Deep analysis of the Ashes cricket game

SpitfiresKent

ICC Board Member
ZIM...
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Location
England
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Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
  3. Don Bradman Cricket 14 - PS4
I'd like to know why when the umpire signals a wide, no ball, 4 whatever why does the background disappear and we get given the ugly black screen with text?
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
I'd like to know why when the umpire signals a wide, no ball, 4 whatever why does the background disappear and we get given the ugly black screen with text?


It is by design. The game loads the colour black as the background and then loads that blue shirt guy.


Depending on which stadium or team, you may get a blue guy with a tanned look, asian look, african look or british look.


These are the following umpire decisions:

None,
Out,
Not Out,
Free Hit,
Six,
Four,
Wide,
No Ball,
Review,
Bye,
Leg Bye,
New Ball,
Power Play,
Dead Ball,
Final Hour,
One Bouncer,
Two Bouncer


After that, it loads the NGUI GUI demo main menu or back to game, depending on the situation.
 

SpitfiresKent

ICC Board Member
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  2. Don Bradman Cricket 14 - Steam PC
  3. Don Bradman Cricket 14 - PS4
It is by design. The game loads the colour black as the background and then loads that blue shirt guy.

The umpire appears first and then the black screen fades in. Either way looks absolutely gastly.
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
Cool. Unity, games?

I'm not looking for a job. I know the rights and limitations for reverse engineering.

I did post possible answer in post #13 to solve the problem.

----------

The umpire appears first and then the black screen fades in. Either way looks absolutely gastly.


There are actually 3 GUIs for that umpire
- High Def (iPhone 5, iPad 4, XBOX, PS3)
- Medium (PC, slower PCs)
- Low (Android, iPad 2) version.


The XBOX, PS3, iPad3 version would load high-def version of the umpire, the mobile a smaller version, the PC - normal size version.


The game keeps loading and saving it's state in memory and causes significant slow-downs.
 

MattW

Administrator
Admin
Big Ant
PlanetCricket Award Winner
Melbourne Stars
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Jan 12, 2006
Location
Melbourne, Australia
Profile Flag
Australia
Thanks for all your time going over the files - seems the more we learn about the dev process and the code created the more it's certain we were just getting total lies out of Mike Fegan.

then loads the TouchScript demos, and since it uses touch instead of mouse, majority of the users using the PC with a mouse cannot seem to navigate using it,
You don't have a touch screen PC/monitor to test if they actually implemented touch correctly do you?

the whole game is just sample codes
So how much of the game is actually written by Trickstar directly? What could they possibly have been doing for all the time the game was supposedly in development?

There are actually 3 GUIs for that umpire
- High Def (iPhone 5, iPad 4, XBOX, PS3)
- Medium (PC, slower PCs)
- Low (Android, iPad 2) version.
You don't know if there's any way to get the game to run as if it was a different version?

Take a look at it. You will chuckle. Arrays of players, Nested XML, there's even NULL XML parts, negative numbers -1, a few more save-games later, it corrupts
That explains a lot of the issues I was having - basically any time I loaded a save game, it would usually be impossible to complete it.
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
I get it is always best to start from scratch but we are talking of indie devs and modders,and esp with regards to cricket we cant even get it crowdfunded.so making assets and code opensource will help as ,they would give a good base in cases applicable.
and memory leaks is mostly due lack of optimisation of assets,which maybe bad as a game but if made opensource would be a great as an asset,because it is easily optimisible and custimisable. its better to animate a smooth animation from existing animation than ,expecting an indie or mod to mocap or keyframe from scratch.

It is not possible to do so.

The animations are done wrong or stupidly. They were meant to fit a certain way and adding or removing additional frames means re-doing the whole set of animations.


The mo-cap data is wrong. If you see the players, they look like they are going to the bathroom going to *****, they run funny like as if they have rickets or some bone deformation, the umpire movements are wrong.


The code is all wrong, they are collection of demonstration codes.


The models are wrong, they are not optimised, the graphics are done wrong.


