cooks1st100
Panel of Selectors
- Joined
- Jan 20, 2009
- Location
- L'Ampolla, Spain
Again, another thread where ideas and suggestions for the next edition can be posted but I've been wondering how attributes should be addressed across the difficulty levels.
For example: If you were to give a player 100% for catching it would be fair if he never dropped a catch (AI and automatic fielding). But should this still apply if playing on rookie?
Does there need to be a benchmark where the attributes are as set, say pro level and above, or should they remain constant throughout the levels with other factors determining what makes a level easier or more difficult?
One idea of mine would be to to reduce the difficulty levels to only 3 and call them "club", "county" and "test" rather than the current 5, these could also be the steps up in career mode if this mode was to start at a lower roots level.
But again, how should attributes relate to these levels?
For example: If you were to give a player 100% for catching it would be fair if he never dropped a catch (AI and automatic fielding). But should this still apply if playing on rookie?
Does there need to be a benchmark where the attributes are as set, say pro level and above, or should they remain constant throughout the levels with other factors determining what makes a level easier or more difficult?
One idea of mine would be to to reduce the difficulty levels to only 3 and call them "club", "county" and "test" rather than the current 5, these could also be the steps up in career mode if this mode was to start at a lower roots level.
But again, how should attributes relate to these levels?