I actually disagree with nearly everything that that person has written. There is no such thing as a catch up code and the game doesn't penalise you for being really successful.
The Childish Things website gives this as one of the features of ICC10:
"AI for close finishes and twenty over matches improved for more nail-biters"
While that does not go nearly as far as 'catch-up code' as described in the other forum, it clearly says that the AI team that was otherwise losing will now win or lose by less. In other words, catch up...
ICC is just as easy to criticize as this game. For example, ICC has far too many (whether successful or not) huge 4th innings run-chases. It also has too many spectacular 4th innings collapses!
I can show you (ICC09) a team needing 9 from 23 balls with 4 wickets in hand, ending up with a tie. I can show you a bowler taking 7 wickets in 3.5 overs (who was 0-41 after 6).
But I disagree with dismissive comments in general, and about either of these games or match engines in particular.
They're both good games. Cricket Coach (haven't seen this version yet) had a lot of catching up to do in some areas, especially the highlights engine, database and bowling tactics. But it has clearly done a lot of catching up. Have a look at the major changes Oli lists in the development log on his website. And many of those were done in beta!
In other features (eg. associates and domestics playability, competition editability, and historical scenarios) CC is way out in front, and likely to stay there!
Please report your issues on the Cricket Coach website. It seems likely that Oli will produce updates of CC11 for some time to come. I would confidently predict that the bug with 5 on the boundary in the powerplay will be fixed.