The whole game needs to be done ground-up again from scratch, with expert team.


If you crowd-fund, you would achieve nothing and squander the money of the crowd-sourced funds.
 

BigAntStudios

@Ross
Big Ant
Joined
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Melbourne
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Xbox 360
  3. Don Bradman Cricket 14 - Steam PC
Thanks for all your time going over the files - seems the more we learn about the dev process and the code created the more it's certain we were just getting total lies out of Mike Fegan.

I think I would extend that to anyone involved in the project that was in the developer videos too. It was ALL bogus.
 

SpitfiresKent

ICC Board Member
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Joined
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Location
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Profile Flag
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Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
  3. Don Bradman Cricket 14 - PS4
We should have a rogues gallery of all of them.
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
Thanks for all your time going over the files - seems the more we learn about the dev process and the code created the more it's certain we were just getting total lies out of Mike Fegan. You don't have a touch screen PC/monitor to test if they actually implemented touch correctly do you?

There is code for this in-game. It might work but who knows? the touch screen monitor for Windows are very expensive.


So how much of the game is actually written by Trickstar directly? What could they possibly have been doing for all the time the game was supposedly in development?


The game itself contains a main set of files - the seed database for PlayMaker (see next post).



You don't know if there's any way to get the game to run as if it was a different version?

That explains a lot of the issues I was having - basically any time I loaded a save game, it would usually be impossible to complete it.

I have no idea how to make the game run as a different version of itself. There is data for Ashes Cricket 2014.
 

grkrama

National Board President
Joined
Sep 2, 2007
Location
Chennai
I went to sleep on third post, i wake up and im presented with this white paper analysis of trashes13.:eek:
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
Here is detailed reply:

The game works via an initial database. So there are 280+ classes in-game which does the game initialisation:

Ashes2013
Ashes2014

Audio data:

CrowdAudio
CrowdAudio.Groups

Audio.GeneralSoundEffects
Audio.GeneralSoundEffects.Groups
Audio.InSpeakerMusic
Audio.InSpeakerMusic.Groups
Audio.Interface
Audio.Interface.Groups

Audio.PlayerShouts.Australian
Audio.PlayerShouts.Australian.Groups
Audio.PlayerShouts.English
Audio.PlayerShouts.English.Groups
Audio.PlayerShouts.Indian
Audio.PlayerShouts.Indian.Groups
Audio.PlayerShouts.WestIndies
Audio.PlayerShouts.WestIndies.Groups

Batting data:

Batting
Batting.BattingSettings
Batting.ImpactPoints
Batting.Milestones
Batting.ShotSets.Attack
Bowling.AIDeliveries
Bowling.BowlerClasses
Bowling.BowlingSettings

Bowling.DeliverySets.FastSet
Bowling.DeliverySets.LegSpinSet
Bowling.DeliverySets.MediumFastSet
Bowling.DeliverySets.OffSpinSet
Bowling.Milestones

Cameras
Commentary

Credits

CrowdReactions

Customisation.EyeTypes
Customisation.FacialHair
Customisation.FacialHairColour
Customisation.Hair
Customisation.HairColour
Customisation.KitbagItems.ArmGuards
Customisation.KitbagItems.Bats
Customisation.KitbagItems.BattingGloves
Customisation.KitbagItems.BattingPads
Customisation.KitbagItems.KeeperGloves
Customisation.KitbagItems.KeeperPads
Customisation.KitbagItems.Shoes
Customisation.Shape
Customisation.SkinTypes

DuckworthLewis

Environment - about the gaming environment - platform used, ram size.


