it and actually use it
