Can I really be *this* great a career leg-spinner?

Bahger

Club Cricketer
Joined
Aug 13, 2014
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
Mischievous title, sorry but I am genuinely curious. In my career so far my batting has been okay but my bowling (leg spin) has been all but dominant. I almost always take most of the wickets, I get five wickets per innings at least once in about sixty percent of the matches and my bowling gets me MOTM in maybe fifty percent of the games. I'm not complaining but it does seem a little odd to me that the AI batsmen do not really know how to face my leg spin and when I'm not getting them out I'm bowling many, many maidens. Today I took seven wickets in a T20 match, including a triple hat-trick (five consecutive wickets, three from googlies), see attached image. I am wondering if other spin bowlers have encountered this and/or if it is likely to get more difficult as I progress in my career. Thanks.

 
Really? Or do you jest?
 
It's a known thing, i.e. taking AI wkts is a lot easier than scoring runs. IMO this issue will need to be handled in the next iteration as it will require change to the AI batting dynamics which may not be a small thing.
 
Career mode bowling is very easy... The following was on Veteran in a T20 with my player being a fast-medium bowler.

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I think part of the problem might be how effective it is to bowl a very full length as a spinner. This often flummoxes the AI batsmen, causing them to play across the ball when they shouldn't, or mistime the shot. By contrast, when batting, facing a pitched up (yellow) ball from an AI spin bowler is very rare. When bowling leg spin, 70 per cent of my deliveries are full length (yellow button) and, when the release is timed properly and a "fearsome tweak" applied, these deliveries are very effective in getting batsmen out and very economical when they don't.
 
I think part of the problem might be how effective it is to bowl a very full length as a spinner. This often flummoxes the AI batsmen, causing them to play across the ball when they shouldn't, or mistime the shot. By contrast, when batting, facing a pitched up (yellow) ball from an AI spin bowler is very rare. When bowling leg spin, 70 per cent of my deliveries are full length (yellow button) and, when the release is timed properly and a "fearsome tweak" applied, these deliveries are very effective in getting batsmen out and very economical when they don't.

My right arm off spinning all-rounder (currently retired) almost never bowled a full delivery, and still took plenty of wickets - many without getting "perfect" rpms. Best figures in a 50 over match of 10 for 22.

IIRC, his economy rate in FCC was less than one, until he hit international level (which was at Legend difficulty). Even at international level he takes 5 wicket bags regularly, although it's not as guaranteed as it is in other forms of the game.

I think a tweak to the AI batting is required to alter this, and I think it's likely to be very tricky to get right.
 
It will be tricky to tune AI batting I agree. People will complain if it suddenly gets harder too, because... gamers.
 
Are you playing with the bowling meters on? I find it's a little bit harder to bowl with the meters off.
 
They are on but I take absolutely no notice of them any more.
 

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