Some external data:

ExternalDataSets.Commentary
ExternalDataSets.Commentary.Anchor
ExternalDataSets.Commentary.Anchor.BadLightDelay
ExternalDataSets.Commentary.Anchor.BadLightResume
ExternalDataSets.Commentary.Anchor.BadSessionResponse
ExternalDataSets.Commentary.Anchor.BatsmanExit
ExternalDataSets.Commentary.Anchor.BattingMilestone
ExternalDataSets.Commentary.Anchor.BattingPowerplayEnd
ExternalDataSets.Commentary.Anchor.BattingPowerplayStart
ExternalDataSets.Commentary.Anchor.BeatsInfield
ExternalDataSets.Commentary.Anchor.BeatsOutfield
ExternalDataSets.Commentary.Anchor.BeginPlay
ExternalDataSets.Commentary.Anchor.BowlerMilestone
ExternalDataSets.Commentary.Anchor.BowlerRunningIn
ExternalDataSets.Commentary.Anchor.BowlingPowerplayEnd
ExternalDataSets.Commentary.Anchor.BowlingPowerplayStart
ExternalDataSets.Commentary.Anchor.CatchDropped
ExternalDataSets.Commentary.Anchor.CatchTaken
ExternalDataSets.Commentary.Anchor.ClosingComments
ExternalDataSets.Commentary.Anchor.Declaration
ExternalDataSets.Commentary.Anchor.DLResult
ExternalDataSets.Commentary.Anchor.DrinksBreak
ExternalDataSets.Commentary.Anchor.DRSLBW
ExternalDataSets.Commentary.Anchor.EliminatorEndFirstOver
ExternalDataSets.Commentary.Anchor.EliminatorFinish
ExternalDataSets.Commentary.Anchor.EliminatorRequred
ExternalDataSets.Commentary.Anchor.EliminatorStartSecondOver
ExternalDataSets.Commentary.Anchor.EndOfDay
ExternalDataSets.Commentary.Anchor.EndOfDayClosing
ExternalDataSets.Commentary.Anchor.EndOfInnings
ExternalDataSets.Commentary.Anchor.EndOfInningsClosingComment
ExternalDataSets.Commentary.Anchor.EndOfSession
ExternalDataSets.Commentary.Anchor.FieldChange
ExternalDataSets.Commentary.Anchor.FieldedInfield
ExternalDataSets.Commentary.Anchor.FieldedOutfield
ExternalDataSets.Commentary.Anchor.Four
ExternalDataSets.Commentary.Anchor.GoodSessionResponse
ExternalDataSets.Commentary.Anchor.InitialPowerplayEnd
ExternalDataSets.Commentary.Anchor.InningsShortened
ExternalDataSets.Commentary.Anchor.IntroduceExpert
ExternalDataSets.Commentary.Anchor.IntroduceGround
ExternalDataSets.Commentary.Anchor.IntroduceSeries
ExternalDataSets.Commentary.Anchor.IntroduceToss
ExternalDataSets.Commentary.Anchor.LBWAppeal
ExternalDataSets.Commentary.Anchor.MatchAbandoned
ExternalDataSets.Commentary.Anchor.MatchResult
ExternalDataSets.Commentary.Anchor.MatchStart
ExternalDataSets.Commentary.Anchor.MatchUpdatePre1
ExternalDataSets.Commentary.Anchor.NewBatsman
ExternalDataSets.Commentary.Anchor.PartnershipMilestone
ExternalDataSets.Commentary.Anchor.PlayersEnteringField
ExternalDataSets.Commentary.Anchor.PostToss
ExternalDataSets.Commentary.Anchor.QuestionPar
ExternalDataSets.Commentary.Anchor.RainDelay
ExternalDataSets.Commentary.Anchor.RainResume
ExternalDataSets.Commentary.Anchor.ReadyToResumeTest
ExternalDataSets.Commentary.Anchor.Replay
ExternalDataSets.Commentary.Anchor.RunOutDecision
ExternalDataSets.Commentary.Anchor.RunOutForeshadow
ExternalDataSets.Commentary.Anchor.RunOutReplayComment
ExternalDataSets.Commentary.Anchor.ScoreMilestone
