Also neither am i going to do all the jobs myself.
The cost of fixing this mess is around US$400,000 which means having to re-hire a team of expert developers to simulate the navigation, game logics faithfully.
This is hiring senior developer who has experience dealing with game AI, game physics. Such candidates are - Senior developer who did Ubisoft's Assassin's Creed, Blizzard World of Warcraft Server developer, Senior artists in GameLoft or EA.
That cost excludes the development kit costs. Including the development kits - such as AutoDesk Maya, AutoDesk 3D Max, PathEngine or full-source of Unity or UDK, the price comes from US$500,000 to US$1,000,000.
There would be obvious issues - such as dealing with fraud developers, charlatans, cheating, lying developers who do monkey business than do actual work.
There is problem about quality. They should have known immediately about the quality control problems than let it fester and make so many stupid changes that the game becomes joke.
If anyone has US$1,000,000 the best choice would not to make a cricket game and invest in shares or equity for Big Ant Studios. Then you can meet the development team, see them do the works, learn a bit about how games are actually made
I am not affiliated with Big Ant Games nor do I want a job there. My opinion about this funny game
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Do not believe a single word of it. The features they claim are not in the Ashes Cricket 2013 final release or is under development.
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Did any member of this forum find a Cricket game editor inside this Ashes Cricket 2013 game?
They claim it has a game editor, I'm not sure if it even exists or not.
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This YouTube video describes some decisions that affected how this game is made. They attempted to make a field editor in-game.
They put everything into an XML database. They forgot to quality check the XML database for missing players, wrong or incorrect entries, negative numbers -1, empty or wrong XML codes emitted.
It also affects gamers playing this game. Gamers attempting to save the game, then come back, find their game trashed or cannot continue or complete the rest of this game.
Morale of the story: It is easy to create XML files. Make sure you read the XML, you write it back correctly too. If you are unable to do simple things, please don't call yourself expert. Maybe call yourself the XML clown or XML noob.
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From 1:00 onwards -
There are people who want to play on-line. They need to implement the Physics, navigation and AI on server. The Physics was implemented very poorly. Navigation - the person may cheat in-game.
AI on server? If they do not do it correctly, they need a server farm (100 computers) to accommodate thousands of multi-player games.
From 3:00 onwards -
Difficulty level - they can put sliders or percentage ratios of success instead of putting difficulty in opponent teams you are playing against.
From 5:00 onwards -
Motion capture. They need to do more clean-up. (See reply in previous post).
From 7:00 onwards -
There are no developer diaries how they made it...