ExternalDataSets.Commentary.Anchor.Six
ExternalDataSets.Commentary.Anchor.StartOfDay
ExternalDataSets.Commentary.Anchor.StartOfInnings
ExternalDataSets.Commentary.Anchor.StartOfSession
ExternalDataSets.Commentary.Anchor.Stumping
ExternalDataSets.Commentary.Anchor.StumpingDecision
ExternalDataSets.Commentary.Anchor.TournamentClosingComments
ExternalDataSets.Commentary.Anchor.WeatherImproved
ExternalDataSets.Commentary.Anchor.WeatherWorse
ExternalDataSets.Commentary.AnchororPundit
ExternalDataSets.Commentary.AnchororPundit.Bowled
ExternalDataSets.Commentary.AnchororPundit.EndOfOver
ExternalDataSets.Commentary.AnchororPundit.ImmediateBallResult
ExternalDataSets.Commentary.AnchororPundit.PostDeliveryAnalysis
ExternalDataSets.Commentary.AnchororPundit.RunOut
ExternalDataSets.Commentary.AnchororPundit.StartOfOver
ExternalDataSets.Commentary.Null
ExternalDataSets.Commentary.Null.IntroduceSeries
ExternalDataSets.Commentary.Null.IntroduceToss
ExternalDataSets.Commentary.Null.SeriesUpdate
ExternalDataSets.Commentary.Pundit1
ExternalDataSets.Commentary.Pundit1.AnalyzePitch
ExternalDataSets.Commentary.Pundit1.AnalyzeWeather
ExternalDataSets.Commentary.Pundit1.AnswerPar
ExternalDataSets.Commentary.Pundit1.BadLightPossible
ExternalDataSets.Commentary.Pundit1.BadSession
ExternalDataSets.Commentary.Pundit1.CatchDropAnalysis
ExternalDataSets.Commentary.Pundit1.CatchTakenAnalysis
ExternalDataSets.Commentary.Pundit1.DRSLBWDecision
ExternalDataSets.Commentary.Pundit1.EndOfDayAnalysis
ExternalDataSets.Commentary.Pundit1.EndOfInningsAnalysis
ExternalDataSets.Commentary.Pundit1.ExpertIntro
ExternalDataSets.Commentary.Pundit1.GoodSession
ExternalDataSets.Commentary.Pundit1.HotSpot
ExternalDataSets.Commentary.Pundit1.ImmediateBallResult
ExternalDataSets.Commentary.Pundit1.LBWDecision
ExternalDataSets.Commentary.Pundit1.MatchUpdate
ExternalDataSets.Commentary.Pundit1.MatchUpdatePre2
ExternalDataSets.Commentary.Pundit1.NewBalls
ExternalDataSets.Commentary.Pundit1.Overthrow
ExternalDataSets.Commentary.Pundit1.PitchAnalysis
ExternalDataSets.Commentary.Pundit1.PostDeliveryAnalysis
ExternalDataSets.Commentary.Pundit1.PostToss2
ExternalDataSets.Commentary.Pundit1.QuantifyVictory
ExternalDataSets.Commentary.Pundit1.RiskySingle
ExternalDataSets.Commentary.Pundit1.RunCancel
ExternalDataSets.Commentary.Pundit1.RunFourth
ExternalDataSets.Commentary.Pundit1.RunOut
ExternalDataSets.Commentary.Pundit1.RunOutFollowUp
ExternalDataSets.Commentary.Pundit1.RunOutRefer
ExternalDataSets.Commentary.Pundit1.RunSecond
ExternalDataSets.Commentary.Pundit1.RunThird
ExternalDataSets.Commentary.Pundit1.SeriesUpdate
ExternalDataSets.Commentary.Pundit1.Snicko
ExternalDataSets.Commentary.Pundit1.StartOfInningsAnalysis
ExternalDataSets.Commentary.Pundit1.TemperatureSummary
ExternalDataSets.Commentary.Pundit1.TournamentResult
ExternalDataSets.Commentary.Pundit1.WeatherSummary
ExternalDataSets.Commentary.Pundit1.WindDirectionVarying
ExternalDataSets.Localisation
ExternalDataSets.People
ExternalDataSets.Squads

EyeSettings

Fielding
Fielding.Placements
Fielding.Placements.Auto.Aggressive.AggressiveOutfield2Max
Fielding.Placements.Auto.Aggressive.AggressiveOutfield3Max
Fielding.Placements.Auto.Aggressive.AggressiveOutfield4Max
Fielding.Placements.Auto.Aggressive.AggressiveOutfield5Max
Fielding.Placements.Auto.Aggressive.AggressiveTest
Fielding.Placements.Auto.Balanced.BalancedOutfield2Max
Fielding.Placements.Auto.Balanced.BalancedOutfield3Max
Fielding.Placements.Auto.Balanced.BalancedOutfield4Max
Fielding.Placements.Auto.Balanced.BalancedOutfield5Max
Fielding.Placements.Auto.Balanced.BalancedTest
Fielding.Placements.Auto.Defensive.DefensiveOutfield2Max
Fielding.Placements.Auto.Defensive.DefensiveOutfield3Max
Fielding.Placements.Auto.Defensive.DefensiveOutfield4Max
Fielding.Placements.Auto.Defensive.DefensiveOutfield5Max
Fielding.Placements.Auto.Defensive.DefensiveTest
Fielding.Placements.Presets
Fielding.Positions

Input.Definitions
Input.Zones

Metagame
Metagame.DefaultSettings
Metagame.MatchDefinitions
Metagame.MatchSettings
Metagame.MatchSettings.BallType
Metagame.MatchSettings.Difficulty
Metagame.MatchSettings.Eliminator
Metagame.MatchSettings.FieldingRestrictions
Metagame.MatchSettings.Forecast
Metagame.MatchSettings.Humidity
Metagame.MatchSettings.MatchLength
Metagame.MatchSettings.OnlineVisibility
Metagame.MatchSettings.Pitches
Metagame.MatchSettings.Rain
Metagame.MatchSettings.SeriesLength
Metagame.MatchSettings.Temperature
Metagame.MatchSettings.TimeOfDay
Metagame.MatchSettings.TournamentFormat
Metagame.MatchSettings.Weather
Metagame.MatchSettings.Wind

Settings
Stadiums

Teams
Test

Tournaments.FinalsLayout
Tournaments.Regions
Tournaments.TournamentGroups
Tournaments.TournamentTypes

UI
Umpires

----------

The UI are:

AllowMultiControllerAccess
AudioSettingsSlider
BatBowlScorecard
BatBowlScorecard_Player

BatsmanHUD

BattingScorecard
BattingScorecard_Advanced
BattingScorecard_Advanced_Player
BattingScorecard_Basic_Player
BattingScorecard_Player

BattingTimingBar

BowlingPowerBar
BowlingScorecard
BowlingScorecard_Player

Credits

DebugStadium
DebugStadiumsManager

DeliverySelection
DeliverySelectionHint
DeliveryType

DisableSavingIndicator

EditSquad_Player
EditSquad_PreMatch
EditSquad_StatsArea

FieldEditor
FieldEditor_SaveSlot
FrontEndCoinToss

GenericIntroOutro

HUDScore

IncomingBatsman
IncomingBowler

InGameControls
InGameControls_Control

Kitbag_TabTypeHelper

LBWDecisionManager

LessonHint
LessonManager
LessonPage
LessonPopout

LoadingScreen

MainMenu_Manager
MainMenuBGImage

MatchIntro
MatchSettings
MatchSettings_Manager
MatchSummary
MatchSummary_Batsman
MatchSummary_Bowler
MatchSummary_Innings
MatchSummary_Manager

Mobile_CustomisationHelper
Mobile_CustomisationOptions
Mobile_GroupLadderEntry
Mobile_GroupStageManager
Mobile_GroupTab
Mobile_MatchSummary
Mobile_MatchSummary_BattingPlayer
Mobile_MatchSummary_BowlingPlayer
Mobile_MatchSummary_InningsTab
Mobile_Options_Audio
Mobile_OptionsList_StadiumOption
Mobile_OptionsList_Stadiums
Mobile_RoundResultEntry
Mobile_RoundResultsManager
Mobile_SetMatchSettingsScreen
Mobile_TournamentManager
Mobile_TournamentMatchSummary
Mobile_TournamentMatchSummary_Player
Mobile_TournamentSelect
Mobile_TournamentSelect_Team
Mobile_TournamentSelect_Tournament
Mobile_TournamentSetup
Mobile_TournamentTab

NewContinueMode

OnlineMatchSettingsManager
OptionManager
OutgoingBatsman
PauseMenu
PitchPIP
PlayCricketImage

PlayerEditor_Appearance_Manager
PlayerEditor_Appearance_Shape
PlayerEditor_Appearance_Slider
PlayerEditor_Kitbag_Manager
PlayerEditor_ListObject
PlayerEditor_Lists
PlayerEditor_Manager
PlayerEditor_Player
PlayerEditor_PlayerList
PlayerEditor_PlayerModel
PlayerEditor_SetupList
PlayerEditor_SetupStatisticsOptions
PlayerEditor_Statistics_Manager
PlayerEditor_Team
PlayerEditor_TeamList
PlayerEditor_Type_Manager
PlayerStatsPopup
PointsEarned

RadarHUD

Rematch
ResultScreen
RoomManager
SaveProfileOnExit
SearchGameDebug
SelectDefaultTeam
SelectNewBatBowl
SelectNewBatBowl_Player
SelectNewBatsman
SelectNewBatsman_Player
SelectNewBowler
SelectNewBowler_Player
SettingsMenuItem
SingleController
StatisticsOption
TacticsHelper
TeamSelect

TeamSelectHelper
Tournament_ControllerSelectMatchSettings
Tournament_Fixture
Tournament_LadderEntry
Tournament_MatchSetup
Tournament_NavigationMenuItem
Tournament_RegionSelect
Tournament_TeamSelect
Tournament_TeamSelect_Team
Tournament_TestFixture
Tournament_TournamentSelect
Tournament_TournamentSelect_Tournament
TournamentManager

UmpireDecision
WagonWheel
WaitingForPlayer
WeatherSummary

----------

-------------------------------------------------------------------------------
------------------------------------------------------------------------------

PlayMaker event codes or call-backs:

EventAfricanEndOver
EventAfricanFour
EventAfricanSix
EventAfricanStumped
EventAnalyzePitch
EventAppealLBW
EventAudioBailHit
EventAudioBatEnd
EventAudioBatsmanShuffle
EventAudioBatTapFloor
EventAudioBowlerEnd
EventAudioCatchChance
EventAudioCoinFlipped
EventAudioCoinFlippedAlt
EventAudioCountdown
EventAudioDoingWell
EventAudioDoingWellBeginningOfinning
EventAudioFirstRun
EventAudioGeneralRun
EventAudioGruntFastBowler
EventAudioGruntLegSpinBowler
EventAudioGruntOffSpinBowler
EventAudioHitForFour
EventAudioHitForFourOverthrow
EventAudioHitInGap
EventAudioMaidenOver
EventAudioRiskyRun
EventAudioSafeRun
EventAudioSecondOrMoreRun
EventAudioSkipMusic
EventAudioSlide
EventAudioStumpHit
EventBailsHit
EventBallBounced
EventBallBouncedInLine
EventBallBouncedOutsideLeg
EventBallBouncedOutsideOff
EventBallHitBat
EventBallHitEdgeBat
EventBallHitHardBat
EventBallHitPads
EventBallHitPlayer
EventBallHitRope
EventBallHitSoftBat
EventBallHitStumps
EventBallPassedKeeper
EventBallPassedStumps
EventBallPickedUp
EventBallReachedBoundary
EventBallReachedStumps
EventBallReleased
EventBallThrown
EventBallWouldHaveHitStumps
EventBatsmanBodyImpact
EventBatsmanExit
EventBatsmanHelmetGrillImpact
EventBatsmanHelmetImpact
EventBatsmanLegPadImpact
EventBatsmanTakingGuard
EventBatsmanThighpadGlance
EventBatsmanThighpadImpact
EventBatsmanWalkOn
EventBattingMilestone
EventBattingPowerplayEnd
EventBattingPowerplayStart
EventBeatEdge
EventBeatsInfield
EventBeatsOutfield
EventBeginPlay
EventBowled
EventBowlerLengthIndicatorStarted
EventBowlerMilestone
EventBowlerRunningIn
EventBowlerStarted
EventBowlingPowerSet
EventCancelRun
EventCaught
EventChangedEnds
EventCharacterIntroduction
EventChoosingToFollowOnOrNot
EventCode
EventCoinTossStarted
EventCommentaryEnd
EventCommentaryStart
EventCreaseFootstep
EventDebugSimulatingBall
EventDeclaration
EventDeliveryFullyProcessed
EventDismissal
EventDoingFollowOn
EventDrinksBreak
EventDroppedCatch
EventEliminatorEnd1stOver
EventEliminatorFinish
EventEliminatorRequired
EventEliminatorStart2ndOver
EventEndDay
EventEndInnings
EventEndOver
EventEndSession
EventEvaluateDelivery
EventExpertIntro
EventFieldChange
EventFieldedInfield
EventFieldedOutfield
EventFirstBounce
EventFootstep
EventFootstepNonStriker
EventFootstepStriker
EventGameEnded
EventHitForFour
EventHitForSix
EventImmediateBallResult
EventIndianEndOver
EventIndianFour
EventIndianSix
EventIndianStumped
EventInitialPowerplayEnd
EventInterceptDeepChance
EventInterceptGapChance
EventInterceptInfieldChance
EventInterceptStraightToChance
EventIntroduceExpert
EventIntroduceGround
EventIntroduceSeries
EventLBW
EventLBWDecision
EventLBWDecisionCommentary
EventListeningGameObject
EventMatchResult
EventMatchStarted
EventMisfield
EventMissedOpportunity
EventNetworkBallHitBat
EventNetworkBallHitOnFieldCharacter
EventNetworkBallHitStriker
EventNetworkBallHitStumps
EventNetworkBallInfo
EventNetworkBallMissed
EventNetworkBallPassedStumps
EventNetworkBallPickedUp
EventNetworkBatFieldDecision
EventNetworkBatsmanFinalizeDelivery
EventNetworkBatsmanGoOnGuard
EventNetworkBatsmanMasterCaughtUp
EventNetworkBatsmanRunning
EventNetworkBatsmanShotDirection
EventNetworkBatsmanSideStep
EventNetworkBowlerAppeal
EventNetworkBowlerNextAction
EventNetworkBowlerStep
EventNetworkCalculateTrajectory
EventNetworkCalculateWeather
EventNetworkCloseFieldEditor
EventNetworkCoinTossResult
EventNetworkConfirmDismissal
EventNetworkConfirmWeather
EventNetworkCycleFieldingPlacement
EventNetworkCycleFieldLayoutLeft
EventNetworkCycleFieldLayoutRight
EventNetworkDebugGameEvent
EventNetworkDebugSkipDelivery
EventNetworkDoUmpireSignal
EventNetworkEnteredDeliveryState
EventNetworkEnteredGameState
EventNetworkFieldEditorCancelPlayerSelect
EventNetworkFieldEditorCursorPosition
EventNetworkFieldEditorDropPlayer
EventNetworkFieldEditorSelectPlayer
EventNetworkFinalBowlingValues
EventNetworkGameEvent
EventNetworkGameLoaded
EventNetworkGoToCoinToss
EventNetworkGoToMilestone
EventNetworkJoinedRoom
EventNetworkLeftRoom
EventNetworkNewBatterOrBowlerSelected
EventNetworkNextState
EventNetworkOpenFieldEditor
EventNetworkPauseGame
EventNetworkPlayShot
EventNetworkQueueUmpireSignal
EventNetworkQuitGame
EventNetworkReachedEndOfDeliverySequence
EventNetworkReadyUp
EventNetworkRespondRematch
EventNetworkSendMatchSettings
EventNetworkSendRandomNumbers
EventNetworkSendUIInput
EventNetworkSetBowlingAngle
EventNetworkSetBowlingDeliveryType
EventNetworkSetBowlingLength
EventNetworkSetBowlingVelocity
EventNetworkSetDeliveryState
EventNetworkSetGameState
EventNetworkSimulateStartScore
EventNetworkStartGame
EventNetworkTeamSelected
EventNetworkTestEvent
EventNetworkTimeline
EventNewBall
EventNewBatsman
EventNewBatsmanWalkOn
EventNewBowler
EventNewDay
EventNewDelivery
EventNewOver
EventNewSession
EventNoBall
EventOverthrow
EventPartnershipMilestone
EventPitchAnalysis
EventPlayCommentary
EventPostDeliveryAnalysis
EventPostToss
EventPostToss2
EventPreemptiveRunIncrement
EventRainDelayBegin
EventRainDelayEnd
EventRanDouble
EventRanTriple
EventReplacementProbability
EventReplayHitWickets
EventReplayStarted
EventRun
EventRunCompleted
EventRunout
EventRunoutDecision
EventRunoutDecisionCommentary
EventRunoutMissed
EventRunoutReview
EventRunsIncremented
EventScoreMilestone
EventStartInnings
EventStartOver
EventStumped
EventStumpingDecision
EventStumpingDecisionCommentary
EventStumpsBroken
EventStumpsHitHigh
EventStumpsHitLow
EventToAudioEntry
EventUIAccept
EventUICancel
EventUICancelSecondary
EventUIConfirm
EventUIConfirmSecondary
EventUIFailed
EventUIMove
EventUIMoveSecondary
EventUIMoveSwoosh
EventUIReturn
EventWagonWheelRecordingEnd
EventWalkOn
EventWeatherSummary
EventWesternEndOver
EventWesternFour
EventWesternSix
EventWesternStumped
EventWestIndianEndOver
EventWestIndianFour
EventWestIndianSix
EventWestIndianStumped
EventWideBall
 

grkrama

National Board President
Joined
Sep 2, 2007
Location
Chennai
Nice work silvetthorne:thumbs
like i have said before they where probably new hire with little to no knowledge of unity,they could have easily optimized the assets and plugged memory leaks if they knew what they where doing.
also they have clearly messes with playmaker and ngui,they probably read this is a great plugin for making gui and just installed it and thought it would do the job for them.
regarding assets i still stand by saying ya animations or jerky and broken but can be fixed by changing ik constraints and key framing a bit.

and promise i didnt mean to crowdfund to fix or develop on top of this game,
I meant its difficult to get crowdfunding for a cricket game.
So if we can get a few stuff royalty free it would be cool:cheers

ya the other point to be noted is they have used a very recent version of unity 4.2f4 which released only a few months ago and no sane dev is going to keep changing version esp close to release.
the new hires probly started anew packagin whts there in September again.
and we got what we got:facepalm
 

silverthorne

Club Captain
Joined
Dec 4, 2013
Online Cricket Games Owned
The above-mentioned would contribute to around 60% of the game.
The 40% would be the demos which I explained.


The artwork is 100% their own developments. If they went on the cheap, the artwork could have been purchased from 3D modelling shop - such as TurboSquid.


For the 60% of the game, there is nothing of particular interest.

The CricketDatabase is around almost 50% and the loading, saving XML code would be all over the place.

The 20% is the GUI and the 20% is the audio codes.

The rest 10% is the adaptation of the demo codes to use.
 

BigAntStudios

@Ross
Big Ant
Joined
Oct 13, 2012
Location
Melbourne
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Xbox 360
  3. Don Bradman Cricket 14 - Steam PC
Extract what you like but YOU won't ever own it.... Not that I would think you would want too... Unless you were a superschtuff or a fonz or a tab64, then of course you would think it's absolutely brilliant. Of course :yes
 

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